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path: root/src/video_core/renderer_opengl/gl_shader_decompiler.cpp (follow)
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* shader: Remove old shader managementReinUsesLisp2021-07-231-2986/+0
* General: Resolve fmt specifiers to adhere to 8.0.0 API where applicableLioncash2021-06-231-1/+1
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-47/+14
* gl_shader_decompiler: Fix constant buffer size calculationReinUsesLisp2021-01-211-1/+2
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-5/+3
* gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()Lioncash2020-12-071-1/+1
* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-5/+5
* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-17/+18
* shader: Partially implement texture cube array shadowReinUsesLisp2020-10-281-8/+12
* General: Make use of std::nullopt where applicableLioncash2020-09-221-6/+6
* video_core: Enforce -Werror=switchReinUsesLisp2020-09-161-1/+3
* Merge pull request #4391 from lioncash/nrvobunnei2020-07-241-1/+1
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| * video_core: Allow copy elision to take place where applicableLioncash2020-07-211-1/+1
* | Merge pull request #4394 from lioncash/unused6bunnei2020-07-241-13/+0
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| * | video_core: Remove unused variablesLioncash2020-07-211-13/+0
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* / renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp2020-07-161-2/+9
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* gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if availableMorph2020-06-211-7/+43
* Merge pull request #4031 from Morph1984/fix-gs-outputsbunnei2020-06-041-1/+13
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| * gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shadersMorph2020-06-011-6/+16
| * gl_shader_decompiler: Fix geometry shader outputs for Intel driversMorph2020-06-011-13/+15
* | glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp2020-06-011-34/+65
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* shader/other: Implement MEMBAR.CTSReinUsesLisp2020-05-271-2/+8
* Merge pull request #3981 from ReinUsesLisp/barbunnei2020-05-261-0/+10
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| * shader/other: Implement BAR.SYNC 0x0ReinUsesLisp2020-05-221-0/+10
* | Merge pull request #3978 from ReinUsesLisp/write-rzbunnei2020-05-261-1/+3
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| * | shader_decompiler: Visit source nodes even when they assign to RZReinUsesLisp2020-05-221-1/+3
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* / shader/other: Implement thread comparisons (NV_shader_thread_group)ReinUsesLisp2020-05-221-0/+23
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* gl_shader_decompiler: Properly emulate NaN behaviour on NEReinUsesLisp2020-05-101-0/+9
* shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp2020-05-091-44/+55
* Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-021-27/+25
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| * shader_ir: Turn classes into data structuresReinUsesLisp2020-04-231-27/+25
* | shader/arithmetic_integer: Implement CC for IADDReinUsesLisp2020-04-261-0/+10
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* Merge pull request #3714 from lioncash/copiesbunnei2020-04-221-3/+3
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| * gl_shader_decompiler: Avoid copies where applicableLioncash2020-04-181-3/+3
* | video_core: gl_shader_decompiler: Fix implicit fallthrough errors.bunnei2020-04-181-0/+1
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* CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-161-1/+2
* Merge pull request #3612 from ReinUsesLisp/redFernando Sahmkow2020-04-151-2/+22
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| * shader/memory: Implement RED.E.ADDReinUsesLisp2020-04-061-2/+22
* | Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"ReinUsesLisp2020-04-151-2/+4
* | gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp2020-04-131-4/+2
* | gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp2020-04-121-6/+8
* | shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp2020-04-021-18/+16
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* gl_decompiler: min/max op not implement yetnamkazy2020-03-301-0/+4
* gl_decompiler: add atomic opNguyen Dac Nam2020-03-301-0/+16
* Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei2020-03-261-12/+55
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| * gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceIDReinUsesLisp2020-03-181-8/+0
| * gl_shader_decompiler: Implement legacy varyingsReinUsesLisp2020-03-161-6/+57
* | gl_shader_decompiler: Remove deprecated function and its usagesReinUsesLisp2020-03-191-11/+8
* | Merge pull request #3498 from ReinUsesLisp/texel-fetch-glslbunnei2020-03-171-6/+9
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| * gl_shader_decompiler: Add layer component to texelFetchReinUsesLisp2020-03-121-6/+9
* | vk/gl_shader_decompiler: Silence assertion on computeReinUsesLisp2020-03-131-3/+6
* | gl_shader_decompiler: Fix implicit conversion errorsReinUsesLisp2020-03-131-3/+3
* | shader/transform_feedback: Expose buffer strideReinUsesLisp2020-03-131-1/+2
* | gl_shader_decompiler: Decorate output attributes with XFB layoutReinUsesLisp2020-03-131-29/+105
* | gl_shader_decompiler: Initialize gl_Position on vertex shadersReinUsesLisp2020-03-131-0/+4
* | gl_shader_decompiler: Add missing {} on smem GLSL emissionReinUsesLisp2020-03-131-1/+1
* | gl_shader_decompiler: Fix regression in render target declarationsReinUsesLisp2020-03-121-12/+2
* | shader/registry: Address feedbackReinUsesLisp2020-03-091-1/+1
* | gl_shader_decompiler: Add identifier to decompiled codeReinUsesLisp2020-03-091-5/+10
* | gl_shader_decompiler: Roll back to GLSL core 430ReinUsesLisp2020-03-091-1/+1
* | shader/registry: Store graphics and compute metadataReinUsesLisp2020-03-091-17/+67
* | gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-091-63/+138
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* gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp2020-02-281-1/+4
* Merge pull request #3282 from FernandoS27/indexed-samplersbunnei2020-02-021-3/+34
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| * Shader_IR: Address feedback.Fernando Sahmkow2020-01-251-3/+3
| * Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow2020-01-241-0/+2
| * Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow2020-01-241-1/+1
| * Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow2020-01-241-0/+20
| * GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow2020-01-241-3/+12
* | Merge pull request #3350 from ReinUsesLisp/atombunnei2020-01-291-4/+1
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| * | shader/memory: Implement ATOM.ADDReinUsesLisp2020-01-261-4/+1
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* / gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp2020-01-281-1/+0
