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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp26
1 files changed, 7 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e1965fb21..3fcd319fd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -36,6 +36,7 @@ namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+using Tegra::Engines::ShaderType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
@@ -56,8 +57,7 @@ namespace {
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
- Tegra::Engines::ShaderType shader_type,
- std::size_t index = 0) {
+ ShaderType shader_type, std::size_t index = 0) {
if (entry.IsBindless()) {
const Tegra::Texture::TextureHandle tex_handle =
engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
@@ -910,15 +910,10 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
for (const auto& entry : shader->GetShaderEntries().samplers) {
- const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
- if (!entry.IsIndexed()) {
- const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
+ const auto shader_type = static_cast<ShaderType>(stage_index);
+ for (std::size_t i = 0; i < entry.Size(); ++i) {
+ const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
SetupTexture(binding++, texture, entry);
- } else {
- for (std::size_t i = 0; i < entry.Size(); ++i) {
- const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
- SetupTexture(binding++, texture, entry);
- }
}
}
}
@@ -928,16 +923,9 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
for (const auto& entry : kernel->GetShaderEntries().samplers) {
- if (!entry.IsIndexed()) {
- const auto texture =
- GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
+ for (std::size_t i = 0; i < entry.Size(); ++i) {
+ const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
SetupTexture(binding++, texture, entry);
- } else {
- for (std::size_t i = 0; i < entry.Size(); ++i) {
- const auto texture =
- GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute, i);
- SetupTexture(binding++, texture, entry);
- }
}
}
}