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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h162
1 files changed, 0 insertions, 162 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
deleted file mode 100644
index 2302ae453..000000000
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ /dev/null
@@ -1,162 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstring>
-#include <functional>
-#include <string>
-#include <type_traits>
-#include "video_core/regs.h"
-
-namespace GLShader {
-
-enum Attributes {
- ATTRIBUTE_POSITION,
- ATTRIBUTE_COLOR,
- ATTRIBUTE_TEXCOORD0,
- ATTRIBUTE_TEXCOORD1,
- ATTRIBUTE_TEXCOORD2,
- ATTRIBUTE_TEXCOORD0_W,
- ATTRIBUTE_NORMQUAT,
- ATTRIBUTE_VIEW,
-};
-
-/**
- * This struct contains all state used to generate the GLSL shader program that emulates the current
- * Pica register configuration. This struct is used as a cache key for generated GLSL shader
- * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
- * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
- * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
- * two separate shaders sharing the same key.
- *
- * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
- * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
- * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
- * because the padding bytes are included in the hash and comparison between objects.
- */
-union PicaShaderConfig {
-
- /// Construct a PicaShaderConfig with the given Pica register configuration.
- static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
-
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
- }
-
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
- }
-
- bool operator==(const PicaShaderConfig& o) const {
- return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
- };
-
- // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
- // This makes BitField not TC when used in a union or struct so we have to resort
- // to this ugly hack.
- // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
- // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
- struct TevStageConfigRaw {
- u32 sources_raw;
- u32 modifiers_raw;
- u32 ops_raw;
- u32 scales_raw;
- explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
- Pica::TexturingRegs::TevStageConfig stage;
- stage.sources_raw = sources_raw;
- stage.modifiers_raw = modifiers_raw;
- stage.ops_raw = ops_raw;
- stage.const_color = 0;
- stage.scales_raw = scales_raw;
- return stage;
- }
- };
-
- struct State {
- Pica::FramebufferRegs::CompareFunc alpha_test_func;
- Pica::RasterizerRegs::ScissorMode scissor_test_mode;
- Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
- bool texture2_use_coord1;
- std::array<TevStageConfigRaw, 6> tev_stages;
- u8 combiner_buffer_input;
-
- Pica::RasterizerRegs::DepthBuffering depthmap_enable;
- Pica::TexturingRegs::FogMode fog_mode;
- bool fog_flip;
-
- struct {
- struct {
- unsigned num;
- bool directional;
- bool two_sided_diffuse;
- bool dist_atten_enable;
- bool spot_atten_enable;
- bool geometric_factor_0;
- bool geometric_factor_1;
- } light[8];
-
- bool enable;
- unsigned src_num;
- Pica::LightingRegs::LightingBumpMode bump_mode;
- unsigned bump_selector;
- bool bump_renorm;
- bool clamp_highlights;
-
- Pica::LightingRegs::LightingConfig config;
- Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
-
- struct {
- bool enable;
- bool abs_input;
- Pica::LightingRegs::LightingLutInput type;
- float scale;
- } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
- } lighting;
-
- struct {
- bool enable;
- u32 coord;
- Pica::TexturingRegs::ProcTexClamp u_clamp, v_clamp;
- Pica::TexturingRegs::ProcTexCombiner color_combiner, alpha_combiner;
- bool separate_alpha;
- bool noise_enable;
- Pica::TexturingRegs::ProcTexShift u_shift, v_shift;
- u32 lut_width;
- u32 lut_offset;
- Pica::TexturingRegs::ProcTexFilter lut_filter;
- } proctex;
-
- } state;
-};
-#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
-static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
- "PicaShaderConfig::State must be trivially copyable");
-#endif
-
-/**
- * Generates the GLSL vertex shader program source code for the current Pica state
- * @returns String of the shader source code
- */
-std::string GenerateVertexShader();
-
-/**
- * Generates the GLSL fragment shader program source code for the current Pica state
- * @param config ShaderCacheKey object generated for the current Pica state, used for the shader
- * configuration (NOTE: Use state in this struct only, not the Pica registers!)
- * @returns String of the shader source code
- */
-std::string GenerateFragmentShader(const PicaShaderConfig& config);
-
-} // namespace GLShader
-
-namespace std {
-template <>
-struct hash<GLShader::PicaShaderConfig> {
- size_t operator()(const GLShader::PicaShaderConfig& k) const {
- return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
- }
-};
-} // namespace std