diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 9c6b19fc3..97eed192f 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -5,10 +5,10 @@ #pragma once #include <array> -#include <map> #include <memory> #include <set> #include <tuple> +#include <unordered_map> #include <glad/glad.h> @@ -34,8 +34,8 @@ struct UnspecializedShader; using Shader = std::shared_ptr<CachedShader>; using CachedProgram = std::shared_ptr<OGLProgram>; using Maxwell = Tegra::Engines::Maxwell3D::Regs; -using PrecompiledPrograms = std::map<ShaderDiskCacheUsage, CachedProgram>; -using PrecompiledShaders = std::map<u64, GLShader::ProgramResult>; +using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>; +using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>; class CachedShader final : public RasterizerCacheObject { public: @@ -102,12 +102,12 @@ private: std::string code; - std::map<BaseBindings, CachedProgram> programs; - std::map<BaseBindings, GeometryPrograms> geometry_programs; + std::unordered_map<BaseBindings, CachedProgram> programs; + std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs; - std::map<u32, GLuint> cbuf_resource_cache; - std::map<u32, GLuint> gmem_resource_cache; - std::map<u32, GLint> uniform_cache; + std::unordered_map<u32, GLuint> cbuf_resource_cache; + std::unordered_map<u32, GLuint> gmem_resource_cache; + std::unordered_map<u32, GLint> uniform_cache; }; class ShaderCacheOpenGL final : public RasterizerCache<Shader> { @@ -122,10 +122,10 @@ public: Shader GetStageProgram(Maxwell::ShaderProgram program); private: - std::map<u64, UnspecializedShader> GenerateUnspecializedShaders( + std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders( const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, const std::vector<ShaderDiskCacheRaw>& raws, - const std::map<u64, ShaderDiskCacheDecompiled>& decompiled); + const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled); CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats); |