diff options
Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r-- | src/video_core/shader/shader.cpp | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index c7f23dab9..a4aa3c9e0 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -109,15 +109,12 @@ void ShaderSetup::Setup() { MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); -void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) { +void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) { auto& config = g_state.regs.vs; auto& setup = g_state.vs; MICROPROFILE_SCOPE(GPU_Shader); - state.debug.max_offset = 0; - state.debug.max_opdesc_id = 0; - // Setup input register table const auto& attribute_register_map = config.input_register_map; @@ -128,22 +125,23 @@ void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num state.conditional_code[1] = false; #ifdef ARCHITECTURE_x86_64 - if (VideoCore::g_shader_jit_enabled) + if (VideoCore::g_shader_jit_enabled) { jit_shader->Run(setup, state, config.main_offset); - else - RunInterpreter(setup, state, config.main_offset); + } else { + DebugData<false> dummy_debug_data; + RunInterpreter(setup, state, dummy_debug_data, config.main_offset); + } #else - RunInterpreter(setup, state, config.main_offset); + DebugData<false> dummy_debug_data; + RunInterpreter(setup, state, dummy_debug_data, config.main_offset); #endif // ARCHITECTURE_x86_64 } DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) { - UnitState<true> state; - - state.debug.max_offset = 0; - state.debug.max_opdesc_id = 0; + UnitState state; + DebugData<true> debug_data; // Setup input register table boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); @@ -154,8 +152,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ state.conditional_code[0] = false; state.conditional_code[1] = false; - RunInterpreter(setup, state, config.main_offset); - return state.debug; + RunInterpreter(setup, state, debug_data, config.main_offset); + return debug_data; } } // namespace Shader |