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-rw-r--r--src/video_core/shader/ast.h10
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp2
-rw-r--r--src/video_core/shader/decode/texture.cpp4
-rw-r--r--src/video_core/shader/node.h4
-rw-r--r--src/video_core/shader/track.cpp4
5 files changed, 12 insertions, 12 deletions
diff --git a/src/video_core/shader/ast.h b/src/video_core/shader/ast.h
index a2f0044ba..cca13bcde 100644
--- a/src/video_core/shader/ast.h
+++ b/src/video_core/shader/ast.h
@@ -65,8 +65,8 @@ public:
void DetachSegment(ASTNode start, ASTNode end);
void Remove(ASTNode node);
- ASTNode first{};
- ASTNode last{};
+ ASTNode first;
+ ASTNode last;
};
class ASTProgram {
@@ -299,9 +299,9 @@ private:
friend class ASTZipper;
ASTData data;
- ASTNode parent{};
- ASTNode next{};
- ASTNode previous{};
+ ASTNode parent;
+ ASTNode next;
+ ASTNode previous;
ASTZipper* manager{};
};
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index 371fae127..e60875cc4 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -297,7 +297,7 @@ void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Nod
const Node one = Immediate(1);
const Node two = Immediate(2);
- Node value{};
+ Node value;
for (u32 i = 0; i < lop_iterations; ++i) {
const Node shift_amount = Immediate(i);
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index d980535b1..351c8c2f1 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -630,7 +630,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
}
- Node dc{};
+ Node dc;
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or bias are used
@@ -666,7 +666,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
const Node array = is_array ? GetRegister(array_register) : nullptr;
- Node dc{};
+ Node dc;
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or bias are used
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 5f83403db..a0a7b9111 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -443,9 +443,9 @@ struct MetaTexture {
std::vector<Node> derivates;
Node bias;
Node lod;
- Node component{};
+ Node component;
u32 element{};
- Node index{};
+ Node index;
};
struct MetaImage {
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp
index ea39bca54..face8c943 100644
--- a/src/video_core/shader/track.cpp
+++ b/src/video_core/shader/track.cpp
@@ -41,8 +41,8 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
if (operation.GetCode() != OperationCode::UAdd) {
return std::nullopt;
}
- Node gpr{};
- Node offset{};
+ Node gpr;
+ Node offset;
ASSERT(operation.GetOperandsCount() == 2);
for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
Node operand = operation[i];