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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp5
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp69
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h10
3 files changed, 36 insertions, 48 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index e3d31c3eb..8f59e0442 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -305,7 +305,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
const std::vector gl_cache = disk_cache.LoadPrecompiled();
- const auto supported_formats = GetSupportedFormats();
// Track if precompiled cache was altered during loading to know if we have to
// serialize the virtual precompiled cache file back to the hard drive
@@ -327,8 +326,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
std::size_t end) {
- context->MakeCurrent();
- SCOPE_EXIT({ return context->DoneCurrent(); });
+ const auto scope = context->Acquire();
+ const auto supported_formats = GetSupportedFormats();
for (std::size_t i = begin; i < end; ++i) {
if (stop_loading) {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index fca5e3ec0..6f08803c1 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -7,9 +7,7 @@
#include <cstdlib>
#include <cstring>
#include <memory>
-
#include <glad/glad.h>
-
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@@ -30,8 +28,6 @@ namespace OpenGL {
namespace {
-// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
-// to wait on available presentation frames.
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
struct Frame {
@@ -214,7 +210,7 @@ public:
std::deque<Frame*> present_queue;
Frame* previous_frame{};
- FrameMailbox() : has_debug_tool{HasDebugTool()} {
+ FrameMailbox() {
for (auto& frame : swap_chain) {
free_queue.push(&frame);
}
@@ -285,13 +281,9 @@ public:
std::unique_lock lock{swap_chain_lock};
present_queue.push_front(frame);
present_cv.notify_one();
-
- DebugNotifyNextFrame();
}
Frame* TryGetPresentFrame(int timeout_ms) {
- DebugWaitForNextFrame();
-
std::unique_lock lock{swap_chain_lock};
// wait for new entries in the present_queue
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
@@ -317,38 +309,12 @@ public:
previous_frame = frame;
return frame;
}
-
-private:
- std::mutex debug_synch_mutex;
- std::condition_variable debug_synch_condition;
- std::atomic_int frame_for_debug{};
- const bool has_debug_tool; // When true, using a GPU debugger, so keep frames in lock-step
-
- /// Signal that a new frame is available (called from GPU thread)
- void DebugNotifyNextFrame() {
- if (!has_debug_tool) {
- return;
- }
- frame_for_debug++;
- std::lock_guard lock{debug_synch_mutex};
- debug_synch_condition.notify_one();
- }
-
- /// Wait for a new frame to be available (called from presentation thread)
- void DebugWaitForNextFrame() {
- if (!has_debug_tool) {
- return;
- }
- const int last_frame = frame_for_debug;
- std::unique_lock lock{debug_synch_mutex};
- debug_synch_condition.wait(lock,
- [this, last_frame] { return frame_for_debug > last_frame; });
- }
};
-RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
- : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
- frame_mailbox{std::make_unique<FrameMailbox>()} {}
+RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
+ Core::Frontend::GraphicsContext& context)
+ : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system}, frame_mailbox{},
+ has_debug_tool{HasDebugTool()}, context{context} {}
RendererOpenGL::~RendererOpenGL() = default;
@@ -356,8 +322,6 @@ MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 12
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- render_window.PollEvents();
-
if (!framebuffer) {
return;
}
@@ -413,6 +377,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
m_current_frame++;
rasterizer->TickFrame();
}
+
+ render_window.PollEvents();
+ if (has_debug_tool) {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ Present(0);
+ context.SwapBuffers();
+ }
}
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
@@ -480,6 +451,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
}
void RendererOpenGL::InitOpenGLObjects() {
+ frame_mailbox = std::make_unique<FrameMailbox>();
+
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
@@ -692,12 +665,21 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
-void RendererOpenGL::TryPresent(int timeout_ms) {
+bool RendererOpenGL::TryPresent(int timeout_ms) {
+ if (has_debug_tool) {
+ LOG_DEBUG(Render_OpenGL,
+ "Skipping presentation because we are presenting on the main context");
+ return false;
+ }
+ return Present(timeout_ms);
+}
+
+bool RendererOpenGL::Present(int timeout_ms) {
const auto& layout = render_window.GetFramebufferLayout();
auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
if (!frame) {
LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
- return;
+ return false;
}
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
@@ -725,6 +707,7 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
glFlush();
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ return true;
}
void RendererOpenGL::RenderScreenshot() {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 33073ce5b..50b647661 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -55,13 +55,14 @@ class FrameMailbox;
class RendererOpenGL final : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
+ explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
+ Core::Frontend::GraphicsContext& context);
~RendererOpenGL() override;
bool Init() override;
void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
- void TryPresent(int timeout_ms) override;
+ bool TryPresent(int timeout_ms) override;
private:
/// Initializes the OpenGL state and creates persistent objects.
@@ -89,8 +90,11 @@ private:
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
+ bool Present(int timeout_ms);
+
Core::Frontend::EmuWindow& emu_window;
Core::System& system;
+ Core::Frontend::GraphicsContext& context;
StateTracker state_tracker{system};
@@ -115,6 +119,8 @@ private:
/// Frame presentation mailbox
std::unique_ptr<FrameMailbox> frame_mailbox;
+
+ bool has_debug_tool = false;
};
} // namespace OpenGL