diff options
Diffstat (limited to 'src/video_core/shader/decode/arithmetic_immediate.cpp')
-rw-r--r-- | src/video_core/shader/decode/arithmetic_immediate.cpp | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/src/video_core/shader/decode/arithmetic_immediate.cpp b/src/video_core/shader/decode/arithmetic_immediate.cpp deleted file mode 100644 index f1875967c..000000000 --- a/src/video_core/shader/decode/arithmetic_immediate.cpp +++ /dev/null @@ -1,53 +0,0 @@ -// Copyright 2018 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/assert.h" -#include "common/common_types.h" -#include "video_core/engines/shader_bytecode.h" -#include "video_core/shader/node_helper.h" -#include "video_core/shader/shader_ir.h" - -namespace VideoCommon::Shader { - -using Tegra::Shader::Instruction; -using Tegra::Shader::OpCode; - -u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) { - const Instruction instr = {program_code[pc]}; - const auto opcode = OpCode::Decode(instr); - - switch (opcode->get().GetId()) { - case OpCode::Id::MOV32_IMM: { - SetRegister(bb, instr.gpr0, GetImmediate32(instr)); - break; - } - case OpCode::Id::FMUL32_IMM: { - Node value = - Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr)); - value = GetSaturatedFloat(value, instr.fmul32.saturate); - - SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc); - SetRegister(bb, instr.gpr0, value); - break; - } - case OpCode::Id::FADD32I: { - const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a, - instr.fadd32i.negate_a); - const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b, - instr.fadd32i.negate_b); - - const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b); - SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc); - SetRegister(bb, instr.gpr0, value); - break; - } - default: - UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}", - opcode->get().GetName()); - } - - return pc; -} - -} // namespace VideoCommon::Shader |