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-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index db2bb73bc..aef841c1d 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -21,10 +21,6 @@
#include "video_core/engines/shader_type.h"
#include "video_core/shader/registry.h"
-namespace Core {
-class System;
-}
-
namespace Common::FS {
class IOFile;
}
@@ -70,9 +66,12 @@ struct ShaderDiskCachePrecompiled {
class ShaderDiskCacheOpenGL {
public:
- explicit ShaderDiskCacheOpenGL(Core::System& system);
+ explicit ShaderDiskCacheOpenGL();
~ShaderDiskCacheOpenGL();
+ /// Binds a title ID for all future operations.
+ void BindTitleID(u64 title_id);
+
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
std::optional<std::vector<ShaderDiskCacheEntry>> LoadTransferable();
@@ -157,8 +156,6 @@ private:
return LoadArrayFromPrecompiled(&object, 1);
}
- Core::System& system;
-
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
// file
FileSys::VectorVfsFile precompiled_cache_virtual_file;
@@ -168,8 +165,11 @@ private:
// Stored transferable shaders
std::unordered_set<u64> stored_transferable;
+ /// Title ID to operate on
+ u64 title_id = 0;
+
// The cache has been loaded at boot
- bool is_usable{};
+ bool is_usable = false;
};
} // namespace OpenGL