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-rw-r--r--src/video_core/swrasterizer/texturing.cpp228
1 files changed, 228 insertions, 0 deletions
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp
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+++ b/src/video_core/swrasterizer/texturing.cpp
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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "common/vector_math.h"
+#include "video_core/regs_texturing.h"
+#include "video_core/swrasterizer/texturing.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+using TevStageConfig = TexturingRegs::TevStageConfig;
+
+int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
+ switch (mode) {
+ case TexturingRegs::TextureConfig::ClampToEdge:
+ val = std::max(val, 0);
+ val = std::min(val, (int)size - 1);
+ return val;
+
+ case TexturingRegs::TextureConfig::ClampToBorder:
+ return val;
+
+ case TexturingRegs::TextureConfig::Repeat:
+ return (int)((unsigned)val % size);
+
+ case TexturingRegs::TextureConfig::MirroredRepeat: {
+ unsigned int coord = ((unsigned)val % (2 * size));
+ if (coord >= size)
+ coord = 2 * size - 1 - coord;
+ return (int)coord;
+ }
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
+ UNIMPLEMENTED();
+ return 0;
+ }
+};
+
+Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
+ const Math::Vec4<u8>& values) {
+ using ColorModifier = TevStageConfig::ColorModifier;
+
+ switch (factor) {
+ case ColorModifier::SourceColor:
+ return values.rgb();
+
+ case ColorModifier::OneMinusSourceColor:
+ return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
+
+ case ColorModifier::SourceAlpha:
+ return values.aaa();
+
+ case ColorModifier::OneMinusSourceAlpha:
+ return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
+
+ case ColorModifier::SourceRed:
+ return values.rrr();
+
+ case ColorModifier::OneMinusSourceRed:
+ return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
+
+ case ColorModifier::SourceGreen:
+ return values.ggg();
+
+ case ColorModifier::OneMinusSourceGreen:
+ return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
+
+ case ColorModifier::SourceBlue:
+ return values.bbb();
+
+ case ColorModifier::OneMinusSourceBlue:
+ return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
+ }
+};
+
+u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
+ using AlphaModifier = TevStageConfig::AlphaModifier;
+
+ switch (factor) {
+ case AlphaModifier::SourceAlpha:
+ return values.a();
+
+ case AlphaModifier::OneMinusSourceAlpha:
+ return 255 - values.a();
+
+ case AlphaModifier::SourceRed:
+ return values.r();
+
+ case AlphaModifier::OneMinusSourceRed:
+ return 255 - values.r();
+
+ case AlphaModifier::SourceGreen:
+ return values.g();
+
+ case AlphaModifier::OneMinusSourceGreen:
+ return 255 - values.g();
+
+ case AlphaModifier::SourceBlue:
+ return values.b();
+
+ case AlphaModifier::OneMinusSourceBlue:
+ return 255 - values.b();
+ }
+};
+
+Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
+ using Operation = TevStageConfig::Operation;
+
+ switch (op) {
+ case Operation::Replace:
+ return input[0];
+
+ case Operation::Modulate:
+ return ((input[0] * input[1]) / 255).Cast<u8>();
+
+ case Operation::Add: {
+ auto result = input[0] + input[1];
+ result.r() = std::min(255, result.r());
+ result.g() = std::min(255, result.g());
+ result.b() = std::min(255, result.b());
+ return result.Cast<u8>();
+ }
+
+ case Operation::AddSigned: {
+ // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
+ // (byte) 128 is correct
+ auto result =
+ input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
+ result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
+ result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
+ result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
+ return result.Cast<u8>();
+ }
+
+ case Operation::Lerp:
+ return ((input[0] * input[2] +
+ input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
+ 255)
+ .Cast<u8>();
+
+ case Operation::Subtract: {
+ auto result = input[0].Cast<int>() - input[1].Cast<int>();
+ result.r() = std::max(0, result.r());
+ result.g() = std::max(0, result.g());
+ result.b() = std::max(0, result.b());
+ return result.Cast<u8>();
+ }
+
+ case Operation::MultiplyThenAdd: {
+ auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
+ result.r() = std::min(255, result.r());
+ result.g() = std::min(255, result.g());
+ result.b() = std::min(255, result.b());
+ return result.Cast<u8>();
+ }
+
+ case Operation::AddThenMultiply: {
+ auto result = input[0] + input[1];
+ result.r() = std::min(255, result.r());
+ result.g() = std::min(255, result.g());
+ result.b() = std::min(255, result.b());
+ result = (result * input[2].Cast<int>()) / 255;
+ return result.Cast<u8>();
+ }
+ case Operation::Dot3_RGB: {
+ // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
+ // indicate that the per-component computation can't have a higher precision than 1/256,
+ // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
+ // different results.
+ int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
+ ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
+ ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
+ result = std::max(0, std::min(255, result));
+ return {(u8)result, (u8)result, (u8)result};
+ }
+ default:
+ LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
+ UNIMPLEMENTED();
+ return {0, 0, 0};
+ }
+};
+
+u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
+ switch (op) {
+ using Operation = TevStageConfig::Operation;
+ case Operation::Replace:
+ return input[0];
+
+ case Operation::Modulate:
+ return input[0] * input[1] / 255;
+
+ case Operation::Add:
+ return std::min(255, input[0] + input[1]);
+
+ case Operation::AddSigned: {
+ // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
+ auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
+ return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
+ }
+
+ case Operation::Lerp:
+ return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
+
+ case Operation::Subtract:
+ return std::max(0, (int)input[0] - (int)input[1]);
+
+ case Operation::MultiplyThenAdd:
+ return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
+
+ case Operation::AddThenMultiply:
+ return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
+ UNIMPLEMENTED();
+ return 0;
+ }
+};
+
+} // namespace Rasterizer
+} // namespace Pica