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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp17
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h1
2 files changed, 16 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 97014a676..780526b66 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -141,6 +141,8 @@ const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType compon
GLenum GetTextureTarget(const SurfaceTarget& target) {
switch (target) {
+ case SurfaceTarget::TextureBuffer:
+ return GL_TEXTURE_BUFFER;
case SurfaceTarget::Texture1D:
return GL_TEXTURE_1D;
case SurfaceTarget::Texture2D:
@@ -191,7 +193,8 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
}
}
-OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format) {
+OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format,
+ OGLBuffer& texture_buffer) {
OGLTexture texture;
texture.Create(target);
@@ -199,6 +202,11 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
case SurfaceTarget::Texture1D:
glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width);
break;
+ case SurfaceTarget::TextureBuffer:
+ texture_buffer.Create();
+ glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
+ nullptr, GL_DYNAMIC_STORAGE_BIT);
+ glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
case SurfaceTarget::Texture2D:
case SurfaceTarget::TextureCubemap:
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
@@ -229,7 +237,7 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
type = tuple.type;
is_compressed = tuple.compressed;
target = GetTextureTarget(params.target);
- texture = CreateTexture(params, target, internal_format);
+ texture = CreateTexture(params, target, internal_format, texture_buffer);
DecorateSurfaceName();
main_view = CreateViewInner(
ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
@@ -316,6 +324,11 @@ void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buff
glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
buffer);
break;
+ case SurfaceTarget::TextureBuffer:
+ ASSERT(level == 0);
+ glNamedBufferSubData(texture_buffer.handle, 0,
+ params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer);
+ break;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2D:
glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level),
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index d4c6e9a30..e7cc66fbb 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -67,6 +67,7 @@ private:
u32 view_count{};
OGLTexture texture;
+ OGLBuffer texture_buffer;
};
class CachedSurfaceView final : public VideoCommon::ViewBase {