diff options
Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r-- | src/video_core/shader/shader_ir.h | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 6aff64394..3a1164d4f 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -469,6 +469,9 @@ public: Node buffer = {}) : buffer{buffer}, index{index}, element{element} {} + explicit constexpr AbufNode(Node physical_address, Node buffer = {}) + : physical_address{physical_address}, buffer{buffer} {} + Tegra::Shader::Attribute::Index GetIndex() const { return index; } @@ -481,10 +484,19 @@ public: return buffer; } + bool IsPhysicalBuffer() const { + return physical_address != nullptr; + } + + Node GetPhysicalAddress() const { + return physical_address; + } + private: - const Node buffer; - const Tegra::Shader::Attribute::Index index; - const u32 element; + Node physical_address{}; + Node buffer{}; + Tegra::Shader::Attribute::Index index{}; + u32 element{}; }; /// Constant buffer node, usually mapped to uniform buffers in GLSL @@ -691,6 +703,8 @@ private: Node GetPredicate(bool immediate); /// Generates a node representing an input attribute. Keeps track of used attributes. Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {}); + /// Generates a node representing a physical input attribute. + Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {}); /// Generates a node representing an output attribute. Keeps track of used attributes. Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); /// Generates a node representing an internal flag |