diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 158 |
1 files changed, 3 insertions, 155 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index fcc20d3b4..b14bdb29c 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -10,164 +10,12 @@ #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/glsl_decompiler.h" +#include "video_core/shader/shader_ir.h" namespace OpenGL::GLShader { -constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000}; -using ProgramCode = std::vector<u64>; - -enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; - -class ConstBufferEntry { - using Maxwell = Tegra::Engines::Maxwell3D::Regs; - -public: - void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) { - is_used = true; - this->index = static_cast<unsigned>(index); - this->stage = stage; - max_offset = std::max(max_offset, static_cast<unsigned>(offset)); - } - - void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) { - is_used = true; - is_indirect = true; - this->index = static_cast<unsigned>(index); - this->stage = stage; - } - - bool IsUsed() const { - return is_used; - } - - bool IsIndirect() const { - return is_indirect; - } - - unsigned GetIndex() const { - return index; - } - - unsigned GetSize() const { - return max_offset + 1; - } - - std::string GetName() const { - return BufferBaseNames[static_cast<std::size_t>(stage)] + std::to_string(index); - } - - u32 GetHash() const { - return (static_cast<u32>(stage) << 16) | index; - } - -private: - static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = { - "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c", - }; - - bool is_used{}; - bool is_indirect{}; - unsigned index{}; - unsigned max_offset{}; - Maxwell::ShaderStage stage; -}; - -class SamplerEntry { - using Maxwell = Tegra::Engines::Maxwell3D::Regs; - -public: - SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index, - Tegra::Shader::TextureType type, bool is_array, bool is_shadow) - : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array), - is_shadow(is_shadow) {} - - std::size_t GetOffset() const { - return offset; - } - - std::size_t GetIndex() const { - return sampler_index; - } - - Maxwell::ShaderStage GetStage() const { - return stage; - } - - std::string GetName() const { - return std::string(TextureSamplerNames[static_cast<std::size_t>(stage)]) + '_' + - std::to_string(sampler_index); - } - - std::string GetTypeString() const { - using Tegra::Shader::TextureType; - std::string glsl_type; - - switch (type) { - case TextureType::Texture1D: - glsl_type = "sampler1D"; - break; - case TextureType::Texture2D: - glsl_type = "sampler2D"; - break; - case TextureType::Texture3D: - glsl_type = "sampler3D"; - break; - case TextureType::TextureCube: - glsl_type = "samplerCube"; - break; - default: - UNIMPLEMENTED(); - } - if (is_array) - glsl_type += "Array"; - if (is_shadow) - glsl_type += "Shadow"; - return glsl_type; - } - - Tegra::Shader::TextureType GetType() const { - return type; - } - - bool IsArray() const { - return is_array; - } - - bool IsShadow() const { - return is_shadow; - } - - u32 GetHash() const { - return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index); - } - - static std::string GetArrayName(Maxwell::ShaderStage stage) { - return TextureSamplerNames[static_cast<std::size_t>(stage)]; - } - -private: - static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = { - "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs", - }; - - /// Offset in TSC memory from which to read the sampler object, as specified by the sampling - /// instruction. - std::size_t offset; - Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used. - std::size_t sampler_index; ///< Value used to index into the generated GLSL sampler array. - Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc) - bool is_array; ///< Whether the texture is being sampled as an array texture or not. - bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not. -}; - -struct ShaderEntries { - std::vector<ConstBufferEntry> const_buffer_entries; - std::vector<SamplerEntry> texture_samplers; - std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> clip_distances; - std::size_t shader_length; -}; - -using ProgramResult = std::pair<std::string, ShaderEntries>; +using VideoCommon::Shader::ProgramCode; struct ShaderSetup { explicit ShaderSetup(ProgramCode program_code) { |