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Diffstat (limited to 'src/video_core/shader/decode/texture.cpp')
-rw-r--r--src/video_core/shader/decode/texture.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 4a356dbd4..b22831c64 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -245,6 +245,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
break;
}
+ case OpCode::Id::TLD: {
+ UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
+
+ if (instr.tld.nodep_flag) {
+ LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
+ }
+
+ WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
+ break;
+ }
case OpCode::Id::TLDS: {
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
const bool is_array{instr.tlds.IsArrayTexture()};
@@ -575,6 +587,38 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
return values;
}
+Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
+ const auto texture_type{instr.tld.texture_type};
+ const bool is_array{instr.tld.is_array};
+ const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
+ const std::size_t coord_count{GetCoordCount(texture_type)};
+
+ u64 gpr8_cursor{instr.gpr8.Value()};
+ const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr};
+
+ std::vector<Node> coords;
+ for (std::size_t i = 0; i < coord_count; ++i) {
+ coords.push_back(GetRegister(gpr8_cursor++));
+ }
+
+ u64 gpr20_cursor{instr.gpr20.Value()};
+ // const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr};
+ const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)};
+ // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
+ // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
+
+ const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
+
+ Node4 values;
+ for (u32 element = 0; element < values.size(); ++element) {
+ auto coords_copy = coords;
+ MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
+ values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
+ }
+
+ return values;
+}
+
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
const std::size_t type_coord_count = GetCoordCount(texture_type);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;