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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp189
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h115
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp40
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/utils.cpp17
-rw-r--r--src/video_core/renderer_opengl/utils.h14
7 files changed, 89 insertions, 291 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index fb3aedd07..2a9b523f5 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -2,192 +2,57 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cstring>
#include <memory>
-#include <utility>
-#include "common/alignment.h"
+#include <glad/glad.h>
+
#include "common/assert.h"
-#include "core/core.h"
-#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
-namespace {
+OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
+ std::size_t stream_size)
+ : VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer>{
+ rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {}
-constexpr GLuint EmptyBuffer = 0;
-constexpr GLintptr CachedBufferOffset = 0;
+OGLBufferCache::~OGLBufferCache() = default;
-OGLBuffer CreateBuffer(std::size_t size, GLenum usage) {
+OGLBuffer OGLBufferCache::CreateBuffer(std::size_t size) {
OGLBuffer buffer;
buffer.Create();
- glNamedBufferData(buffer.handle, size, nullptr, usage);
+ glNamedBufferData(buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
return buffer;
}
-} // Anonymous namespace
-
-CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, u8* host_ptr)
- : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {}
-
-OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size)
- : RasterizerCache{rasterizer}, system{system}, stream_buffer(size, true) {}
-
-OGLBufferCache::~OGLBufferCache() = default;
-
-void OGLBufferCache::Unregister(const std::shared_ptr<CachedBufferEntry>& entry) {
- std::lock_guard lock{mutex};
-
- if (entry->IsInternalized()) {
- internalized_entries.erase(entry->GetCacheAddr());
- }
- ReserveBuffer(entry);
- RasterizerCache<std::shared_ptr<CachedBufferEntry>>::Unregister(entry);
-}
-
-OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
- std::size_t alignment, bool internalize,
- bool is_written) {
- std::lock_guard lock{mutex};
-
- auto& memory_manager = system.GPU().MemoryManager();
- const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
- const auto cache_addr{ToCacheAddr(host_ptr)};
- if (!host_ptr) {
- return {EmptyBuffer, 0};
- }
-
- // Cache management is a big overhead, so only cache entries with a given size.
- // TODO: Figure out which size is the best for given games.
- if (!internalize && size < 0x800 &&
- internalized_entries.find(cache_addr) == internalized_entries.end()) {
- return StreamBufferUpload(host_ptr, size, alignment);
- }
-
- auto entry = TryGet(host_ptr);
- if (!entry) {
- return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
- }
-
- if (entry->GetSize() < size) {
- GrowBuffer(entry, size);
- }
- if (is_written) {
- entry->MarkAsModified(true, *this);
- }
- return {entry->GetBuffer(), CachedBufferOffset};
-}
-
-OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer,
- std::size_t size,
- std::size_t alignment) {
- std::lock_guard lock{mutex};
- return StreamBufferUpload(raw_pointer, size, alignment);
-}
-
-bool OGLBufferCache::Map(std::size_t max_size) {
- const auto max_size_ = static_cast<GLsizeiptr>(max_size);
- bool invalidate;
- std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer.Map(max_size_, 4);
- buffer_offset = buffer_offset_base;
- return invalidate;
-}
-
-void OGLBufferCache::Unmap() {
- stream_buffer.Unmap(buffer_offset - buffer_offset_base);
-}
-
-void OGLBufferCache::FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& entry) {
- glGetNamedBufferSubData(entry->GetBuffer(), 0, entry->GetSize(), entry->GetWritableHostPtr());
-}
-
-OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_pointer,
- std::size_t size,
- std::size_t alignment) {
- AlignBuffer(alignment);
- const GLintptr uploaded_offset = buffer_offset;
- std::memcpy(buffer_ptr, raw_pointer, size);
-
- buffer_ptr += size;
- buffer_offset += size;
- return {stream_buffer.GetHandle(), uploaded_offset};
-}
-
-OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
- std::size_t size, bool internalize,
- bool is_written) {
- auto& memory_manager = system.GPU().MemoryManager();
- const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
- auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
- entry->SetSize(size);
- entry->SetInternalState(internalize);
- Register(entry);
-
- if (internalize) {
- internalized_entries.emplace(ToCacheAddr(host_ptr));
- }
- if (is_written) {
- entry->MarkAsModified(true, *this);
- }
-
- if (entry->GetCapacity() < size) {
- entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size);
- }
- glNamedBufferSubData(entry->GetBuffer(), 0, static_cast<GLintptr>(size), host_ptr);
- return {entry->GetBuffer(), CachedBufferOffset};
-}
-
-void OGLBufferCache::GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size) {
- const auto old_size = static_cast<GLintptr>(entry->GetSize());
- if (entry->GetCapacity() < new_size) {
- const auto old_buffer = entry->GetBuffer();
- OGLBuffer new_buffer = CreateBuffer(new_size, GL_STATIC_COPY);
-
- // Copy bits from the old buffer to the new buffer.
- glCopyNamedBufferSubData(old_buffer, new_buffer.handle, 0, 0, old_size);
- entry->SetCapacity(std::move(new_buffer), new_size);
- }
- // Upload the new bits.
- const auto size_diff = static_cast<GLintptr>(new_size - old_size);
- glNamedBufferSubData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size);
-
- // Update entry's size in the object and in the cache.
- entry->SetSize(new_size);
- Unregister(entry);
- Register(entry);
+const GLuint* OGLBufferCache::ToHandle(const OGLBuffer& buffer) {
+ return &buffer.handle;
}
-std::shared_ptr<CachedBufferEntry> OGLBufferCache::GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
- if (auto entry = TryGetReservedBuffer(host_ptr)) {
- return entry;
- }
- return std::make_shared<CachedBufferEntry>(cpu_addr, host_ptr);
+const GLuint* OGLBufferCache::GetEmptyBuffer(std::size_t) {
+ static const GLuint null_buffer = 0;
+ return &null_buffer;
}
-std::shared_ptr<CachedBufferEntry> OGLBufferCache::TryGetReservedBuffer(u8* host_ptr) {
- const auto it = buffer_reserve.find(ToCacheAddr(host_ptr));
- if (it == buffer_reserve.end()) {
- return {};
- }
- auto& reserve = it->second;
- auto entry = reserve.back();
- reserve.pop_back();
- return entry;
+void OGLBufferCache::UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
+ const u8* data) {
+ glNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
+ static_cast<GLsizeiptr>(size), data);
}
-void OGLBufferCache::ReserveBuffer(std::shared_ptr<CachedBufferEntry> entry) {
- buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry));
+void OGLBufferCache::DownloadBufferData(const OGLBuffer& buffer, std::size_t offset,
+ std::size_t size, u8* data) {
+ glGetNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
+ static_cast<GLsizeiptr>(size), data);
}
-void OGLBufferCache::AlignBuffer(std::size_t alignment) {
- // Align the offset, not the mapped pointer
- const GLintptr offset_aligned =
- static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
- buffer_ptr += offset_aligned - buffer_offset;
- buffer_offset = offset_aligned;
+void OGLBufferCache::CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst,
+ std::size_t src_offset, std::size_t dst_offset,
+ std::size_t size) {
+ glCopyNamedBufferSubData(src.handle, dst.handle, static_cast<GLintptr>(src_offset),
+ static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 19d643e41..3befdc6ab 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -4,15 +4,10 @@
#pragma once
-#include <cstddef>
-#include <map>
#include <memory>
-#include <tuple>
-#include <unordered_set>
-#include <utility>
-#include <vector>
#include "common/common_types.h"
+#include "video_core/buffer_cache.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
@@ -23,112 +18,30 @@ class System;
namespace OpenGL {
+class OGLStreamBuffer;
class RasterizerOpenGL;
-class CachedBufferEntry final : public RasterizerCacheObject {
+class OGLBufferCache final : public VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer> {
public:
- explicit CachedBufferEntry(VAddr cpu_addr, u8* host_ptr);
-
- VAddr GetCpuAddr() const override {
- return cpu_addr;
- }
-
- std::size_t GetSizeInBytes() const override {
- return size;
- }
-
- u8* GetWritableHostPtr() const {
- return host_ptr;
- }
-
- std::size_t GetSize() const {
- return size;
- }
-
- std::size_t GetCapacity() const {
- return capacity;
- }
-
- bool IsInternalized() const {
- return is_internal;
- }
-
- GLuint GetBuffer() const {
- return buffer.handle;
- }
-
- void SetSize(std::size_t new_size) {
- size = new_size;
- }
-
- void SetInternalState(bool is_internal_) {
- is_internal = is_internal_;
- }
-
- void SetCapacity(OGLBuffer&& new_buffer, std::size_t new_capacity) {
- capacity = new_capacity;
- buffer = std::move(new_buffer);
- }
-
-private:
- u8* host_ptr{};
- VAddr cpu_addr{};
- std::size_t size{};
- std::size_t capacity{};
- bool is_internal{};
- OGLBuffer buffer;
-};
-
-class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
- using BufferInfo = std::pair<GLuint, GLintptr>;
