diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_vulkan/present/filters.cpp | 70 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/present/filters.h | 30 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/present/util.cpp | 50 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/present/util.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/present/window_adapt_pass.cpp | 512 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/present/window_adapt_pass.h | 71 |
6 files changed, 735 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/present/filters.cpp b/src/video_core/renderer_vulkan/present/filters.cpp new file mode 100644 index 000000000..ee6239cc4 --- /dev/null +++ b/src/video_core/renderer_vulkan/present/filters.cpp @@ -0,0 +1,70 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/common_types.h" + +#include "video_core/host_shaders/present_bicubic_frag_spv.h" +#include "video_core/host_shaders/present_gaussian_frag_spv.h" +#include "video_core/host_shaders/vulkan_present_frag_spv.h" +#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h" +#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h" +#include "video_core/renderer_vulkan/present/filters.h" +#include "video_core/renderer_vulkan/present/util.h" +#include "video_core/renderer_vulkan/vk_shader_util.h" +#include "video_core/vulkan_common/vulkan_device.h" + +namespace Vulkan { + +namespace { + +vk::ShaderModule SelectScaleForceShader(const Device& device) { + if (device.IsFloat16Supported()) { + return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV); + } else { + return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV); + } +} + +} // Anonymous namespace + +std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format, + CreateNearestNeighborSampler(device), + BuildShader(device, VULKAN_PRESENT_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format, + CreateBilinearSampler(device), + BuildShader(device, VULKAN_PRESENT_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format, + CreateBilinearSampler(device), + BuildShader(device, PRESENT_BICUBIC_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format, + CreateBilinearSampler(device), + BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format, + CreateBilinearSampler(device), + SelectScaleForceShader(device)); +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/present/filters.h b/src/video_core/renderer_vulkan/present/filters.h new file mode 100644 index 000000000..42d7052da --- /dev/null +++ b/src/video_core/renderer_vulkan/present/filters.h @@ -0,0 +1,30 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "video_core/renderer_vulkan/present/window_adapt_pass.h" + +namespace Vulkan { + +std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format); + +std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format); + +std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format); + +std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format); + +std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, + const MemoryAllocator& memory_allocator, + size_t image_count, VkFormat frame_format); + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/present/util.cpp b/src/video_core/renderer_vulkan/present/util.cpp index a445b213e..cd6061101 100644 --- a/src/video_core/renderer_vulkan/present/util.cpp +++ b/src/video_core/renderer_vulkan/present/util.cpp @@ -441,6 +441,56 @@ VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo> }; } +vk::Sampler CreateBilinearSampler(const Device& device) { + const VkSamplerCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .magFilter = VK_FILTER_LINEAR, + .minFilter = VK_FILTER_LINEAR, + .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST, + .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + .mipLodBias = 0.0f, + .anisotropyEnable = VK_FALSE, + .maxAnisotropy = 0.0f, + .compareEnable = VK_FALSE, + .compareOp = VK_COMPARE_OP_NEVER, + .minLod = 0.0f, + .maxLod = 0.0f, + .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, + .unnormalizedCoordinates = VK_FALSE, + }; + + return device.GetLogical().CreateSampler(ci); +} + +vk::Sampler CreateNearestNeighborSampler(const Device& device) { + const VkSamplerCreateInfo ci_nn{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .magFilter = VK_FILTER_NEAREST, + .minFilter = VK_FILTER_NEAREST, + .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST, + .