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-rw-r--r--src/video_core/renderer_vulkan/shaders/blit.vert28
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diff --git a/src/video_core/renderer_vulkan/shaders/blit.vert b/src/video_core/renderer_vulkan/shaders/blit.vert
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--- /dev/null
+++ b/src/video_core/renderer_vulkan/shaders/blit.vert
@@ -0,0 +1,28 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+/*
+ * Build instructions:
+ * $ glslangValidator -V $THIS_FILE -o output.spv
+ * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
+ * $ xxd -i optimized.spv
+ *
+ * Then copy that bytecode to the C++ file
+ */
+
+#version 460 core
+
+layout (location = 0) in vec2 vert_position;
+layout (location = 1) in vec2 vert_tex_coord;
+
+layout (location = 0) out vec2 frag_tex_coord;
+
+layout (set = 0, binding = 0) uniform MatrixBlock {
+ mat4 modelview_matrix;
+};
+
+void main() {
+ gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
+ frag_tex_coord = vert_tex_coord;
+}