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path: root/src/video_core/renderer_opengl/gl_shader_disk_cache.h (follow)
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* shader: Remove old shader managementReinUsesLisp2021-07-231-176/+0
* common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph2021-05-261-5/+6
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-8/+8
* common/fileutil: Convert namespace to Common::FSLioncash2020-08-161-5/+5
* shader/texture: Join separate image and sampler pairs offlineReinUsesLisp2020-06-051-0/+1
* shader/registry: Store graphics and compute metadataReinUsesLisp2020-03-091-1/+3
* video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-1/+1
* gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-091-128/+21
* Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow2020-01-241-0/+1
* gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-231-37/+7
* video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-13/+13
* gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp2019-11-231-7/+9
* gl_shader_cache: Specialize shared memory sizeReinUsesLisp2019-11-231-7/+11
* gl_shader_cache: Specialize shader workgroupReinUsesLisp2019-11-231-13/+33
* shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-231-6/+2
* gl_shader_disk_cache: Store and load fast BRXReinUsesLisp2019-10-251-1/+11
* gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-28/+4
* gl_shader_disk_cache: Properly ignore existing cacheReinUsesLisp2019-10-061-4/+1
* gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-151-27/+6
* gl_shader_disk_cache: Address feedbackReinUsesLisp2019-06-241-2/+3
* gl_shader_decompiler: Implement image binding settingsReinUsesLisp2019-06-211-15/+9
* gl_rasterizer: Track texture buffer usageReinUsesLisp2019-06-211-13/+40
* gl_shader_cache: Fix clang strict standard build issuesReinUsesLisp2019-05-211-1/+6
* gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGLLioncash2019-05-191-3/+2
* gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp fileLioncash2019-05-191-0/+1
* gl_shader_disk_cache: Make hash specializations noexceptLioncash2019-05-191-2/+2
* gl_shader_disk_cache: Special-case boolean handlingLioncash2019-05-191-1/+17
* gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache fileunknown2019-04-231-8/+45
* gl_shader_disk_cache: Remove per shader compressionunknown2019-04-231-1/+0
* gl_shader_disk_cache: Use unordered containersReinUsesLisp2019-02-071-37/+45
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-1/+12
* gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp2019-02-071-6/+24
* gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-071-25/+29
* gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp2019-02-071-7/+10
* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-7/+14
* gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp2019-02-071-0/+3
* gl_shader_disk_cache: Add precompiled loadReinUsesLisp2019-02-071-0/+6
* gl_shader_disk_cache: Add precompiled saveReinUsesLisp2019-02-071-0/+14
* gl_shader_disk_cache: Add transferable loadReinUsesLisp2019-02-071-0/+4
* gl_shader_disk_cache: Add transferable storesReinUsesLisp2019-02-071-0/+102
* gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp2019-02-071-0/+24
* gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp2019-02-071-0/+41