-
-public:
- explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size);
+ explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
+ std::size_t stream_size);
~OGLBufferCache();
- void Unregister(const std::shared_ptr<CachedBufferEntry>& entry) override;
-
- /// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its
- /// offset.
- BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
- bool internalize = false, bool is_written = false);
-
- /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
- BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
- std::size_t alignment = 4);
-
- bool Map(std::size_t max_size);
- void Unmap();
-
protected:
- // We do not have to flush this cache as things in it are never modified by us.
- void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& entry) override;
-
-private:
- BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment);
-
- BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
- bool internalize, bool is_written);
-
- void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size);
-
- std::shared_ptr<CachedBufferEntry> GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr);
-
- std::shared_ptr<CachedBufferEntry> TryGetReservedBuffer(u8* host_ptr);
+ OGLBuffer CreateBuffer(std::size_t size) override;
- void ReserveBuffer(std::shared_ptr<CachedBufferEntry> entry);
+ const GLuint* ToHandle(const OGLBuffer& buffer) override;
- void AlignBuffer(std::size_t alignment);
+ const GLuint* GetEmptyBuffer(std::size_t) override;
- Core::System& system;
+ void UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
+ const u8* data) override;
- u8* buffer_ptr = nullptr;
- GLintptr buffer_offset = 0;
- GLintptr buffer_offset_base = 0;
+ void DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
+ u8* data) override;
- OGLStreamBuffer stream_buffer;
- std::unordered_set<CacheAddr> internalized_entries;
- std::unordered_map<CacheAddr, std::vector<std::shared_ptr<CachedBufferEntry>>> buffer_reserve;
+ void CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, std::size_t src_offset,
+ std::size_t dst_offset, std::size_t size) override;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 35ba84235..b57d60856 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -198,7 +198,8 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
// Bind the vertex array to the buffer at the current offset.
- glVertexArrayVertexBuffer(vao, index, vertex_buffer, vertex_buffer_offset,
+ // FIXME(Rodrigo): This dereferenced pointer might be invalidated in future uploads.
+ glVertexArrayVertexBuffer(vao, index, *vertex_buffer, vertex_buffer_offset,
vertex_array.stride);
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
@@ -221,7 +222,8 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer(GLuint vao) {
const auto& regs = system.GPU().Maxwell3D().regs;
const std::size_t size = CalculateIndexBufferSize();
const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
- glVertexArrayElementBuffer(vao, buffer);
+ // FIXME(Rodrigo): This dereferenced pointer might be invalidated in future uploads.
+ glVertexArrayElementBuffer(vao, *buffer);
return offset;
}
@@ -255,10 +257,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
BaseBindings base_bindings;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
- // Prepare packed bindings
- bind_ubo_pushbuffer.Setup(base_bindings.cbuf);
- bind_ssbo_pushbuffer.Setup(base_bindings.gmem);
-
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
@@ -328,9 +326,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
base_bindings = next_bindings;
}
- bind_ubo_pushbuffer.Bind();
- bind_ssbo_pushbuffer.Bind();
-
SyncClipEnabled(clip_distances);
gpu.dirty_flags.shaders = false;
@@ -644,11 +639,8 @@ void RasterizerOpenGL::DrawArrays() {
buffer_size +=
Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
- const bool invalidate = buffer_cache.Map(buffer_size);
- if (invalidate) {
- // As all cached buffers are invalidated, we need to recheck their state.
