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-rw-r--r--src/video_core/shader/shader.cpp102
1 files changed, 26 insertions, 76 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 7ae57e619..2da50bd62 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -2,14 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <atomic>
#include <cmath>
#include <cstring>
-#include <unordered_map>
-#include <utility>
-#include <boost/range/algorithm/fill.hpp>
-#include "common/bit_field.h"
-#include "common/hash.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/pica.h"
@@ -25,7 +19,8 @@ namespace Pica {
namespace Shader {
-OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
+OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
+ u32 output_mask) {
// Setup output data
OutputVertex ret;
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
@@ -33,13 +28,13 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
unsigned index = 0;
for (unsigned i = 0; i < 7; ++i) {
- if (index >= g_state.regs.vs_output_total)
+ if (index >= regs.vs_output_total)
break;
- if ((config.output_mask & (1 << i)) == 0)
+ if ((output_mask & (1 << i)) == 0)
continue;
- const auto& output_register_map = g_state.regs.vs_output_attributes[index];
+ const auto& output_register_map = regs.vs_output_attributes[index];
u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
output_register_map.map_z, output_register_map.map_w};
@@ -47,7 +42,7 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
for (unsigned comp = 0; comp < 4; ++comp) {
float24* out = ((float24*)&ret) + semantics[comp];
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
- *out = value[i][comp];
+ *out = output_regs[i][comp];
} else {
// Zero output so that attributes which aren't output won't have denormals in them,
// which would slow us down later.
@@ -76,86 +71,41 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
return ret;
}
-#ifdef ARCHITECTURE_x86_64
-static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
-static const JitShader* jit_shader;
-#endif // ARCHITECTURE_x86_64
+void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) {
+ // Setup input register table
+ const auto& attribute_register_map = g_state.regs.vs.input_register_map;
+
+ for (int i = 0; i < num_attributes; i++)
+ registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
+}
+
+MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
-void ClearCache() {
#ifdef ARCHITECTURE_x86_64
- shader_map.clear();
+static std::unique_ptr<JitX64Engine> jit_engine;
#endif // ARCHITECTURE_x86_64
-}
+static InterpreterEngine interpreter_engine;
-void ShaderSetup::Setup() {
+ShaderEngine* GetEngine() {
#ifdef ARCHITECTURE_x86_64
+ // TODO(yuriks): Re-initialize on each change rather than being persistent
if (VideoCore::g_shader_jit_enabled) {
- u64 cache_key =
- Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
- Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data));
-
- auto iter = shader_map.find(cache_key);
- if (iter != shader_map.end()) {
- jit_shader = iter->second.get();
- } else {
- auto shader = std::make_unique<JitShader>();
- shader->Compile();
- jit_shader = shader.get();
- shader_map[cache_key] = std::move(shader);
+ if (jit_engine == nullptr) {
+ jit_engine = std::make_unique<JitX64Engine>();
}
+ return jit_engine.get();
}
#endif // ARCHITECTURE_x86_64
-}
-
-MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
-
-void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) {
- auto& config = g_state.regs.vs;
- auto& setup = g_state.vs;
-
- MICROPROFILE_SCOPE(GPU_Shader);
- // Setup input register table
- const auto& attribute_register_map = config.input_register_map;
-
- for (int i = 0; i < num_attributes; i++)
- state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
-
- state.conditional_code[0] = false;
- state.conditional_code[1] = false;
+ return &interpreter_engine;
+}
+void Shutdown() {
#ifdef ARCHITECTURE_x86_64
- if (VideoCore::g_shader_jit_enabled) {
- jit_shader->Run(setup, state, config.main_offset);
- } else {
- DebugData<false> dummy_debug_data;
- RunInterpreter(setup, state, dummy_debug_data, config.main_offset);
- }
-#else
- DebugData<false> dummy_debug_data;
- RunInterpreter(setup, state, dummy_debug_data, config.main_offset);
+ jit_engine = nullptr;
#endif // ARCHITECTURE_x86_64
}
-DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
- const Regs::ShaderConfig& config,
- const ShaderSetup& setup) {
- UnitState state;
- DebugData<true> debug_data;
-
- // Setup input register table
- boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
- const auto& attribute_register_map = config.input_register_map;
- for (int i = 0; i < num_attributes; i++)
- state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
-
- state.conditional_code[0] = false;
- state.conditional_code[1] = false;
-
- RunInterpreter(setup, state, debug_data, config.main_offset);
- return debug_data;
-}
-
} // namespace Shader
} // namespace Pica