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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h46
1 files changed, 44 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 9bafe43a9..7bb287f56 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -7,6 +7,7 @@
#include <map>
#include <memory>
+#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -38,8 +39,31 @@ public:
}
/// Gets the GL program handle for the shader
- GLuint GetProgramHandle() const {
- return program.handle;
+ GLuint GetProgramHandle(GLenum primitive_mode) {
+ if (program_type != Maxwell::ShaderProgram::Geometry) {
+ return program.handle;
+ }
+ switch (primitive_mode) {
+ case GL_POINTS:
+ return LazyGeometryProgram(geometry_programs.points, "points", "ShaderPoints");
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ return LazyGeometryProgram(geometry_programs.lines, "lines", "ShaderLines");
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency",
+ "ShaderLinesAdjacency");
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ return LazyGeometryProgram(geometry_programs.triangles, "triangles", "ShaderTriangles");
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency",
+ "ShaderLines");
+ default:
+ UNREACHABLE_MSG("Unknown primitive mode.");
+ }
}
/// Gets the GL program resource location for the specified resource, caching as needed
@@ -49,12 +73,30 @@ public:
GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
private:
+ /// Generates a geometry shader or returns one that already exists.
+ GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
+ const std::string& debug_name);
+
VAddr addr;
Maxwell::ShaderProgram program_type;
GLShader::ShaderSetup setup;
GLShader::ShaderEntries entries;
+
+ // Non-geometry program.
OGLProgram program;
+ // Geometry programs. These are needed because GLSL needs an input topology but it's not
+ // declared by the hardware. Workaround this issue by generating a different shader per input
+ // topology class.
+ struct {
+ std::string code;
+ OGLProgram points;
+ OGLProgram lines;
+ OGLProgram lines_adjacency;
+ OGLProgram triangles;
+ OGLProgram triangles_adjacency;
+ } geometry_programs;
+
std::map<u32, GLuint> resource_cache;
std::map<u32, GLint> uniform_cache;
};