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* Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decompFernando Sahmkow2020-01-191-27/+5
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| * gl_shader_decompiler: Fix decompilation of condition codesReinUsesLisp2020-01-181-27/+5
* | shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp2020-01-161-0/+12
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* Shader_IR: Address FeedbackFernando Sahmkow2020-01-041-13/+4
* Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow2019-12-301-0/+15
* Merge pull request #3228 from ReinUsesLisp/ptpbunnei2019-12-271-34/+56
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| * shader/texture: Implement TLD4.PTPReinUsesLisp2019-12-161-31/+53
| * gl_shader_decompiler: Rename "sepparate" to "separate"ReinUsesLisp2019-12-161-3/+3
* | gl_shader_decompiler: Add missing DeclareImagesReinUsesLisp2019-12-181-0/+1
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* Shader_IR: Correct TLD4S Depth Compare.Fernando Sahmkow2019-12-121-4/+4
* Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.Fernando Sahmkow2019-12-121-8/+21
* shader: Implement MEMBAR.GLReinUsesLisp2019-12-101-0/+7
* shader_ir/other: Implement S2R InvocationIdReinUsesLisp2019-12-101-0/+5
* Merge pull request #3109 from FernandoS27/new-instrbunnei2019-12-071-1/+50
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| * Shader_IR: Address FeedbackFernando Sahmkow2019-11-181-1/+1
| * Shader_IR: Implement TXD instruction.Fernando Sahmkow2019-11-141-1/+43
| * Shader_IR: Implement FLO instruction.Fernando Sahmkow2019-11-141-0/+7
* | gl_shader_decompiler: Fix casts from fp32 to f16ReinUsesLisp2019-11-261-1/+2
* | gl_shader_decompiler: Normalize image bindingsReinUsesLisp2019-11-231-12/+8
* | gl_shader_decompiler: Normalize cbuf bindingsReinUsesLisp2019-11-231-8/+4
* | gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-231-11/+18
* | video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-21/+23
* | gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp2019-11-231-10/+8
* | gl_shader_cache: Specialize shared memory sizeReinUsesLisp2019-11-231-19/+4
* | shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-231-33/+6
* | Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei2019-11-151-7/+1
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| * gl_shader_decompiler: Fix typo "y_negate"->"y_direction"ReinUsesLisp2019-11-071-1/+1
| * gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-071-7/+1
* | Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow2019-11-141-37/+39
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| * | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp2019-11-081-5/+21
| * | shader_ir/warp: Implement FSWZADDReinUsesLisp2019-11-081-0/+18
| * | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp2019-11-081-40/+8
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* | Merge pull request #3080 from FernandoS27/glsl-fixbunnei2019-11-081-1/+1
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| * GLSLDecompiler: Correct Texture Gather Offset.Fernando Sahmkow2019-11-071-1/+1
* | shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-6/+6
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* gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-35/+35
* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-0/+5
* Merge pull request #2983 from lioncash/fallthroughFernando Sahmkow2019-10-221-0/+3
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| * gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()Lioncash2019-10-161-0/+3
* | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member functionLioncash2019-10-161-1/+1
* | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()Lioncash2019-10-161-1/+1
* | gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()Lioncash2019-10-161-3/+1
* | gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicableLioncash2019-10-161-21/+21
* | gl_shader_decompiler: Pass by reference to GenerateTextureArgument()Lioncash2019-10-161-2/+2
* | gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()Lioncash2019-10-161-1/+1
* | gl_shader_decompiler: Avoid unnecessary copies of MetaImageLioncash2019-10-161-4/+4
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* Shader_ir: Address feedbackFernando Sahmkow2019-10-051-4/+8
* vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow2019-10-051-1/+1
* gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow2019-10-051-17/+18
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-3/+5
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-29/+242
* gl_shader_decompiler: Add tailing return for HUnpack2ReinUsesLisp2019-09-241-0/+2
* gl_shader_decompiler: Fix clang build issuesReinUsesLisp2019-09-241-26/+23
* Merge pull request #2869 from ReinUsesLisp/suldbunnei2019-09-241-98/+49
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| * gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp2019-09-211-97/+35
| * shader/image: Implement SULD and remove irrelevant codeReinUsesLisp2019-09-211-2/+15
* | Merge pull request #2870 from FernandoS27/multi-drawDavid2019-09-221-1/+9
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| * VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow2019-09-191-1/+9
| * Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow2019-09-191-1/+1
* | Merge pull request #2846 from ReinUsesLisp/fixup-viewport-indexbunnei2019-09-201-10/+14
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| * | gl_shader_decompiler: Avoid writing output attribute when unimplementedReinUsesLisp2019-09-061-10/+14
* | | Merge pull request #2855 from ReinUsesLisp/shflbunnei2019-09-201-8/+55
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| * | shader_ir/warp: Implement SHFLReinUsesLisp2019-09-171-8/+55
* | | Merge pull request #2784 from ReinUsesLisp/smembunnei2019-09-181-0/+23
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| * | gl_shader_decompiler: Implement shared memoryReinUsesLisp2019-09-051-0/+23
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* | shader/image: Implement SUATOM and fix SUSTReinUsesLisp2019-09-111-26/+119
* | gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp2019-09-061-6/+12
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* gl_shader_decompiler: Fixup slow pathReinUsesLisp2019-09-041-1/+1
* gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp2019-09-041-1/+8
* gl_shader_decompiler: Fixup AMD's slow path typeReinUsesLisp2019-09-041-1/+1
* gl_shader_decompiler: Rework GLSL decompiler type systemReinUsesLisp2019-09-041-416/+505
* Merge pull request #2742 from ReinUsesLisp/fix-texture-buffersbunnei2019-08-291-1/+1
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| * gl_shader_decompiler: Rename bufferImage to imageBufferReinUsesLisp2019-07-181-1/+1
* | shader_ir: Implement VOTEReinUsesLisp2019-08-211-0/+47
* | Merge pull request #2753 from FernandoS27/float-convertbunnei2019-08-211-0/+18
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| * | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow2019-07-201-0/+18
* | | Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei2019-07-221-30/+44
