summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/shader.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/shader/shader.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index d96724860..2b07759b9 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -94,7 +94,6 @@ static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
* single shader unit that processes all shaders serially. Putting the state information in a struct
* here will make it easier for us to parallelize the shader processing later.
*/
-template <bool Debug>
struct UnitState {
struct Registers {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
@@ -112,8 +111,6 @@ struct UnitState {
// TODO: How many bits do these actually have?
s32 address_registers[3];
- DebugData<Debug> debug;
-
static size_t InputOffset(const SourceRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Input:
@@ -188,7 +185,7 @@ struct ShaderSetup {
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
*/
- void Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
+ void Run(UnitState& state, const InputVertex& input, int num_attributes);
/**
* Produce debug information based on the given shader and input vertex