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-rw-r--r--src/video_core/renderer_vulkan/present/window_adapt_pass.cpp512
1 files changed, 512 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
new file mode 100644
index 000000000..7fd9ecd22
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
@@ -0,0 +1,512 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cstring>
+
+#include "core/frontend/framebuffer_layout.h"
+#include "video_core/host_shaders/vulkan_present_vert_spv.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
+#include "video_core/renderer_vulkan/vk_present_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+
+namespace Vulkan {
+
+namespace {
+
+struct ScreenRectVertex {
+ ScreenRectVertex() = default;
+ explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
+
+ std::array<f32, 2> position;
+ std::array<f32, 2> tex_coord;
+
+ static VkVertexInputBindingDescription GetDescription() {
+ return {
+ .binding = 0,
+ .stride = sizeof(ScreenRectVertex),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
+ };
+ }
+
+ static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
+ return {{
+ {
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = offsetof(ScreenRectVertex, position),
+ },
+ {
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = offsetof(ScreenRectVertex, tex_coord),
+ },
+ }};
+ }
+};
+
+std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
+ // clang-format off
+ return { 2.f / width, 0.f, 0.f, 0.f,
+ 0.f, 2.f / height, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ -1.f, -1.f, 0.f, 1.f};
+ // clang-format on
+}
+
+} // Anonymous namespace
+
+struct WindowAdaptPass::BufferData {
+ struct {
+ std::array<f32, 4 * 4> modelview_matrix;
+ } uniform;
+
+ std::array<ScreenRectVertex, 4> vertices;
+};
+
+WindowAdaptPass::WindowAdaptPass(const Device& device_, const MemoryAllocator& memory_allocator,
+ size_t num_images, VkFormat frame_format, vk::Sampler&& sampler_,
+ vk::ShaderModule&& fragment_shader_)
+ : device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) {
+ CreateDescriptorPool(num_images);
+ CreateDescriptorSetLayout();
+ CreateDescriptorSets(num_images);
+ CreatePipelineLayout();
+ CreateVertexShader();
+ CreateRenderPass(frame_format);
+ CreatePipeline();
+ CreateBuffer(memory_allocator);
+}
+
+WindowAdaptPass::~WindowAdaptPass() = default;
+
+void WindowAdaptPass::Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view,
+ VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect,
+ const Layout::FramebufferLayout& layout, Frame* dst) {
+ ConfigureLayout(image_index, src_image_view, layout, crop_rect);
+
+ const VkFramebuffer host_framebuffer{*dst->framebuffer};
+ const VkRenderPass renderpass{*render_pass};
+ const VkPipeline graphics_pipeline{*pipeline};
+ const VkDescriptorSet descriptor_set{descriptor_sets[image_index]};
+ const VkExtent2D render_area{
+ .width = dst->width,
+ .height = dst->height,
+ };
+
+ scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+ const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
+ const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
+ const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
+ const VkClearValue clear_color{
+ .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
+ };
+ const VkRenderPassBeginInfo renderpass_bi{
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .pNext = nullptr,
+ .renderPass = renderpass,
+ .framebuffer = host_framebuffer,
+ .renderArea =
+ {
+ .offset = {0, 0},
+ .extent = render_area,
+ },
+ .clearValueCount = 1,
+ .pClearValues = &clear_color,
+ };
+ const VkViewport viewport{
+ .x = 0.0f,
+ .y = 0.0f,
+ .width = static_cast<float>(render_area.width),
+ .height = static_cast<float>(render_area.height),
+ .minDepth = 0.0f,
+ .maxDepth = 1.0f,
+ };
+ const VkRect2D scissor{
+ .offset = {0, 0},
+ .extent = render_area,
+ };
+ cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+ cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
+ descriptor_set, {});
+ cmdbuf.Draw(4, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+ });
+}
+
+VkRenderPass WindowAdaptPass::GetRenderPass() {
+ return *render_pass;
+}
+
+void WindowAdaptPass::CreateDescriptorPool(size_t num_images) {
+ const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
+ {
+ .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .descriptorCount = static_cast<u32>(num_images),
+ },
+ {
+ .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = static_cast<u32>(num_images),
+ },
+ }};
+
+ const VkDescriptorPoolCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .maxSets = static_cast<u32>(num_images),
+ .poolSizeCount = static_cast<u32>(pool_sizes.size()),
+ .pPoolSizes = pool_sizes.data(),
+ };
+ descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
+}
+
+void WindowAdaptPass::CreateDescriptorSetLayout() {
+ const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ }};
+
+ const VkDescriptorSetLayoutCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .bindingCount = static_cast<u32>(layout_bindings.size()),
+ .pBindings = layout_bindings.data(),
+ };
+
+ descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
+}
+
+void WindowAdaptPass::CreateDescriptorSets(size_t num_images) {
+ const std::vector layouts(num_images, *descriptor_set_layout);
+ descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
+}
+
+void WindowAdaptPass::CreateBuffer(const MemoryAllocator& memory_allocator) {
+ const VkBufferCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .size = sizeof(BufferData),
+ .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = nullptr,
+ };
+
+ buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
+}
+
+void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
+ const VkAttachmentDescription color_attachment{
+ .flags = 0,
+ .format = frame_format,
+ .samples = VK_SAMPLE_COUNT_1_BIT,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+
+ const VkAttachmentReference color_attachment_ref{
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+
+ const VkSubpassDescription subpass_description{
+ .flags = 0,
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .pInputAttachments = nullptr,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &color_attachment_ref,
+ .pResolveAttachments = nullptr,
+ .pDepthStencilAttachment = nullptr,
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = nullptr,
+ };
+
+ const VkSubpassDependency dependency{
+ .srcSubpass = VK_SUBPASS_EXTERNAL,
+ .dstSubpass = 0,
+ .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ .srcAccessMask = 0,
+ .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ .dependencyFlags = 0,
+ };
+
+ const VkRenderPassCreateInfo renderpass_ci{
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .attachmentCount = 1,
+ .pAttachments = &color_attachment,
+ .subpassCount = 1,
+ .pSubpasses = &subpass_description,
+ .dependencyCount = 1,
+ .pDependencies = &dependency,
+ };
+
+ render_pass = device.GetLogical().CreateRenderPass(renderpass_ci);
+}
+
+void WindowAdaptPass::CreateVertexShader() {
+ vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
+}
+
+void WindowAdaptPass::CreatePipelineLayout() {
+ const VkPipelineLayoutCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = 1,
+ .pSetLayouts = descriptor_set_layout.address(),
+ .pushConstantRangeCount = 0,
+ .pPushConstantRanges = nullptr,
+ };
+ pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
+}
+
+void WindowAdaptPass::SetUniformData(BufferData& data,
+ const Layout::FramebufferLayout& layout) const {
+ data.uniform.modelview_matrix =
+ MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
+}
+
+void WindowAdaptPass::SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout,
+ const Common::Rectangle<f32>& crop) const {
+ // Map the coordinates to the screen.