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| * | gl_shader_decompiler: Stub local memory sizeReinUsesLisp2019-07-151-8/+14
| * | gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-151-26/+34
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* / shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp2019-07-201-12/+4
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* Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow2019-07-151-29/+76
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| * gl_shader_decompiler: Fix gl_PointSize redeclarationReinUsesLisp2019-07-111-1/+1
| * gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_arrayReinUsesLisp2019-07-111-2/+3
| * gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp2019-07-081-29/+75
* | Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachebunnei2019-07-151-1/+1
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| * | gl_rasterizer: Minor style changesReinUsesLisp2019-07-061-1/+1
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* | shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-091-4/+6
* | shader_ir: Implement BRX & BRA.CCFernando Sahmkow2019-07-091-0/+9
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* gl_shader_decompiler: Address feedbackReinUsesLisp2019-06-241-11/+12
* gl_shader_decompiler: Implement image binding settingsReinUsesLisp2019-06-211-0/+3
* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-211-0/+70
* gl_shader_decompiler: Allow 1D textures to be texture buffersReinUsesLisp2019-06-211-4/+38
* Merge pull request #2538 from ReinUsesLisp/ssy-pbkZach Hilman2019-06-161-4/+27
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| * shader: Split SSY and PBK stackReinUsesLisp2019-06-071-4/+27
* | Merge pull request #2514 from ReinUsesLisp/opengl-compatZach Hilman2019-06-071-19/+1
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| * gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp2019-05-301-19/+1
* | shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-31/+31
* | Merge pull request #2540 from ReinUsesLisp/remove-guest-positionbunnei2019-06-061-19/+19
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| * | gl_shader_decompiler: Remove guest "position" varyingReinUsesLisp2019-06-031-19/+19
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* | Merge pull request #2512 from ReinUsesLisp/comp-indexingbunnei2019-06-061-3/+20
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| * gl_shader_decompiler: Use an if based cbuf indexing for broken driversReinUsesLisp2019-05-241-3/+20
* | Merge pull request #2446 from ReinUsesLisp/tidbunnei2019-05-291-7/+23
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| * shader: Implement S2R Tid{XYZ} and CtaId{XYZ}ReinUsesLisp2019-05-201-0/+16
| * gl_shader_decompiler: Make GetSwizzle constexprReinUsesLisp2019-05-201-7/+7
* | renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format stringLioncash2019-05-211-1/+1
* | gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenationLioncash2019-05-201-21/+20
* | gl_shader_decompiler: Replace individual overloads with the fmt-based oneLioncash2019-05-201-28/+16
* | gl_shader_decompiler: Utilize fmt overload of AddLine() where applicableLioncash2019-05-201-136/+152
* | gl_shader_decompiler: Add AddLine() overload that forwards to fmtLioncash2019-05-191-0/+11
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* Merge pull request #2441 from ReinUsesLisp/al2pbunnei2019-05-191-116/+197
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| * gl_shader_decompiler: Skip physical unused attributesReinUsesLisp2019-05-031-18/+27
| * shader: Add physical attributes commentariesReinUsesLisp2019-05-031-0/+2
| * gl_shader_decompiler: Implement GLSL physical attributesReinUsesLisp2019-05-031-65/+100
| * gl_shader_decompiler: Abstract generic attribute operationsReinUsesLisp2019-05-031-29/+26
| * gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp2019-05-031-26/+65
| * shader: Remove unused AbufNode Ipa modeReinUsesLisp2019-05-031-2/+1
* | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() functionLioncash2019-05-101-11/+0
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* Merge pull request #2383 from ReinUsesLisp/aoffi-testbunnei2019-04-231-5/+13
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| * gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp2019-04-141-5/+13
* | Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei2019-04-201-50/+76
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| * | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-161-28/+23
| * | gl_shader_decompiler: Fix MrgH0 decompilationReinUsesLisp2019-04-161-2/+2
| * | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-161-4/+11
| * | renderer_opengl: Implement half float NaN comparisonsReinUsesLisp2019-04-161-18/+42
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* / shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-141-11/+25
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* Remove bounding in LD_CFernando Sahmkow2019-04-101-2/+1
* Merge pull request #2306 from ReinUsesLisp/aoffibunnei2019-04-071-42/+91
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| * gl_shader_decompiler: Hide local definitions inside an anonymous namespaceReinUsesLisp2019-03-311-6/+8
| * gl_shader_decompiler: Add AOFFI backing implementationReinUsesLisp2019-03-301-38/+85
* | Merge pull request #2327 from ReinUsesLisp/crash-safe-visitbunnei2019-04-061-1/+6
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| * | gl_shader_decompiler: Return early when an operation is invalidReinUsesLisp2019-04-031-1/+6
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* | Merge pull request #2337 from lioncash/temporarybunnei2019-04-061-12/+12
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| * | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()Lioncash2019-04-051-12/+12
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* / gl_shader_decompiler: Fix TXQ typesReinUsesLisp2019-04-051-2/+3
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* shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-261-21/+35
* Merge pull request #2118 from FernandoS27/ipa-improvebunnei2019-02-251-27/+17
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| * shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-141-27/+17
* | gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp2019-02-121-21/+34
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* shader_ir: Remove F4 prefix to texture operationsReinUsesLisp2019-02-071-12/+12
* shader_ir: Clean texture management codeReinUsesLisp2019-02-071-32/+41
* Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei2019-02-071-3/+3
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| * shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-3/+3
* | gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-3/+4
* | gl_shader_decompiler: Remove name entriesReinUsesLisp2019-02-071-5/+3
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* shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-301-2/+3
* gl_shader_cache: Use explicit bindingsReinUsesLisp2019-01-301-3/+8
* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-301-6/+38
* gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibilityReinUsesLisp2019-01-151-44/+58
* gl_shader_decompiler: Inline textureGather componentReinUsesLisp2019-01-151-15/+16
* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-151-66/+37
* gl_shader_decompiler: Fixup AssignCompositeHalfReinUsesLisp2019-01-151-1/+1
* shader_decode: Use proper primitive namesReinUsesLisp2019-01-151-10/+8
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-0/+7
* shader_ir: Remove Ipa primitiveReinUsesLisp2019-01-151-8/+0
* gl_shader_decompiler: Use rasterizer's UBO size limitReinUsesLisp2019-01-151-1/+3
* gl_shader_gen: Fixup code formattingReinUsesLisp2019-01-151-1/+1
* video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2019-01-151-0/+1543
* video_core: Replace gl_shader_decompilerReinUsesLisp2019-01-151-3950/+0
* Add missing uintBitsToFloat to SetRegisterToHalfFloatRodolfo Bogado2018-12-271-2/+2
* Merge pull request #1892 from Tinob/masterbunnei2018-12-271-113/+122
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| * Apply CC test to the final value to be stored in the registerRodolfo Bogado2018-12-261-9/+12
| * Includde saturation in the evaluation of the control codeRodolfo Bogado2018-12-221-3/+4
| * Handle RZ cases evaluating the expression instead of the register value.Rodolfo Bogado2018-12-221-14/+22
| * complete emulation of ZeroFlagRodolfo Bogado2018-12-221-100/+97
* | Fixed shader linking error due to TLDS (#1934)David2018-12-261-1/+1
|/
* Merge pull request #1921 from ogniK5377/no-unitbunnei2018-12-211-2/+10
|\
| * hopefully fix clang format issueDavid Marcec2018-12-191-0/+1
| * Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-2/+9
* | Merge pull request #1909 from heapo/shadow_sampling_fixesbunnei2018-12-191-16/+14
|\ \ | |/ |/|
| * Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.heapo2018-12-171-16/+14
* | Implement postfactor multiplication/division for fmul instructionsheapo2018-12-171-4/+20
|/
* Merge pull request #1888 from marcosvitali/glFrontFacingbunnei2018-12-111-1/+1
|\
| * gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.Marcos Vitali2018-12-101-1/+1
* | gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.Marcos Vitali2018-12-071-106/+134
|/
* gl_shader_decompiler: Implement TEXS.F16ReinUsesLisp2018-12-051-12/+49
* gl_shader_decompiler: Fixup inverted ifReinUsesLisp2018-12-051-6/+5
* Rewrited TEX/TEXS (TEX Scalar). (#1826)Marcos2018-12-041-259/+177
* Merge pull request #1822 from ReinUsesLisp/glsl-scopebunnei2018-12-031-250/+213
|\
| * gl_shader_decompiler: Remove texture temporal in TLD4ReinUsesLisp2018-11-291-3/+1
| * gl_shader_decompiler: Flip negated if else statementReinUsesLisp2018-11-291-3/+3
| * gl_shader_decompiler: Use GLSL scope on instructions unrelated to texturesReinUsesLisp2018-11-291-35/+10
| * gl_shader_decompiler: Move texture code generation into lambdasReinUsesLisp2018-11-291-97/+78
| * gl_shader_decompiler: Clean up texture instructionsReinUsesLisp2018-11-291-87/+56
| * gl_shader_decompiler: Scope GLSL variables with a scoped objectReinUsesLisp2018-11-291-32/+72
* | gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp2018-11-291-1/+9
|/
* gl_shader_decompiler: Fixup clip distance indexReinUsesLisp2018-11-271-1/+1
* Merge pull request #1713 from FernandoS27/bra-ccbunnei2018-11-271-4/+14
|\
| * Implemented BRA CC conditional and FSET CC SettingFernandoS272018-11-241-4/+14
* | Merge pull request #1798 from ReinUsesLisp/y-directionbunnei2018-11-271-1/+7
|\ \
| * | gl_shader_decompiler: Implement S2R's Y_DIRECTIONReinUsesLisp2018-11-251-1/+7
| |/
* | Merge pull request #1763 from ReinUsesLisp/bfibunnei2018-11-261-0/+20
|\ \
| * | gl_shader_decompiler: Implement BFI_IMM_RReinUsesLisp2018-11-211-0/+20
* | | Merge pull request #1760 from ReinUsesLisp/r2pbunnei2018-11-261-0/+28
|\ \ \
| * | | gl_shader_decompiler: Implement R2P_IMMReinUsesLisp2018-11-211-0/+28
| |/ /
* | | Merge pull request #1782 from FernandoS27/dcbunnei2018-11-261-116/+188
|\ \ \
| * | | Fix Texture OverlappingFernandoS272018-11-241-43/+70
| * | | Fix TEXS Instruction encodingsFernandoS272018-11-241-22/+48
| * | | Fix one encoding in TEX InstructionFernandoS272018-11-241-3/+3
| * | | Corrected inputs indexing in TEX instructionFernandoS272018-11-241-66/+85
* | | | Merge pull request #1783 from ReinUsesLisp/clip-distancesbunnei2018-11-261-20/+46
|\ \ \ \ | |_|_|/ |/| | |
| * | | gl_shader_decompiler: Implement clip distancesReinUsesLisp2018-11-231-20/+46
* | | | Merge pull request #1769 from ReinUsesLisp/ccbunnei2018-11-241-66/+78
|\ \ \ \ | |_|/ / |/| | |
| * | | gl_shader_decompiler: Add a message for unimplemented cc generationReinUsesLisp2018-11-221-23/+46
| * | | gl_shader_decompiler: Rename internal flag stringsReinUsesLisp2018-11-221-15/+20
| * | | gl_shader_decompiler: Rename control codes to condition codesReinUsesLisp2018-11-221-63/+47
| |/ /
* | | Merge pull request #1744 from degasus/shader_cachebunnei2018-11-241-7/+20
|\ \ \
| * | | shader_cache: Only lock covered instructions.Markus Wick2018-11-201-7/+20
| | |/ | |/|
* | | Added predicate comparison LessEqualWithNan (#1736)Hexagon122018-11-231-5/+12
* | | Merge pull request #1756 from ReinUsesLisp/fix-texturesbunnei2018-11-231-60/+78
|\ \ \
| * | | gl_shader_decompiler: Fix register overwriting on texture callsReinUsesLisp2018-11-221-60/+78
| | |/ | |/|
* | | Merge pull request #1766 from FernandoS27/fix-txqbunnei2018-11-231-2/+12
|\ \ \ | |/ / |/| |
| * | Properly Implemented TXQ InstructionFernandoS272018-11-211-2/+12
| |/
* | Merge pull request #1752 from ReinUsesLisp/unimpl-decompilerbunnei2018-11-211-371/+258
|\ \
| * | gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicableReinUsesLisp2018-11-211-371/+258
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* / gl_shader_decompiler: Remove UNREACHABLE when setting RZReinUsesLisp2018-11-211-2/+1
|/
* Merge pull request #1669 from ReinUsesLisp/fixup-gsbunnei2018-11-111-5/+9
|\
| * gl_shader_decompiler: Guard out of bound geometry shader input readsReinUsesLisp2018-11-101-5/+9
* | Correct issue where texturelod could not be applied to 2darrayshadowFernandoS272018-11-081-1/+5
* | Implement 3 coordinate array in TEXS instructionFernandoS272018-11-071-6/+6
|/
* Merge pull request #1527 from FernandoS27/assert-flowbunnei2018-11-011-2/+26
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| * Assert Control Flow Instructions using Control CodesFernandoS272018-10-291-2/+26
* | Merge pull request #1528 from FernandoS27/assert-control-codesbunnei2018-11-011-0/+98
|\ \
| * | Assert Control Codes GenerationFernandoS272018-10-301-0/+98
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* / global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-53/+59
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* Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332FernandoS272018-10-281-68/+34
* Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADDFernandoS272018-10-281-3/+52
* Implemented LD_L and ST_LFernandoS272018-10-241-12/+76
* Implement Shader Local MemoryFernandoS272018-10-241-0/+37
* Implement PointSizeFernandoS272018-10-231-2/+27
* Merge pull request #1519 from ReinUsesLisp/vsetpbunnei2018-10-231-72/+93
|\
| * gl_shader_decompiler: Implement VSETPReinUsesLisp2018-10-231-0/+24
| * gl_shader_decompiler: Abstract VMAD into a video subsetReinUsesLisp2018-10-231-72/+69
* | Merge pull request #1470 from FernandoS27/alpha_testingbunnei2018-10-231-2/+22
|\ \
| * | Assert that multiple render targets are not set while alpha testingFernandoS272018-10-221-3/+2
| * | Use standard UBO and fix/stylize the codeFernandoS272018-10-221-41/+5
| * | Remove SyncAlphaTest and clang formatFernandoS272018-10-221-2/+3
| * | Added Alpha FuncFernandoS272018-10-221-2/+34
| * | Implemented Alpha TestingFernandoS272018-10-221-2/+26
* | | Merge pull request #1512 from ReinUsesLisp/brkbunnei2018-10-231-19/+36
|\ \ \ | |_|/ |/| |
| * | gl_shader_decompiler: Implement PBK and BRKReinUsesLisp2018-10-181-19/+36
* | | Merge pull request #1550 from FernandoS27/fmul32bunnei2018-10-231-3/+4
|\ \ \
| * | | Added Saturation to FMUL32IFernandoS272018-10-231-3/+4
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* | | Merge pull request #1537 from lioncash/shaderbunnei2018-10-231-6/+7
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| * | gl_shader_decompiler: Allow std::move to function in SetPredicateLioncash2018-10-201-1/+1
| * | gl_shader_decompiler: Get rid of variable shadowing warningsLioncash2018-10-201-2/+2
| * | gl_shader_decompiler: Fix a few comment typosLioncash2018-10-201-3/+4
* | | Fixed FSETP and FSETFernandoS272018-10-221-28/+12
|/ /
* | gl_shader_decompiler: Move position varying declaration back to gl_shader_genReinUsesLisp2018-10-201-13/+0
* | Merge pull request #1501 from ReinUsesLisp/half-floatbunnei2018-10-201-0/+313
|\ \
| * | gl_shader_decompiler: Implement HSET2_RReinUsesLisp2018-10-151-0/+44
| * | gl_shader_decompiler: Implement HSETP2_RReinUsesLisp2018-10-151-0/+45
| * | gl_shader_decompiler: Implement HFMA2 instructionsReinUsesLisp2018-10-151-0/+53
| * | gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp2018-10-151-0/+43
| * | gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructionsReinUsesLisp2018-10-151-0/+50
| * | gl_shader_decompiler: Setup base for half float unpacking and settingReinUsesLisp2018-10-151-0/+78
* | | Merge pull request #1505 from FernandoS27/tex-3dbunnei2018-10-181-0/+1
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| * | | Implement 3D TexturesFernandoS272018-10-181-0/+1
* | | | Merge pull request #1489 from FernandoS27/fix-tldsbunnei2018-10-181-1/+5
|\ \ \ \ | |/ / / |/| | |
| * | | Fix TLDSFernandoS272018-10-141-1/+5
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* | | Merge pull request #1496 from FernandoS27/tex-arraybunnei2018-10-181-14/+55
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| * | Implement Arrays on Tex InstructionFernandoS272018-10-141-14/+55
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* / gl_shader_decompiler: Fixup style inconsistenciesReinUsesLisp2018-10-151-5/+3
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* gl_shader_decompiler: Implement VMADReinUsesLisp2018-10-111-0/+82
* Merge pull request #1425 from ReinUsesLisp/geometry-shadersbunnei2018-10-101-60/+236
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| * gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offsetReinUsesLisp2018-10-071-6/+10
| * gl_shader_decompiler: Implement geometry shadersReinUsesLisp2018-10-071-57/+229
* | gl_shader_decompiler: Remove unused variables in TMML's implementationLioncash2018-10-091-7/+3
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* Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-61/+156
* Implemented Texture Processing Modes in TEXS and TLDSFernandoS272018-10-031-5/+42
* Merge pull request #1330 from raven02/tldsbunnei2018-10-011-7/+15
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| * Fix trailing whitespaceraven022018-09-301-1/+4
| * Merge branch 'master' into tldsraven022018-09-191-67/+156
| |\
| * | Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)raven022018-09-171-7/+12
* | | gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.bunnei2018-09-301-0/+8
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* | Merge pull request #1342 from lioncash/truncbunnei2018-09-191-4/+4
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| * | gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A codeLioncash2018-09-181-4/+4
* | | Merge pull request #1279 from FernandoS27/csetpbunnei2018-09-191-21/+86
|\ \ \
| * | | Implemented Internal FlagsFernandoS272018-09-181-13/+35
| * | | Implemented I2I.CC on the NEU control code, used by SMOFernandoS272018-09-171-13/+17
| * | | Implemented CSETPFernandoS272018-09-171-14/+38
| * | | Implemented Control CodesFernandoS272018-09-171-0/+15
| |/ /
* | | Merge pull request #1299 from FernandoS27/texture-sanatizebunnei2018-09-191-2/+45
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| * | | Added asserts for texture misc modes to texture instructionsFernandoS272018-09-171-2/+45
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* | | Merge pull request #1290 from FernandoS27/shader-headerbunnei2018-09-181-24/+7
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| * | Replace old FragmentHeader for the new HeaderFernandoS272018-09-111-22/+3
| * | Implemented (Partialy) Shader HeaderFernandoS272018-09-111-2/+4
* | | Merge pull request #1316 from lioncash/shadowbunnei2018-09-171-2/+0
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| * | | gl_shader_decompiler: Get rid of variable shadowing within LEA instructionsLioncash2018-09-141-2/+0
* | | | Merge pull request #1326 from FearlessTobi/port-4182bunnei2018-09-171-14/+14
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| * | | Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-14/+14
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* / / Shaders: Implemented multiple-word loads and stores to and from attribute memory.Subv2018-09-151-6/+49
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* | Merge pull request #1263 from FernandoS27/tex-modebunnei2018-09-121-1/+33
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| * | Implemented Texture Processing ModesFernandoS272018-09-121-1/+33
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* / Implemented LEA and PSETFernandoS272018-09-111-0/+91
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* Fixed renderdoc input/output textures not working due to render targetsDavid Marcec2018-09-111-1/+1
* Merge pull request #1268 from FernandoS27/tmmlbunnei2018-09-101-0/+48
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| * Implemented TMMLFernandoS272018-09-101-0/+48
* | Merge pull request #1280 from zero334/improvementsbunnei2018-09-101-73/+82
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| * video_core: fixed arithmetic overflow warnings & improved code stylePatrick Elsässer2018-09-091-73/+82
* | Implemented TXQ dimension query type, used by SMO.FernandoS272018-09-091-0/+20
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* gl_shader_decompiler: Partially implement several non-2D texture types (Subv).bunnei2018-09-081-26/+99
