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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp102
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h15
2 files changed, 85 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 7e7aea15f..f1b89165d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -225,6 +225,34 @@ std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
}
+Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
+ Core::System& system, ProgramType program_type) {
+ if (program_type == ProgramType::Compute) {
+ return system.GPU().KeplerCompute();
+ } else {
+ return system.GPU().Maxwell3D();
+ }
+}
+
+std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
+ return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
+ GetConstBufferEngineInterface(system, program_type));
+}
+
+void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
+ for (const auto& key : usage.keys) {
+ const auto [buffer, offset] = key.first;
+ locker.InsertKey(buffer, offset, key.second);
+ }
+ for (const auto& [offset, sampler] : usage.bound_samplers) {
+ locker.InsertBoundSampler(offset, sampler);
+ }
+ for (const auto& [key, sampler] : usage.bindless_samplers) {
+ const auto [buffer, offset] = key;
+ locker.InsertBindlessSampler(buffer, offset, sampler);
+ }
+}
+
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
const ProgramCode& program_code, const ProgramCode& program_code_b,
const ProgramVariant& variant, ConstBufferLocker& locker,
@@ -336,11 +364,27 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t
disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
- if (params.precompiled_variants) {
- for (const auto& pair : *params.precompiled_variants) {
- const auto& variant = pair->first.variant;
- programs.emplace(variant, pair->second);
+ if (!params.precompiled_variants) {
+ return;
+ }
+ for (const auto& pair : *params.precompiled_variants) {
+ auto locker = MakeLocker(system, program_type);
+ const auto& usage = pair->first;
+ FillLocker(*locker, usage);
+
+ std::unique_ptr<LockerVariant>* locker_variant = nullptr;
+ const auto it =
+ std::find_if(locker_variants.begin(), locker_variants.end(), [&](const auto& variant) {
+ return variant->locker->HasEqualKeys(*locker);
+ });
+ if (it == locker_variants.end()) {
+ locker_variant = &locker_variants.emplace_back();
+ *locker_variant = std::make_unique<LockerVariant>();
+ locker_variant->get()->locker = std::move(locker);
+ } else {
+ locker_variant = &*it;
}
+ locker_variant->get()->programs.emplace(usage.variant, pair->second);
}
}
@@ -380,19 +424,14 @@ Shader CachedShader::CreateFromCache(const ShaderParameters& params,
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
- const auto [entry, is_cache_miss] = programs.try_emplace(variant);
+ UpdateVariant();
+
+ const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
- Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
- if (program_type == ProgramType::Compute) {
- engine = &system.GPU().KeplerCompute();
- } else {
- engine = &system.GPU().Maxwell3D();
- }
- ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine);
program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
- variant, locker);
- disk_cache.SaveUsage(GetUsage(variant, locker));
+ variant, *curr_variant->locker);
+ disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker));
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
}
@@ -408,6 +447,25 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
return {program->handle, base_bindings};
}
+void CachedShader::UpdateVariant() {
+ if (curr_variant && !curr_variant->locker->IsConsistent()) {
+ curr_variant = nullptr;
+ }
+ if (!curr_variant) {
+ for (auto& variant : locker_variants) {
+ if (variant->locker->IsConsistent()) {
+ curr_variant = variant.get();
+ }
+ }
+ }
+ if (!curr_variant) {
+ auto& new_variant = locker_variants.emplace_back();
+ new_variant = std::make_unique<LockerVariant>();
+ new_variant->locker = MakeLocker(system, program_type);
+ curr_variant = new_variant.get();
+ }
+}
+
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
const ConstBufferLocker& locker) const {
ShaderDiskCacheUsage usage;
@@ -475,21 +533,11 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
}
if (!shader) {
- ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type));
- for (const auto& key : usage.keys) {
- const auto [buffer, offset] = key.first;
- locker.InsertKey(buffer, offset, key.second);
- }
- for (const auto& [offset, sampler] : usage.bound_samplers) {
- locker.InsertBoundSampler(offset, sampler);
- }
- for (const auto& [key, sampler] : usage.bindless_samplers) {
- const auto [buffer, offset] = key;
- locker.InsertBindlessSampler(buffer, offset, sampler);
- }
+ auto locker{MakeLocker(system, unspecialized.program_type)};
+ FillLocker(*locker, usage);
shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
unspecialized.code, unspecialized.code_b, usage.variant,
- locker, true);
+ *locker, true);
}
std::scoped_lock lock{mutex};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 2935e6831..6bd7c9cf1 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -21,6 +21,7 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
+#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/shader_ir.h"
namespace Core {
@@ -31,10 +32,6 @@ namespace Core::Frontend {
class EmuWindow;
}
-namespace VideoCommon::Shader {
-class ConstBufferLocker;
-}
-
namespace OpenGL {
class CachedShader;
@@ -92,10 +89,17 @@ public:
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
private:
+ struct LockerVariant {
+ std::unique_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
+ std::unordered_map<ProgramVariant, CachedProgram> programs;
+ };
+
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b);
+ void UpdateVariant();
+
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
const VideoCommon::Shader::ConstBufferLocker& locker) const;
@@ -113,7 +117,8 @@ private:
ProgramCode program_code;
ProgramCode program_code_b;
- std::unordered_map<ProgramVariant, CachedProgram> programs;
+ LockerVariant* curr_variant = nullptr;
+ std::vector<std::unique_ptr<LockerVariant>> locker_variants;
};
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {