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diff --git a/src/video_core/shader/registry.h b/src/video_core/shader/registry.h
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+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <optional>
+#include <unordered_map>
+#include "common/common_types.h"
+#include "common/hash.h"
+#include "video_core/engines/const_buffer_engine_interface.h"
+#include "video_core/engines/shader_type.h"
+#include "video_core/guest_driver.h"
+
+namespace VideoCommon::Shader {
+
+using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
+using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
+using BindlessSamplerMap =
+ std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
+
+/**
+ * The Registry is a class use to interface the 3D and compute engines with the shader compiler.
+ * With it, the shader can obtain required data from GPU state and store it for disk shader
+ * compilation.
+ */
+class Registry {
+public:
+ explicit Registry(Tegra::Engines::ShaderType shader_stage,
+ VideoCore::GuestDriverProfile stored_guest_driver_profile);
+
+ explicit Registry(Tegra::Engines::ShaderType shader_stage,
+ Tegra::Engines::ConstBufferEngineInterface& engine);
+
+ ~Registry();
+
+ /// Retrieves a key from the registry, if it's registered, it will give the registered value, if
+ /// not it will obtain it from maxwell3d and register it.
+ std::optional<u32> ObtainKey(u32 buffer, u32 offset);
+
+ std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
+
+ std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
+
+ std::optional<u32> ObtainBoundBuffer();
+
+ /// Inserts a key.
+ void InsertKey(u32 buffer, u32 offset, u32 value);
+
+ /// Inserts a bound sampler key.
+ void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
+
+ /// Inserts a bindless sampler key.
+ void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
+
+ /// Set the bound buffer for this registry.
+ void SetBoundBuffer(u32 buffer);
+
+ /// Checks keys and samplers against engine's current const buffers.
+ /// Returns true if they are the same value, false otherwise.
+ bool IsConsistent() const;
+
+ /// Returns true if the keys are equal to the other ones in the registry.
+ bool HasEqualKeys(const Registry& rhs) const;
+
+ /// Gives an getter to the const buffer keys in the database.
+ const KeyMap& GetKeys() const {
+ return keys;
+ }
+
+ /// Gets samplers database.
+ const BoundSamplerMap& GetBoundSamplers() const {
+ return bound_samplers;
+ }
+
+ /// Gets bindless samplers database.
+ const BindlessSamplerMap& GetBindlessSamplers() const {
+ return bindless_samplers;
+ }
+
+ /// Gets bound buffer used on this shader
+ u32 GetBoundBuffer() const {
+ return bound_buffer;
+ }
+
+ /// Obtains access to the guest driver's profile.
+ VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
+ return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
+ }
+
+private:
+ const Tegra::Engines::ShaderType stage;
+ VideoCore::GuestDriverProfile stored_guest_driver_profile;
+ Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
+ KeyMap keys;
+ BoundSamplerMap bound_samplers;
+ BindlessSamplerMap bindless_samplers;
+ bool bound_buffer_saved{};
+ u32 bound_buffer{};
+};
+
+} // namespace VideoCommon::Shader