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + .mipLodBias = 0.0f, + .anisotropyEnable = VK_FALSE, + .maxAnisotropy = 0.0f, + .compareEnable = VK_FALSE, + .compareOp = VK_COMPARE_OP_NEVER, + .minLod = 0.0f, + .maxLod = 0.0f, + .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, + .unnormalizedCoordinates = VK_FALSE, + }; + + return device.GetLogical().CreateSampler(ci_nn); +} + void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) { static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, diff --git a/src/video_core/renderer_vulkan/present/util.h b/src/video_core/renderer_vulkan/present/util.h index 93cfdd16b..ea9a26c3d 100644 --- a/src/video_core/renderer_vulkan/present/util.h +++ b/src/video_core/renderer_vulkan/present/util.h @@ -39,6 +39,8 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images, VkSampler sampler, VkImageView view, VkDescriptorSet set, u32 binding); +vk::Sampler CreateBilinearSampler(const Device& device); +vk::Sampler CreateNearestNeighborSampler(const Device& device); void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent); diff --git a/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp new file mode 100644 index 000000000..7fd9ecd22 --- /dev/null +++ b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp @@ -0,0 +1,512 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <cstring> + +#include "core/frontend/framebuffer_layout.h" +#include "video_core/host_shaders/vulkan_present_vert_spv.h" +#include "video_core/renderer_vulkan/present/util.h" +#include "video_core/renderer_vulkan/present/window_adapt_pass.h" +#include "video_core/renderer_vulkan/vk_present_manager.h" +#include "video_core/renderer_vulkan/vk_shader_util.h" +#include "video_core/vulkan_common/vulkan_device.h" +#include "video_core/vulkan_common/vulkan_memory_allocator.h" + +namespace Vulkan { + +namespace { + +struct ScreenRectVertex { + ScreenRectVertex() = default; + explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {} + + std::array<f32, 2> position; + std::array<f32, 2> tex_coord; + + static VkVertexInputBindingDescription GetDescription() { + return { + .binding = 0, + .stride = sizeof(ScreenRectVertex), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX, + }; + } + + static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() { + return {{ + { + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = offsetof(ScreenRectVertex, position), + }, + { + .location = 1, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = offsetof(ScreenRectVertex, tex_coord), + }, + }}; + } +}; + +std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) { + // clang-format off + return { 2.f / width, 0.f, 0.f, 0.f, + 0.f, 2.f / height, 0.f, 0.f, + 0.f, 0.f, 1.f, 0.f, + -1.f, -1.f, 0.f, 1.f}; + // clang-format on +} + +} // Anonymous namespace + +struct WindowAdaptPass::BufferData { + struct { + std::array<f32, 4 * 4> modelview_matrix; + } uniform; + + std::array<ScreenRectVertex, 4> vertices; +}; + +WindowAdaptPass::WindowAdaptPass(const Device& device_, const MemoryAllocator& memory_allocator, + size_t num_images, VkFormat frame_format, vk::Sampler&& sampler_, + vk::ShaderModule&& fragment_shader_) + : device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) { + CreateDescriptorPool(num_images); + CreateDescriptorSetLayout(); + CreateDescriptorSets(num_images); + CreatePipelineLayout(); + CreateVertexShader(); + CreateRenderPass(frame_format); + CreatePipeline(); + CreateBuffer(memory_allocator); +} + +WindowAdaptPass::~WindowAdaptPass() = default; + +void WindowAdaptPass::Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view, + VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect, + const Layout::FramebufferLayout& layout, Frame* dst) { + ConfigureLayout(image_index, src_image_view, layout, crop_rect); + + const VkFramebuffer host_framebuffer{*dst->framebuffer}; + const VkRenderPass renderpass{*render_pass}; + const VkPipeline graphics_pipeline{*pipeline}; + const VkDescriptorSet descriptor_set{descriptor_sets[image_index]}; + const VkExtent2D render_area{ + .width = dst->width, + .height = dst->height, + }; + + scheduler.Record([=](vk::CommandBuffer cmdbuf) { + const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f; + const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f; + const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f; + const VkClearValue clear_color{ + .