* gl_shader_decompiler: Implement saturate mode for IPA.bunnei2018-09-061-1/+5
* Implemented IPA ProperlyFernandoS272018-09-061-47/+86
* gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()Lioncash2018-09-021-1/+1
* Merge pull request #1215 from ogniK5377/texs-nodep-assertbunnei2018-09-021-0/+2
|\
| * Added assert for TEXS nodepDavid Marcec2018-09-011-0/+2
* | Merge pull request #1214 from ogniK5377/ipa-assertbunnei2018-09-021-4/+8
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| * | Added better asserts to IPA, Renamed IPA modes to match mesaDavid Marcec2018-09-011-4/+8
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* | Merge pull request #1216 from ogniK5377/ffma-assertbunnei2018-09-021-0/+6
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| * | Removed saturate assertDavid Marcec2018-09-011-1/+0
| * | Changed tab5980_0 default from 0 -> 1David Marcec2018-09-011-2/+2
| * | Added FFMA assertsDavid Marcec2018-09-011-0/+7
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* | Removed saturate assertDavid Marcec2018-09-011-1/+0
* | Added FMUL assertsDavid Marcec2018-09-011-0/+10
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* Added predicate comparison GreaterEqualWithNanHexagon122018-08-311-3/+3
* gl_shader_decompiler: Implement POPC (#1203)Laku2018-08-311-0/+9
* Merge pull request #1200 from bunnei/improve-ipabunnei2018-08-301-1/+33
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| * gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.bunnei2018-08-291-1/+33
* | Shaders: Implemented IADD3tech4me2018-08-291-0/+61
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* Merge pull request #1156 from Lakumakkara/lop3bunnei2018-08-231-0/+41
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| * more fixesLaku2018-08-221-6/+7
| * fixesLaku2018-08-221-6/+12
| * remove debug loggingLaku2018-08-221-2/+0
| * implement lop3Laku2018-08-221-0/+36
* | renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-2/+2
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* Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."bunnei2018-08-221-109/+25
* Shaders: Implement depth writing in fragment shaders.Subv2018-08-211-1/+6
* Merge pull request #1131 from bunnei/impl-tex3d-texcubebunnei2018-08-211-0/+15
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| * gl_shader_decompiler: Implement Texture3D for TEXS.bunnei2018-08-211-0/+7
| * gl_shader_decompiler: Implement TextureCube for TEX.bunnei2018-08-211-0/+8
* | Merge pull request #1106 from Subv/multiple_rendertargetsbunnei2018-08-211-5/+44
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| * Shaders: Write all the enabled color outputs when a fragment shader exits.Subv2018-08-211-5/+44
* | Shaders: Fixed the coords in TEX with Texture2D.Subv2018-08-211-1/+1
* | Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.Subv2018-08-211-5/+14
* | Merge pull request #1115 from Subv/texs_maskbunnei2018-08-201-18/+18
|\ \
| * | Shaders/TEXS: Fixed the component mask in the TEXS instruction.Subv2018-08-201-18/+18
* | | Merge pull request #1112 from Subv/sampler_typesbunnei2018-08-201-23/+134
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| * | Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.Subv2018-08-191-0/+51
| * | Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.Subv2018-08-191-23/+83
* | | Merge pull request #1089 from Subv/neg_bitsbunnei2018-08-191-16/+34
|\ \ \
| * | | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.Subv2018-08-181-16/+34
* | | | Merge pull request #1105 from Subv/convert_negbunnei2018-08-191-2/+0
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| * | | | Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.Subv2018-08-181-2/+0
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* | | | Merge pull request #1101 from Subv/ssy_stackbunnei2018-08-191-3/+36
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| * | | Shaders: Implemented a stack for the SSY/SYNC instructions.Subv2018-08-181-3/+36
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* | | Merge pull request #1108 from Subv/front_facingbunnei2018-08-191-0/+4
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| * | | Shaders: Implemented the gl_FrontFacing input attribute (attr 63).Subv2018-08-191-0/+4
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* / / Shader: Implemented the predicate and mode arguments of LOP.Subv2018-08-181-10/+33
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* | Added predcondition GreaterThanWithNanDavid Marcec2018-08-181-5/+7
* | Merge pull request #1019 from Subv/vertex_divisorbunnei2018-08-171-1/+1
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| * Rasterizer: Implemented instanced rendering.Subv2018-08-151-1/+1
* | Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.Subv2018-08-151-4/+12
* | Shader/I2F: Implemented the negate I2F_C instruction variant.Subv2018-08-151-7/+23
* | Shader/F2I: Implemented the negate bit in the I2F instructionSubv2018-08-151-0/+4
* | Shader/F2I: Implemented the F2I_C instruction variant.Subv2018-08-151-2/+10
* | Shader/F2I: Implemented the negate bit in the F2I instruction.Subv2018-08-151-0/+4
|/
* gl_shader_decompiler: Several fixes for indirect constant buffer loads.bunnei2018-08-151-13/+22
* gl_shader_decompiler: Implement XMAD instruction.bunnei2018-08-131-0/+95
* gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.bunnei2018-08-121-2/+2
* gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.bunnei2018-08-121-0/+8
* Merge pull request #1010 from bunnei/unk-vert-attrib-shaderbunnei2018-08-121-8/+10
|\
| * gl_shader_decompiler: Improve handling of unknown input/output attributes.bunnei2018-08-121-8/+10
* | GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).Subv2018-08-111-2/+6
* | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.Subv2018-08-111-6/+25
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* gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()Lioncash2018-08-091-0/+2
* gl_shader_decompiler: Declare predicates on use.bunnei2018-08-091-4/+5
* Merge pull request #982 from bunnei/stub-unk-63bunnei2018-08-091-0/+7
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| * gl_shader_decompiler: Stub input attribute Unknown_63.bunnei2018-08-081-0/+7
* | gl_shader_decompiler: Let OpenGL interpret floats.bunnei2018-08-081-2/+2
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* gl_shader_decompiler: Fix TEXS mask and dest.bunnei2018-08-051-2/+5
* gl_shader_decompiler: Remove unused variable in GenerateDeclarations()Lioncash2018-08-031-2/+0
* Merge pull request #792 from lioncash/retvalbunnei2018-07-241-2/+2
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| * gl_shader_decompiler: Correct return value of WriteTexsInstruction()Lioncash2018-07-241-2/+2
* | Merge pull request #790 from bunnei/shader-print-instrbunnei2018-07-241-1/+2
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| * | gl_shader_decompiler: Print instruction value in shader comments.bunnei2018-07-241-1/+2
* | | Merge pull request #788 from bunnei/shader-check-zerobunnei2018-07-241-0/+6
