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Diffstat (limited to 'src/video_core/renderer_opengl/gl_state_tracker.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state_tracker.h83
1 files changed, 49 insertions, 34 deletions
diff --git a/src/video_core/renderer_opengl/gl_state_tracker.h b/src/video_core/renderer_opengl/gl_state_tracker.h
index 04e024f08..19bcf3f35 100644
--- a/src/video_core/renderer_opengl/gl_state_tracker.h
+++ b/src/video_core/renderer_opengl/gl_state_tracker.h
@@ -12,8 +12,10 @@
#include "video_core/engines/maxwell_3d.h"
namespace Tegra {
-class GPU;
+namespace Control {
+struct ChannelState;
}
+} // namespace Tegra
namespace OpenGL {
@@ -83,7 +85,7 @@ static_assert(Last <= std::numeric_limits<u8>::max());
class StateTracker {
public:
- explicit StateTracker(Tegra::GPU& gpu);
+ explicit StateTracker();
void BindIndexBuffer(GLuint new_index_buffer) {
if (index_buffer == new_index_buffer) {
@@ -121,94 +123,107 @@ public:
}
void NotifyScreenDrawVertexArray() {
- flags[OpenGL::Dirty::VertexFormats] = true;
- flags[OpenGL::Dirty::VertexFormat0 + 0] = true;
- flags[OpenGL::Dirty::VertexFormat0 + 1] = true;
+ (*flags)[OpenGL::Dirty::VertexFormats] = true;
+ (*flags)[OpenGL::Dirty::VertexFormat0 + 0] = true;
+ (*flags)[OpenGL::Dirty::VertexFormat0 + 1] = true;
- flags[VideoCommon::Dirty::VertexBuffers] = true;
- flags[VideoCommon::Dirty::VertexBuffer0] = true;
+ (*flags)[VideoCommon::Dirty::VertexBuffers] = true;
+ (*flags)[VideoCommon::Dirty::VertexBuffer0] = true;
- flags[OpenGL::Dirty::VertexInstances] = true;
- flags[OpenGL::Dirty::VertexInstance0 + 0] = true;
- flags[OpenGL::Dirty::VertexInstance0 + 1] = true;
+ (*flags)[OpenGL::Dirty::VertexInstances] = true;
+ (*flags)[OpenGL::Dirty::VertexInstance0 + 0] = true;
+ (*flags)[OpenGL::Dirty::VertexInstance0 + 1] = true;
}
void NotifyPolygonModes() {
- flags[OpenGL::Dirty::PolygonModes] = true;
- flags[OpenGL::Dirty::PolygonModeFront] = true;
- flags[OpenGL::Dirty::PolygonModeBack] = true;
+ (*flags)[OpenGL::Dirty::PolygonModes] = true;
+ (*flags)[OpenGL::Dirty::PolygonModeFront] = true;
+ (*flags)[OpenGL::Dirty::PolygonModeBack] = true;
}
void NotifyViewport0() {
- flags[OpenGL::Dirty::Viewports] = true;
- flags[OpenGL::Dirty::Viewport0] = true;
+ (*flags)[OpenGL::Dirty::Viewports] = true;
+ (*flags)[OpenGL::Dirty::Viewport0] = true;
}
void NotifyScissor0() {
- flags[OpenGL::Dirty::Scissors] = true;
- flags[OpenGL::Dirty::Scissor0] = true;
+ (*flags)[OpenGL::Dirty::Scissors] = true;
+ (*flags)[OpenGL::Dirty::Scissor0] = true;
}
void NotifyColorMask(size_t index) {
- flags[OpenGL::Dirty::ColorMasks] = true;
- flags[OpenGL::Dirty::ColorMask0 + index] = true;
+ (*flags)[OpenGL::Dirty::ColorMasks] = true;
+ (*flags)[OpenGL::Dirty::ColorMask0 + index] = true;
}
void NotifyBlend0() {
- flags[OpenGL::Dirty::BlendStates] = true;
- flags[OpenGL::Dirty::BlendState0] = true;
+ (*flags)[OpenGL::Dirty::BlendStates] = true;
+ (*flags)[OpenGL::Dirty::BlendState0] = true;
}
void NotifyFramebuffer() {
- flags[VideoCommon::Dirty::RenderTargets] = true;
+ (*flags)[VideoCommon::Dirty::RenderTargets] = true;
}
void NotifyFrontFace() {
- flags[OpenGL::Dirty::FrontFace] = true;
+ (*flags)[OpenGL::Dirty::FrontFace] = true;
}
void NotifyCullTest() {
- flags[OpenGL::Dirty::CullTest] = true;
+ (*flags)[OpenGL::Dirty::CullTest] = true;
}
void NotifyDepthMask() {
- flags[OpenGL::Dirty::DepthMask] = true;
+ (*flags)[OpenGL::Dirty::DepthMask] = true;
}
void NotifyDepthTest() {
- flags[OpenGL::Dirty::DepthTest] = true;
+ (*flags)[OpenGL::Dirty::DepthTest] = true;
}
void NotifyStencilTest() {
- flags[OpenGL::Dirty::StencilTest] = true;
+ (*flags)[OpenGL::Dirty::StencilTest] = true;
}
void NotifyPolygonOffset() {
- flags[OpenGL::Dirty::PolygonOffset] = true;
+ (*flags)[OpenGL::Dirty::PolygonOffset] = true;
}
void NotifyRasterizeEnable() {
- flags[OpenGL::Dirty::RasterizeEnable] = true;
+ (*flags)[OpenGL::Dirty::RasterizeEnable] = true;
}
void NotifyFramebufferSRGB() {
- flags[OpenGL::Dirty::FramebufferSRGB] = true;
+ (*flags)[OpenGL::Dirty::FramebufferSRGB] = true;
}
void NotifyLogicOp() {
- flags[OpenGL::Dirty::LogicOp] = true;
+ (*flags)[OpenGL::Dirty::LogicOp] = true;
}
void NotifyClipControl() {
- flags[OpenGL::Dirty::ClipControl] = true;
+ (*flags)[OpenGL::Dirty::ClipControl] = true;
}
void NotifyAlphaTest() {
- flags[OpenGL::Dirty::AlphaTest] = true;
+ (*flags)[OpenGL::Dirty::AlphaTest] = true;
}
+ void NotifyRange(u8 start, u8 end) {
+ for (auto flag = start; flag <= end; flag++) {
+ (*flags)[flag] = true;
+ }
+ }
+
+ void SetupTables(Tegra::Control::ChannelState& channel_state);
+
+ void ChangeChannel(Tegra::Control::ChannelState& channel_state);
+
+ void InvalidateState();
+
private:
- Tegra::Engines::Maxwell3D::DirtyState::Flags& flags;
+ Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
+ Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags{};
GLuint framebuffer = 0;
GLuint index_buffer = 0;