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}}, + }; + const VkRenderPassBeginInfo renderpass_bi{ + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .pNext = nullptr, + .renderPass = renderpass, + .framebuffer = host_framebuffer, + .renderArea = + { + .offset = {0, 0}, + .extent = render_area, + }, + .clearValueCount = 1, + .pClearValues = &clear_color, + }; + const VkViewport viewport{ + .x = 0.0f, + .y = 0.0f, + .width = static_cast<float>(render_area.width), + .height = static_cast<float>(render_area.height), + .minDepth = 0.0f, + .maxDepth = 1.0f, + }; + const VkRect2D scissor{ + .offset = {0, 0}, + .extent = render_area, + }; + cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE); + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline); + cmdbuf.SetViewport(0, viewport); + cmdbuf.SetScissor(0, scissor); + cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices)); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0, + descriptor_set, {}); + cmdbuf.Draw(4, 1, 0, 0); + cmdbuf.EndRenderPass(); + }); +} + +VkRenderPass WindowAdaptPass::GetRenderPass() { + return *render_pass; +} + +void WindowAdaptPass::CreateDescriptorPool(size_t num_images) { + const std::array<VkDescriptorPoolSize, 2> pool_sizes{{ + { + .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .descriptorCount = static_cast<u32>(num_images), + }, + { + .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = static_cast<u32>(num_images), + }, + }}; + + const VkDescriptorPoolCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .maxSets = static_cast<u32>(num_images), + .poolSizeCount = static_cast<u32>(pool_sizes.size()), + .pPoolSizes = pool_sizes.data(), + }; + descriptor_pool = device.GetLogical().CreateDescriptorPool(ci); +} + +void WindowAdaptPass::CreateDescriptorSetLayout() { + const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{ + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, + .pImmutableSamplers = nullptr, + }, + { + .binding = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = nullptr, + }, + }}; + + const VkDescriptorSetLayoutCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .bindingCount = static_cast<u32>(layout_bindings.size()), + .pBindings = layout_bindings.data(), + }; + + descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci); +} + +void WindowAdaptPass::CreateDescriptorSets(size_t num_images) { + const std::vector layouts(num_images, *descriptor_set_layout); + descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts); +} + +void WindowAdaptPass::CreateBuffer(const MemoryAllocator& memory_allocator) { + const VkBufferCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .size = sizeof(BufferData), + .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, + .sharingMode = VK_SHARING_MODE_EXCLUSIVE, + .queueFamilyIndexCount = 0, + .pQueueFamilyIndices = nullptr, + }; + + buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload); +} + +void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) { + const VkAttachmentDescription color_attachment{ + .flags = 0, + .format = frame_format, + .samples = VK_SAMPLE_COUNT_1_BIT, + .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, + .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, + .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }; + + const VkAttachmentReference color_attachment_ref{ + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }; + + const VkSubpassDescription subpass_description{ + .flags = 0, + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .pInputAttachments = nullptr, + .colorAttachmentCount = 1, + .pColorAttachments = &color_attachment_ref, + .pResolveAttachments = nullptr, + .pDepthStencilAttachment = nullptr, + .preserveAttachmentCount = 0, + .pPreserveAttachments = nullptr, + }; + + const VkSubpassDependency dependency{ + .srcSubpass = VK_SUBPASS_EXTERNAL, + .dstSubpass = 0, + .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + .dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + .srcAccessMask = 0, + .