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| * | gl_shader_decompiler: Check if SetRegister result is ZeroIndex.bunnei2018-07-241-0/+6
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* | gl_shader_decompiler: Implement shader instruction TLDS.bunnei2018-07-241-29/+43
* | gl_shader_decompiler: Simplify GetCommonDeclarations()Lioncash2018-07-231-5/+5
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* gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()Lioncash2018-07-221-4/+8
* Merge pull request #767 from bunnei/shader-cleanupbunnei2018-07-221-78/+15
|\
| * gl_shader_decompiler: Remove unused state tracking and minor cleanup.bunnei2018-07-221-78/+15
* | gl_shader_decompiler: Implement SEL instruction.bunnei2018-07-221-0/+9
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* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
* Merge pull request #731 from lioncash/shadowbunnei2018-07-201-6/+4
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| * gl_shader_decompiler: Eliminate variable and declaration shadowingLioncash2018-07-201-6/+4
* | gl_shader_decompiler: Remove unnecessary const from return valuesLioncash2018-07-201-2/+2
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* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-32/+39
* Merge pull request #655 from bunnei/pred-lt-nanbunnei2018-07-131-5/+6
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| * gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei2018-07-131-5/+6
* | gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei2018-07-131-8/+25
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* Merge pull request #652 from Subv/fadd32iSebastian Valle2018-07-131-0/+23
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| * GPU: Implement the FADD32I shader instruction.Subv2018-07-121-0/+23
* | Merge pull request #625 from Subv/imnmxbunnei2018-07-081-0/+14
|\ \ | |/ |/|
| * GPU: Implemented the IMNMX shader instruction.Subv2018-07-041-0/+14
* | Merge pull request #626 from Subv/shader_syncbunnei2018-07-051-0/+7
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| * | GPU: Stub the shader SYNC and DEPBAR instructions.Subv2018-07-041-0/+7
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* | Merge pull request #624 from Subv/f2f_roundbunnei2018-07-051-0/+3
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| * | GPU: Implemented the F2F 'round' rounding mode.Subv2018-07-041-0/+3
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* / GPU: Implemented the PSETP shader instruction.Subv2018-07-041-0/+30
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* Merge pull request #607 from jroweboy/loggingbunnei2018-07-031-26/+26
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| * Update clang formatJames Rowe2018-07-031-6/+6
| * Rename logging macro back to LOG_*James Rowe2018-07-031-20/+20
* | GPU: Implemented MUFU suboperation 8, sqrt.Subv2018-07-031-0/+4
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* Merge pull request #602 from Subv/mufu_subopbunnei2018-07-011-4/+0
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| * GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.Subv2018-06-301-4/+0
* | gl_shader_decompiler: Implement predicate NotEqualWithNan.bunnei2018-06-301-17/+23
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* gl_shader_decompiler: Add a return path for unknown instructions.bunnei2018-06-271-0/+1
* Merge pull request #554 from Subv/constbuffer_ubobunnei2018-06-261-6/+16
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| * Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv2018-06-101-6/+16
* | Build: Fixed some MSVC warnings in various parts of the code.Subv2018-06-201-1/+1
* | Merge pull request #574 from Subv/shader_abs_negbunnei2018-06-191-7/+14
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| * | GPU: Perform negation after absolute value in the float shader instructions.Subv2018-06-191-7/+14
* | | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.Subv2018-06-191-12/+15
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* | gl_shader_decompiler: Implement LOP instructions.bunnei2018-06-171-6/+28
* | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei2018-06-171-54/+40
* | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei2018-06-161-13/+41
* | gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei2018-06-161-6/+12
* | Merge pull request #558 from Subv/iadd32ibunnei2018-06-121-0/+21
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| * | GPU: Implemented the iadd32i shader instruction.Subv2018-06-121-0/+21
* | | gl_shader_decompiler: Implement saturate for float instructions.bunnei2018-06-121-37/+31
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* | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.Subv2018-06-101-1/+1
* | GPU: Implement the iset family of shader instructions.Subv2018-06-091-2/+37
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* Merge pull request #550 from Subv/ssybunnei2018-06-091-0/+5
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| * GPU: Stub the SSY shader instruction.Subv2018-06-091-0/+5
* | Merge pull request #551 from bunnei/shrbunnei2018-06-091-0/+13
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| * | gl_shader_decompiler: Implement SHR instruction.bunnei2018-06-091-0/+13
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* | gl_shader_decompiler: Implement IADD instruction.bunnei2018-06-091-6/+26
* | gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei2018-06-091-7/+17
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* gl_shader_decompiler: Implement BFE_IMM instruction.bunnei2018-06-071-4/+29
* gl_shader_decompiler: F2F: Implement rounding modes.bunnei2018-06-071-7/+23
* Merge pull request #537 from bunnei/misc-shaderbunnei2018-06-071-8/+4
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| * gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.bunnei2018-06-071-8/+4
* | gl_shader_decompiler: Implement ISETP_IMM instruction.bunnei2018-06-071-8/+9
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* Merge pull request #534 from Subv/multitexturingbunnei2018-06-071-7/+38
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| * GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-7/+38
* | gl_shader_decompiler: Implement LD_C instruction.bunnei2018-06-071-0/+27
* | gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei2018-06-071-0/+15
* | gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei2018-06-061-20/+19
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* gl_shader_decompiler: Fix un/signed mismatch with SHL.bunnei2018-06-061-1/+1
* Merge pull request #516 from Subv/f2i_rbunnei2018-06-061-3/+44
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| * GPU: Implemented the F2I_R shader instruction.Subv2018-06-051-3/+44
* | Merge pull request #520 from bunnei/shader-shlbunnei2018-06-051-2/+31
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| * | gl_shader_decompiler: Fix typo with ISCADD instruction.bunnei2018-06-051-1/+1
| * | gl_shader_decompiler: Implement SHL instruction.bunnei2018-06-051-1/+30
