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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
namespace Vulkan {
std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device,
const MemoryAllocator& memory_allocator,
size_t image_count, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device,
const MemoryAllocator& memory_allocator,
size_t image_count, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device,
const MemoryAllocator& memory_allocator,
size_t image_count, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device,
const MemoryAllocator& memory_allocator,
size_t image_count, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device,
const MemoryAllocator& memory_allocator,
size_t image_count, VkFormat frame_format);
} // namespace Vulkan
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