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-rw-r--r--src/video_core/renderer_vulkan/shaders/uint8.comp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/video_core/renderer_vulkan/shaders/uint8.comp b/src/video_core/renderer_vulkan/shaders/uint8.comp
deleted file mode 100644
index a320f3ae0..000000000
--- a/src/video_core/renderer_vulkan/shaders/uint8.comp
+++ /dev/null
@@ -1,33 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-/*
- * Build instructions:
- * $ glslangValidator -V $THIS_FILE -o output.spv
- * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
- * $ xxd -i optimized.spv
- *
- * Then copy that bytecode to the C++ file
- */
-
-#version 460 core
-#extension GL_EXT_shader_16bit_storage : require
-#extension GL_EXT_shader_8bit_storage : require
-
-layout (local_size_x = 1024) in;
-
-layout (std430, set = 0, binding = 0) readonly buffer InputBuffer {
- uint8_t input_indexes[];
-};
-
-layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
- uint16_t output_indexes[];
-};
-
-void main() {
- uint id = gl_GlobalInvocationID.x;
- if (id < input_indexes.length()) {
- output_indexes[id] = uint16_t(input_indexes[id]);
- }
-}