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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp84
1 files changed, 59 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index b0466c18f..1e5eb32df 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -17,7 +17,18 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += Decompiler::GetCommonDeclarations();
- out += "bool exec_vertex();\n";
+
+ out += R"(
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+layout(std140) uniform vs_config {
+ vec4 viewport_flip;
+ uvec4 instance_id;
+ uvec4 flip_stage;
+};
+)";
if (setup.IsDualProgram()) {
out += "bool exec_vertex_b();\n";
@@ -28,18 +39,17 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
.get_value_or({});
- out += R"(
-
-out gl_PerVertex {
- vec4 gl_Position;
-};
+ out += program.first;
-out vec4 position;
+ if (setup.IsDualProgram()) {
+ ProgramResult program_b =
+ Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
+ Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
+ .get_value_or({});
+ out += program_b.first;
+ }
-layout (std140) uniform vs_config {
- vec4 viewport_flip;
- uvec4 instance_id;
-};
+ out += R"(
void main() {
position = vec4(0.0, 0.0, 0.0, 0.0);
@@ -52,27 +62,52 @@ void main() {
out += R"(
- // Viewport can be flipped, which is unsupported by glViewport
- position.xy *= viewport_flip.xy;
+ // Check if the flip stage is VertexB
+ if (flip_stage[0] == 1) {
+ // Viewport can be flipped, which is unsupported by glViewport
+ position.xy *= viewport_flip.xy;
+ }
gl_Position = position;
// TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
// For now, this is here to bring order in lieu of proper emulation
- position.w = 1.0;
+ if (flip_stage[0] == 1) {
+ position.w = 1.0;
+ }
}
)";
- out += program.first;
+ return {out, program.second};
+}
- if (setup.IsDualProgram()) {
- ProgramResult program_b =
- Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
- Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
- .get_value_or({});
- out += program_b.first;
- }
+ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
+ std::string out = "#version 430 core\n";
+ out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
+ out += Decompiler::GetCommonDeclarations();
+ out += "bool exec_geometry();\n";
+
+ ProgramResult program =
+ Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
+ Maxwell3D::Regs::ShaderStage::Geometry, "geometry")
+ .get_value_or({});
+ out += R"(
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+layout (std140) uniform gs_config {
+ vec4 viewport_flip;
+ uvec4 instance_id;
+ uvec4 flip_stage;
+};
+
+void main() {
+ exec_geometry();
+}
+
+)";
+ out += program.first;
return {out, program.second};
}
@@ -87,7 +122,6 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
.get_value_or({});
out += R"(
-in vec4 position;
layout(location = 0) out vec4 FragColor0;
layout(location = 1) out vec4 FragColor1;
layout(location = 2) out vec4 FragColor2;
@@ -100,6 +134,7 @@ layout(location = 7) out vec4 FragColor7;
layout (std140) uniform fs_config {
vec4 viewport_flip;
uvec4 instance_id;
+ uvec4 flip_stage;
};
void main() {
@@ -110,5 +145,4 @@ void main() {
out += program.first;
return {out, program.second};
}
-
-} // namespace OpenGL::GLShader
+} // namespace OpenGL::GLShader \ No newline at end of file