* | | Merge pull request #518 from Subv/incomplete_shadersbunnei2018-06-051-5/+16
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| * | GPU: Implement predicated exit instructions in the shader programs.Subv2018-06-051-4/+6
| * | GPU: Take into account predicated exits when performing shader control flow analysis.Subv2018-06-051-1/+10
* | | gl_shader_decompiler: Implement PredCondition::NotEqual.bunnei2018-06-051-3/+3
* | | GPU: Implement the ISCADD shader instructions.Subv2018-06-051-0/+24
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* | Merge pull request #514 from Subv/lop32ibunnei2018-06-051-0/+43
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| * | GPU: Implemented the LOP32I instruction.Subv2018-06-041-0/+43
* | | Merge pull request #510 from Subv/isetpbunnei2018-06-051-6/+53
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| * | | GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.Subv2018-06-041-9/+18
| * | | GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv2018-06-041-0/+38
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* | | Merge pull request #512 from Subv/fsetbunnei2018-06-051-3/+18
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| * | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv2018-06-041-1/+6
| * | GPU: Corrected the I2F_R implementation.Subv2018-06-041-2/+12
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* / GPU: Partially implemented the shader BRA instruction.Subv2018-06-041-1/+30
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* gl_shader_decompiler: Implement TEXS component mask.bunnei2018-06-031-7/+10
* Merge pull request #494 from bunnei/shader-texbunnei2018-06-031-2/+43
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| * gl_shader_decompiler: Implement TEX instruction.bunnei2018-06-011-1/+26
| * gl_shader_decompiler: Support multi-destination for TEXS.bunnei2018-06-011-2/+18
* | gl_shader_decompiler: Implement RRO as a register move.bunnei2018-06-031-6/+11
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* Merge pull request #489 from Subv/vertexidbunnei2018-05-301-1/+7
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| * Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.Subv2018-05-301-1/+7
* | gl_shader_decompiler: F2F_R instruction: Implement abs.bunnei2018-05-301-1/+7
* | gl_shader_decompiler: Partially implement F2F_R instruction.bunnei2018-05-301-1/+6
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* Merge pull request #472 from bunnei/greater-equalbunnei2018-05-271-4/+3
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| * gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.bunnei2018-05-261-4/+3
* | shader_bytecode: Implement other variants of FMNMX.bunnei2018-05-261-1/+3
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* Shader: Implemented compound predicates in fset.Subv2018-05-251-28/+12
* Shader: Implemented compound predicates in fsetp.Subv2018-05-251-19/+55
* Shaders: Implemented the FMNMX shader instruction.Subv2018-05-211-6/+21
* Merge pull request #422 from bunnei/shader-movbunnei2018-04-301-0/+6
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| * gl_shader_decompiler: Implement MOV_R.bunnei2018-04-291-1/+2
| * gl_shader_decompiler: Implement MOV_C.bunnei2018-04-291-0/+5
* | Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.Subv2018-04-291-0/+7
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* gl_shader_decompiler: Partially implement I2I_R, and I2F_R.bunnei2018-04-291-0/+26
* gl_shader_decompiler: More cleanups, etc. with how we handle register types.bunnei2018-04-291-44/+120
* GLSLRegister: Simplify register declarations, etc.bunnei2018-04-291-63/+31
* gl_shader_decompiler: Implement MOV32_IMM instruction.bunnei2018-04-291-0/+5
* gl_shader_decompiler: Add GLSLRegisterManager class to track register state.bunnei2018-04-271-154/+262
* gl_shader_decompiler: Boilerplate for handling integer instructions.bunnei2018-04-261-5/+102
* gl_shader_decompiler: Move color output to EXIT instruction.bunnei2018-04-261-6/+12
* Shaders: Implemented the FSET instruction.Subv2018-04-251-0/+53
* Shaders: Added decodings for the FSET instructions.Subv2018-04-251-1/+1
* gl_shader_decompiler: Skip RRO instruction.bunnei2018-04-211-0/+4
* gl_shader_decompiler: Cleanup error logging.bunnei2018-04-211-14/+6
* shader_bytecode: Decode instructions based on bit strings.bunnei2018-04-211-20/+29
* ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.Subv2018-04-211-1/+7
* ShaderGen: Implemented predicated instruction execution.Subv2018-04-211-0/+35
* ShaderGen: Implemented the fsetp instruction.Subv2018-04-211-0/+72
* ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).Subv2018-04-201-0/+2
* ShaderGen: Ignore the 'sched' instruction when generating shaders.Subv2018-04-201-0/+16
* Merge pull request #356 from lioncash/shaderbunnei2018-04-201-12/+30
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| * glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()Lioncash2018-04-201-1/+2
| * glsl_shader_decompiler: Add AddNewLine() function to ShaderWriterLioncash2018-04-201-6/+12
| * glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()Lioncash2018-04-201-4/+11
| * glsl_shader_decompiler: Append indentation without constructing a separate std::stringLioncash2018-04-201-1/+5
* | ShaderGen: Implemented the fmul32i shader instruction.Subv2018-04-191-6/+16
* | ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.Subv2018-04-191-2/+9
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* gl_shader_decompiler: Fix warnings with MarkAsUsed.bunnei2018-04-171-1/+2
* gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.bunnei2018-04-171-24/+22
* gl_shader_decompiler: Implement several MUFU subops and abs_d.bunnei2018-04-171-7/+21
* gl_shader_decompiler: Fix swizzle in GetRegister.bunnei2018-04-171-1/+1
* gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.bunnei2018-04-171-12/+39
* gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei2018-04-171-15/+13
* gl_shader_decompiler: Implement IPA instruction.bunnei2018-04-171-0/+11
* gl_shader_decompiler: Add support for TEXS instruction.bunnei2018-04-171-7/+29
* gl_shader_decompiler: Use fragment output color for GPR 0-3.bunnei2018-04-171-0/+5
* gl_shader_decompiler: Partially implement MUFU.bunnei2018-04-171-2/+11
* GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv2018-04-151-3/+2
* shaders: Expose hints about used const buffers.bunnei2018-04-151-8/+32
* shaders: Address PR review feedback.bunnei2018-04-141-6/+8
* gl_shader_decompiler: Cleanup log statements.bunnei2018-04-141-15/+15
* shaders: Fix GCC and clang build issues.bunnei2018-04-141-1/+1
* gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.bunnei2018-04-141-20/+57
* gl_shader_decompiler: Add shader stage hint.bunnei2018-04-141-4/+7
* gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei2018-04-141-8/+307
* gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei2018-04-141-33/+134
* renderer_opengl: Logging, etc. cleanup.bunnei2018-03-271-1/+1
* renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei2018-03-201-0/+58