diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 8d2728cd7..305ad8aee 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1474,13 +1474,14 @@ bool Image::BlitScaleHelper(bool scale_up) { }; const VkExtent2D extent{ .width = std::max(scaled_width, info.size.width), - .height = std::max(scaled_height, info.size.width), + .height = std::max(scaled_height, info.size.height), }; auto* view_ptr = blit_view.get(); if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) { if (!blit_framebuffer) { - blit_framebuffer = std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent); + blit_framebuffer = + std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent, scale_up); } const auto color_view = blit_view->Handle(Shader::TextureType::Color2D); @@ -1488,7 +1489,8 @@ bool Image::BlitScaleHelper(bool scale_up) { src_region, operation, BLIT_OPERATION); } else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) { if (!blit_framebuffer) { - blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent); + blit_framebuffer = + std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent, scale_up); } runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), blit_view->DepthView(), blit_view->StencilView(), dst_region, @@ -1756,34 +1758,42 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM .width = key.size.width, .height = key.size.height, }} { - CreateFramebuffer(runtime, color_buffers, depth_buffer); + CreateFramebuffer(runtime, color_buffers, depth_buffer, key.is_rescaled); if (runtime.device.HasDebuggingToolAttached()) { framebuffer.SetObjectNameEXT(VideoCommon::Name(key).c_str()); } } Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer, - ImageView* depth_buffer, VkExtent2D extent) + ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled) : render_area{extent} { std::array<ImageView*, NUM_RT> color_buffers{color_buffer}; - CreateFramebuffer(runtime, color_buffers, depth_buffer); + CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled); } Framebuffer::~Framebuffer() = default; void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers, - ImageView* depth_buffer) { + ImageView* depth_buffer, bool is_rescaled) { std::vector<VkImageView> attachments; RenderPassKey renderpass_key{}; s32 num_layers = 1; + const auto& resolution = runtime.resolution; + + u32 width = 0; + u32 height = 0; for (size_t index = 0; index < NUM_RT; ++index) { const ImageView* const color_buffer = color_buffers[index]; if (!color_buffer) { renderpass_key.color_formats[index] = PixelFormat::Invalid; continue; } + width = std::max(width, is_rescaled ? resolution.ScaleUp(color_buffer->size.width) + : color_buffer->size.width); + height = std::max(height, is_rescaled ? resolution.ScaleUp(color_buffer->size.height) + : color_buffer->size.height); attachments.push_back(color_buffer->RenderTarget()); renderpass_key.color_formats[index] = color_buffer->format; num_layers = std::max(num_layers, color_buffer->range.extent.layers); @@ -1794,6 +1804,10 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, } const size_t num_colors = attachments.size(); if (depth_buffer) { + width = std::max(width, is_rescaled ? resolution.ScaleUp(depth_buffer->size.width) + : depth_buffer->size.width); + height = std::max(height, is_rescaled ? resolution.ScaleUp(depth_buffer->size.height) + : depth_buffer->size.height); attachments.push_back(depth_buffer->RenderTarget()); renderpass_key.depth_format = depth_buffer->format; num_layers = std::max(num_layers, depth_buffer->range.extent.layers); @@ -1810,6 +1824,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, renderpass_key.samples = samples; renderpass = runtime.render_pass_cache.Get(renderpass_key); + render_area.width = std::min(render_area.width, width); + render_area.height = std::min(render_area.height, height); num_color_buffers = static_cast<u32>(num_colors); framebuffer = runtime.device.GetLogical().CreateFramebuffer({ |