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-rw-r--r--src/video_core/renderer_vulkan/vk_turbo_mode.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_turbo_mode.cpp b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp
new file mode 100644
index 000000000..852b86f84
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp
@@ -0,0 +1,205 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/literals.h"
+#include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h"
+#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/renderer_vulkan/vk_turbo_mode.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+
+using namespace Common::Literals;
+
+TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
+ : m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} {
+ m_thread = std::jthread([&](auto stop_token) { Run(stop_token); });
+}
+
+TurboMode::~TurboMode() = default;
+
+void TurboMode::Run(std::stop_token stop_token) {
+ auto& dld = m_device.GetLogical();
+
+ // Allocate buffer. 2MiB should be sufficient.
+ auto buffer = dld.CreateBuffer(VkBufferCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .size = 2_MiB,
+ .usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = nullptr,
+ });
+
+ // Commit some device local memory for the buffer.
+ auto commit = m_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
+
+ // Create the descriptor pool to contain our descriptor.
+ constexpr VkDescriptorPoolSize pool_size{
+ .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ };
+
+ auto descriptor_pool = dld.CreateDescriptorPool(VkDescriptorPoolCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
+ .maxSets = 1,
+ .poolSizeCount = 1,
+ .pPoolSizes = &pool_size,
+ });
+
+ // Create the descriptor set layout from the pool.
+ constexpr VkDescriptorSetLayoutBinding layout_binding{
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ };
+
+ auto descriptor_set_layout = dld.CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .bindingCount = 1,
+ .pBindings = &layout_binding,
+ });
+
+ // Actually create the descriptor set.
+ auto descriptor_set = descriptor_pool.Allocate(VkDescriptorSetAllocateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ .pNext = nullptr,
+ .descriptorPool = *descriptor_pool,
+ .descriptorSetCount = 1,
+ .pSetLayouts = descriptor_set_layout.address(),
+ });
+
+ // Create the shader.
+ auto shader = BuildShader(m_device, VULKAN_TURBO_MODE_COMP_SPV);
+
+ // Create the pipeline layout.
+ auto pipeline_layout = dld.CreatePipelineLayout(VkPipelineLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = 1,
+ .pSetLayouts = descriptor_set_layout.address(),
+ .pushConstantRangeCount = 0,
+ .pPushConstantRanges = nullptr,
+ });
+
+ // Actually create the pipeline.
+ const VkPipelineShaderStageCreateInfo shader_stage{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = *shader,
+ .pName = "main",
+ .pSpecializationInfo = nullptr,
+ };
+
+ auto pipeline = dld.CreateComputePipeline(VkComputePipelineCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = shader_stage,
+ .layout = *pipeline_layout,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ });
+
+ // Create a fence to wait on.
+ auto fence = dld.CreateFence(VkFenceCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ });
+
+ // Create a command pool to allocate a command buffer from.
+ auto command_pool = dld.CreateCommandPool(VkCommandPoolCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
+ .pNext = nullptr,
+ .flags =
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
+ .queueFamilyIndex = m_device.GetGraphicsFamily(),
+ });
+
+ // Create a single command buffer.
+ auto cmdbufs = command_pool.Allocate(1, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+ auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()};
+
+ while (!stop_token.stop_requested()) {
+ // Reset the fence.
+ fence.Reset();
+
+ // Update descriptor set.
+ const VkDescriptorBufferInfo buffer_info{
+ .buffer = *buffer,
+ .offset = 0,
+ .range = VK_WHOLE_SIZE,
+ };
+
+ const VkWriteDescriptorSet buffer_write{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .pNext = nullptr,
+ .dstSet = descriptor_set[0],
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .pImageInfo = nullptr,
+ .pBufferInfo = &buffer_info,
+ .pTexelBufferView = nullptr,
+ };
+
+ dld.UpdateDescriptorSets(std::array{buffer_write}, {});
+
+ // Set up the command buffer.
+ cmdbuf.Begin(VkCommandBufferBeginInfo{
+ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ .pNext = nullptr,
+ .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
+ .pInheritanceInfo = nullptr,
+ });
+
+ // Clear the buffer.
+ cmdbuf.FillBuffer(*buffer, 0, VK_WHOLE_SIZE, 0);
+
+ // Bind descriptor set.
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
+ descriptor_set, {});
+
+ // Bind the pipeline.
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
+
+ // Dispatch.
+ cmdbuf.Dispatch(64, 64, 1);
+
+ // Finish.
+ cmdbuf.End();
+
+ const VkSubmitInfo submit_info{
+ .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ .pNext = nullptr,
+ .waitSemaphoreCount = 0,
+ .pWaitSemaphores = nullptr,
+ .pWaitDstStageMask = nullptr,
+ .commandBufferCount = 1,
+ .pCommandBuffers = cmdbuf.address(),
+ .signalSemaphoreCount = 0,
+ .pSignalSemaphores = nullptr,
+ };
+
+ m_device.GetGraphicsQueue().Submit(std::array{submit_info}, *fence);
+
+ // Wait for completion.
+ fence.Wait();
+ }
+}
+
+} // namespace Vulkan