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + .dependencyFlags = 0, + }; + + const VkRenderPassCreateInfo renderpass_ci{ + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .attachmentCount = 1, + .pAttachments = &color_attachment, + .subpassCount = 1, + .pSubpasses = &subpass_description, + .dependencyCount = 1, + .pDependencies = &dependency, + }; + + render_pass = device.GetLogical().CreateRenderPass(renderpass_ci); +} + +void WindowAdaptPass::CreateVertexShader() { + vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV); +} + +void WindowAdaptPass::CreatePipelineLayout() { + const VkPipelineLayoutCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .setLayoutCount = 1, + .pSetLayouts = descriptor_set_layout.address(), + .pushConstantRangeCount = 0, + .pPushConstantRanges = nullptr, + }; + pipeline_layout = device.GetLogical().CreatePipelineLayout(ci); +} + +void WindowAdaptPass::SetUniformData(BufferData& data, + const Layout::FramebufferLayout& layout) const { + data.uniform.modelview_matrix = + MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height)); +} + +void WindowAdaptPass::SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout, + const Common::Rectangle<f32>& crop) const { + // Map the coordinates to the screen. + const auto& screen = layout.screen; + const auto x = static_cast<f32>(screen.left); + const auto y = static_cast<f32>(screen.top); + const auto w = static_cast<f32>(screen.GetWidth()); + const auto h = static_cast<f32>(screen.GetHeight()); + + data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top); + data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top); + data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom); + data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom); +} + +void WindowAdaptPass::UpdateDescriptorSet(size_t image_index, VkImageView image_view) { + const VkDescriptorBufferInfo buffer_info{ + .buffer = *buffer, + .offset = offsetof(BufferData, uniform), + .range = sizeof(BufferData::uniform), + }; + + const VkWriteDescriptorSet ubo_write{ + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .pNext = nullptr, + .dstSet = descriptor_sets[image_index], + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .pImageInfo = nullptr, + .pBufferInfo = &buffer_info, + .pTexelBufferView = nullptr, + }; + + const VkDescriptorImageInfo image_info{ + .sampler = *sampler, + .imageView = image_view, + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }; + + const VkWriteDescriptorSet sampler_write{ + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .pNext = nullptr, + .dstSet = descriptor_sets[image_index], + .dstBinding = 1, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .pImageInfo = &image_info, + .pBufferInfo = nullptr, + .pTexelBufferView = nullptr, + }; + + device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {}); +} + +void WindowAdaptPass::ConfigureLayout(size_t image_index, VkImageView image_view, + const Layout::FramebufferLayout& layout, + const Common::Rectangle<f32>& crop_rect) { + BufferData data; + SetUniformData(data, layout); + SetVertexData(data, layout, crop_rect); + + const std::span<u8> mapped_span = buffer.Mapped(); + std::memcpy(mapped_span.data(), &data, sizeof(data)); + + UpdateDescriptorSet(image_index, image_view); +} + +void WindowAdaptPass::CreatePipeline() { + const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{ + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = *vertex_shader, + .pName = "main", + .pSpecializationInfo = nullptr, + }, + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = *fragment_shader, + .pName = "main", + .pSpecializationInfo = nullptr, + }, + }}; + + const auto vertex_binding_description = ScreenRectVertex::GetDescription(); + const auto vertex_attrs_description = ScreenRectVertex::GetAttributes(); + + const VkPipelineVertexInputStateCreateInfo vertex_input_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = &vertex_binding_description, + .vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()}, + .pVertexAttributeDescriptions = vertex_attrs_description.data(), + }; + + const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = VK_FALSE, + }; + + const VkPipelineViewportStateCreateInfo viewport_state_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .viewportCount = 1, + .pViewports = nullptr, + .scissorCount = 1, + .pScissors = nullptr, + }; + + const VkPipelineRasterizationStateCreateInfo rasterization_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .depthClampEnable = VK_FALSE, + .rasterizerDiscardEnable = VK_FALSE, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_CLOCKWISE, + .depthBiasEnable = VK_FALSE, + .depthBiasConstantFactor = 0.0f, + .depthBiasClamp = 0.0f, + .depthBiasSlopeFactor = 0.0f, + .lineWidth = 1.0f, + }; + + const VkPipelineMultisampleStateCreateInfo multisampling_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, + .sampleShadingEnable = VK_FALSE, + .minSampleShading = 0.0f, + .pSampleMask = nullptr, + .alphaToCoverageEnable = VK_FALSE, + .alphaToOneEnable = VK_FALSE, + }; + + const VkPipelineColorBlendAttachmentState color_blend_attachment{ + .blendEnable = VK_FALSE, + .