diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 09b003c59..5fde22ad4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -494,10 +494,10 @@ public: // instruction for now. if (stage == Maxwell3D::Regs::ShaderStage::Geometry) { // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry - // shader. These instructions use a dirty register as buffer index. To avoid some - // drivers from complaining for the out of boundary writes, guard them. - const std::string buf_index{"min(" + GetRegisterAsInteger(buf_reg) + ", " + - std::to_string(MAX_GEOMETRY_BUFFERS - 1) + ')'}; + // shader. These instructions use a dirty register as buffer index, to avoid some + // drivers from complaining about out of boundary writes, guard them. + const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " + + std::to_string(MAX_GEOMETRY_BUFFERS) + ')'}; shader.AddLine("amem[" + buf_index + "][" + std::to_string(static_cast<u32>(attribute)) + ']' + GetSwizzle(elem) + " = " + src + ';'); @@ -811,7 +811,11 @@ private: std::optional<Register> vertex = {}) { auto GeometryPass = [&](const std::string& name) { if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) { - return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) + ']'; + // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games set + // an 0x80000000 index for those and the shader fails to build. Find out why this + // happens and what's its intent. + return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) + + " % MAX_VERTEX_INPUT]"; } return name; }; @@ -2742,12 +2746,12 @@ private: } case 3: { if (is_array) { - UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented"); - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; - texture_type = Tegra::Shader::TextureType::Texture2D; - is_array = false; + const std::string index = regs.GetRegisterAsInteger(instr.gpr8); + const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); + const std::string z = regs.GetRegisterAsFloat(instr.gpr20); + coord = + "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");"; } else { const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); @@ -2777,7 +2781,11 @@ private: break; } case Tegra::Shader::TextureProcessMode::LZ: { - texture = "textureLod(" + sampler + ", coords, 0.0)"; + if (depth_compare && is_array) { + texture = "texture(" + sampler + ", coords)"; + } else { + texture = "textureLod(" + sampler + ", coords, 0.0)"; + } break; } case Tegra::Shader::TextureProcessMode::LL: { |