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-rw-r--r--src/video_core/shader/shader.h17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 84898f21c..fee16df62 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -84,6 +84,15 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
+struct OutputRegisters {
+ OutputRegisters() = default;
+
+ alignas(16) Math::Vec4<float24> value[16];
+
+ OutputVertex ToVertex(const Regs::ShaderConfig& config);
+};
+static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
+
// Helper structure used to keep track of data useful for inspection of shader emulation
template<bool full_debugging>
struct DebugData;
@@ -267,11 +276,12 @@ struct UnitState {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
// required to be 16-byte aligned.
alignas(16) Math::Vec4<float24> input[16];
- alignas(16) Math::Vec4<float24> output[16];
alignas(16) Math::Vec4<float24> temporary[16];
} registers;
static_assert(std::is_pod<Registers>::value, "Structure is not POD");
+ OutputRegisters output_registers;
+
bool conditional_code[2];
// Two Address registers and one loop counter
@@ -297,7 +307,7 @@ struct UnitState {
static size_t OutputOffset(const DestRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Output:
- return offsetof(UnitState, registers.output) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, output_registers.value) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
@@ -354,9 +364,8 @@ struct ShaderSetup {
* @param state Shader unit state, must be setup per shader and per shader unit
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
- * @return The output vertex, after having been processed by the vertex shader
*/
- OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
+ void Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
/**
* Produce debug information based on the given shader and input vertex