- gpu.dirty_flags.vertex_array.set();
- }
+ // Prepare the vertex array.
+ buffer_cache.Map(buffer_size);
// Prepare vertex array format.
const GLuint vao = SetupVertexFormat();
@@ -660,6 +652,10 @@ void RasterizerOpenGL::DrawArrays() {
// Setup draw parameters. It will automatically choose what glDraw* method to use.
const DrawParameters params = SetupDraw(index_buffer_offset);
+ // Prepare packed bindings.
+ bind_ubo_pushbuffer.Setup(0);
+ bind_ssbo_pushbuffer.Setup(0);
+
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
SetupShaders(params.primitive_mode);
@@ -667,7 +663,17 @@ void RasterizerOpenGL::DrawArrays() {
ConfigureFramebuffers(state);
- buffer_cache.Unmap();
+ // Signal the buffer cache that we are not going to upload more things.
+ const bool invalidate = buffer_cache.Unmap();
+
+ // Now that we are no longer uploading data, we can safely bind the buffers to OpenGL.
+ bind_ubo_pushbuffer.Bind();
+ bind_ssbo_pushbuffer.Bind();
+
+ if (invalidate) {
+ // As all cached buffers are invalidated, we need to recheck their state.
+ gpu.dirty_flags.vertex_array.set();
+ }
shader_program_manager->ApplyTo(state);
state.Apply();
@@ -709,6 +715,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
+void RasterizerOpenGL::TickFrame() {
+ buffer_cache.TickFrame();
+}
+
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bc988727b..7067ad5b4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -62,6 +62,7 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
+ void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b142521ec..9ecdddb0d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -101,7 +101,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default;
-/// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
@@ -130,6 +129,8 @@ void RendererOpenGL::SwapBuffers(
DrawScreen(render_window.GetFramebufferLayout());
+ rasterizer->TickFrame();
+
render_window.SwapBuffers();
}
@@ -262,7 +263,6 @@ void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
- // Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
}
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index 68c36988d..22eefa1d7 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -19,23 +19,30 @@ BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
first = first_;
- buffers.clear();
+ buffer_pointers.clear();
offsets.clear();
sizes.clear();
}
-void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
- buffers.push_back(buffer);
+void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
+ buffer_pointers.push_back(buffer);
offsets.push_back(offset);
sizes.push_back(size);
}
-void BindBuffersRangePushBuffer::Bind() const {
- const std::size_t count{buffers.size()};
+void BindBuffersRangePushBuffer::Bind() {
+ // Ensure sizes are valid.
+ const std::size_t count{buffer_pointers.size()};
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
if (count == 0) {
return;
}
+
+ // Dereference buffers.
+ buffers.resize(count);
+ std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
+ [](const GLuint* pointer) { return *pointer; });
+
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
sizes.data());
}
diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h
index 4a752f3b4..d2a3d25d9 100644
--- a/src/video_core/renderer_opengl/utils.h
+++ b/src/video_core/renderer_opengl/utils.h
@@ -11,20 +11,22 @@
namespace OpenGL {
-class BindBuffersRangePushBuffer {
+class BindBuffersRangePushBuffer final {
public:
- BindBuffersRangePushBuffer(GLenum target);
+ explicit BindBuffersRangePushBuffer(GLenum target);
~BindBuffersRangePushBuffer();
void Setup(GLuint first_);
- void Push(GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size);
- void Bind() const;
+ void Bind();
private:
- GLenum target;
- GLuint first;
+ GLenum target{};
+ GLuint first{};
+ std::vector<const GLuint*> buffer_pointers;
+
std::vector<GLuint> buffers;
std::vector<GLintptr> offsets;
std::vector<GLsizeiptr> sizes;