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO, + .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO, + .colorBlendOp = VK_BLEND_OP_ADD, + .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO, + .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO, + .alphaBlendOp = VK_BLEND_OP_ADD, + .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, + }; + + const VkPipelineColorBlendStateCreateInfo color_blend_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .logicOpEnable = VK_FALSE, + .logicOp = VK_LOGIC_OP_COPY, + .attachmentCount = 1, + .pAttachments = &color_blend_attachment, + .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, + }; + + static constexpr std::array dynamic_states{ + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + }; + const VkPipelineDynamicStateCreateInfo dynamic_state_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .dynamicStateCount = static_cast<u32>(dynamic_states.size()), + .pDynamicStates = dynamic_states.data(), + }; + + const VkGraphicsPipelineCreateInfo pipeline_ci{ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast<u32>(shader_stages.size()), + .pStages = shader_stages.data(), + .pVertexInputState = &vertex_input_ci, + .pInputAssemblyState = &input_assembly_ci, + .pTessellationState = nullptr, + .pViewportState = &viewport_state_ci, + .pRasterizationState = &rasterization_ci, + .pMultisampleState = &multisampling_ci, + .pDepthStencilState = nullptr, + .pColorBlendState = &color_blend_ci, + .pDynamicState = &dynamic_state_ci, + .layout = *pipeline_layout, + .renderPass = *render_pass, + .subpass = 0, + .basePipelineHandle = 0, + .basePipelineIndex = 0, + }; + + pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci); +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/present/window_adapt_pass.h b/src/video_core/renderer_vulkan/present/window_adapt_pass.h new file mode 100644 index 000000000..5309233a2 --- /dev/null +++ b/src/video_core/renderer_vulkan/present/window_adapt_pass.h @@ -0,0 +1,71 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/math_util.h" +#include "video_core/vulkan_common/vulkan_wrapper.h" + +namespace Layout { +struct FramebufferLayout; +} + +namespace Tegra { +struct FramebufferConfig; +} + +namespace Vulkan { + +class Device; +struct Frame; +class MemoryAllocator; +class Scheduler; + +class WindowAdaptPass final { +public: + explicit WindowAdaptPass(const Device& device, const MemoryAllocator& memory_allocator, + size_t num_images, VkFormat frame_format, vk::Sampler&& sampler, + vk::ShaderModule&& fragment_shader); + ~WindowAdaptPass(); + + void Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view, + VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect, + const Layout::FramebufferLayout& layout, Frame* dst); + + VkRenderPass GetRenderPass(); + +private: + struct BufferData; + + void SetUniformData(BufferData& data, const Layout::FramebufferLayout& layout) const; + void SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout, + const Common::Rectangle<f32>& crop_rect) const; + void UpdateDescriptorSet(size_t image_index, VkImageView image_view); + void ConfigureLayout(size_t image_index, VkImageView image_view, + const Layout::FramebufferLayout& layout, + const Common::Rectangle<f32>& crop_rect); + + void CreateDescriptorPool(size_t num_images); + void CreateDescriptorSetLayout(); + void CreateDescriptorSets(size_t num_images); + void CreatePipelineLayout(); + void CreateVertexShader(); + void CreateRenderPass(VkFormat frame_format); + void CreatePipeline(); + void CreateBuffer(const MemoryAllocator& memory_allocator); + +private: + const Device& device; + vk::DescriptorPool descriptor_pool; + vk::DescriptorSetLayout descriptor_set_layout; + vk::DescriptorSets descriptor_sets; + vk::PipelineLayout pipeline_layout; + vk::Sampler sampler; + vk::ShaderModule vertex_shader; + vk::ShaderModule fragment_shader; + vk::RenderPass render_pass; + vk::Pipeline pipeline; + vk::Buffer buffer; +}; + +} // namespace Vulkan |