+ const auto& screen = layout.screen;
+ const auto x = static_cast<f32>(screen.left);
+ const auto y = static_cast<f32>(screen.top);
+ const auto w = static_cast<f32>(screen.GetWidth());
+ const auto h = static_cast<f32>(screen.GetHeight());
+
+ data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
+ data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
+ data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
+ data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+}
+
+void WindowAdaptPass::UpdateDescriptorSet(size_t image_index, VkImageView image_view) {
+ const VkDescriptorBufferInfo buffer_info{
+ .buffer = *buffer,
+ .offset = offsetof(BufferData, uniform),
+ .range = sizeof(BufferData::uniform),
+ };
+
+ const VkWriteDescriptorSet ubo_write{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .pNext = nullptr,
+ .dstSet = descriptor_sets[image_index],
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .pImageInfo = nullptr,
+ .pBufferInfo = &buffer_info,
+ .pTexelBufferView = nullptr,
+ };
+
+ const VkDescriptorImageInfo image_info{
+ .sampler = *sampler,
+ .imageView = image_view,
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+
+ const VkWriteDescriptorSet sampler_write{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .pNext = nullptr,
+ .dstSet = descriptor_sets[image_index],
+ .dstBinding = 1,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .pImageInfo = &image_info,
+ .pBufferInfo = nullptr,
+ .pTexelBufferView = nullptr,
+ };
+
+ device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
+}
+
+void WindowAdaptPass::ConfigureLayout(size_t image_index, VkImageView image_view,
+ const Layout::FramebufferLayout& layout,
+ const Common::Rectangle<f32>& crop_rect) {
+ BufferData data;
+ SetUniformData(data, layout);
+ SetVertexData(data, layout, crop_rect);
+
+ const std::span<u8> mapped_span = buffer.Mapped();
+ std::memcpy(mapped_span.data(), &data, sizeof(data));
+
+ UpdateDescriptorSet(image_index, image_view);
+}
+
+void WindowAdaptPass::CreatePipeline() {
+ const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = *vertex_shader,
+ .pName = "main",
+ .pSpecializationInfo = nullptr,
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = *fragment_shader,
+ .pName = "main",
+ .pSpecializationInfo = nullptr,
+ },
+ }};
+
+ const auto vertex_binding_description = ScreenRectVertex::GetDescription();
+ const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
+
+ const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = &vertex_binding_description,
+ .vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
+ .pVertexAttributeDescriptions = vertex_attrs_description.data(),
+ };
+
+ const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = VK_FALSE,
+ };
+
+ const VkPipelineViewportStateCreateInfo viewport_state_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .viewportCount = 1,
+ .pViewports = nullptr,
+ .scissorCount = 1,
+ .pScissors = nullptr,
+ };
+
+ const VkPipelineRasterizationStateCreateInfo rasterization_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .depthClampEnable = VK_FALSE,
+ .rasterizerDiscardEnable = VK_FALSE,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_CLOCKWISE,
+ .depthBiasEnable = VK_FALSE,
+ .depthBiasConstantFactor = 0.0f,
+ .depthBiasClamp = 0.0f,
+ .depthBiasSlopeFactor = 0.0f,
+ .lineWidth = 1.0f,
+ };
+
+ const VkPipelineMultisampleStateCreateInfo multisampling_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
+ .sampleShadingEnable = VK_FALSE,
+ .minSampleShading = 0.0f,
+ .pSampleMask = nullptr,
+ .alphaToCoverageEnable = VK_FALSE,
+ .alphaToOneEnable = VK_FALSE,
+ };
+
+ const VkPipelineColorBlendAttachmentState color_blend_attachment{
+ .blendEnable = VK_FALSE,
+ .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .colorBlendOp = VK_BLEND_OP_ADD,
+ .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .alphaBlendOp = VK_BLEND_OP_ADD,
+ .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
+ };
+
+ const VkPipelineColorBlendStateCreateInfo color_blend_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .logicOpEnable = VK_FALSE,
+ .logicOp = VK_LOGIC_OP_COPY,
+ .attachmentCount = 1,
+ .pAttachments = &color_blend_attachment,
+ .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
+ };
+
+ static constexpr std::array dynamic_states{
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ };
+ const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .dynamicStateCount = static_cast<u32>(dynamic_states.size()),
+ .pDynamicStates = dynamic_states.data(),
+ };
+
+ const VkGraphicsPipelineCreateInfo pipeline_ci{
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(shader_stages.size()),
+ .pStages = shader_stages.data(),
+ .pVertexInputState = &vertex_input_ci,
+ .pInputAssemblyState = &input_assembly_ci,
+ .pTessellationState = nullptr,
+ .pViewportState = &viewport_state_ci,
+ .pRasterizationState = &rasterization_ci,
+ .pMultisampleState = &multisampling_ci,
+ .pDepthStencilState = nullptr,
+ .pColorBlendState = &color_blend_ci,
+ .pDynamicState = &dynamic_state_ci,
+ .layout = *pipeline_layout,
+ .renderPass = *render_pass,
+ .subpass = 0,
+ .basePipelineHandle = 0,
+ .basePipelineIndex = 0,
+ };
+
+ pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci);
+}
+
+} // namespace Vulkan