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-rw-r--r--src/video_core/texture_cache/surface_params.h9
-rw-r--r--src/video_core/texture_cache/texture_cache.h3
2 files changed, 4 insertions, 8 deletions
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index 4dfb882f0..358d6757c 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -95,7 +95,7 @@ public:
/// Returns the block depth of a given mipmap level.
u32 GetMipBlockDepth(u32 level) const;
- /// returns the best possible row/pitch alignment for the surface.
+ /// Returns the best possible row/pitch alignment for the surface.
u32 GetRowAlignment(u32 level) const {
const u32 bpp =
GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
@@ -109,7 +109,7 @@ public:
std::size_t GetHostMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level
- // for a texture that is converted in host gpu.
+ /// for a texture that is converted in host gpu.
std::size_t GetConvertedMipmapOffset(u32 level) const;
/// Returns the size in bytes in guest memory of a given mipmap level.
@@ -176,10 +176,7 @@ public:
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
}
- /// Returns how the compression should be handled for this texture. Values
- /// are: None(no compression), Compressed(texture is compressed),
- /// Converted(texture is converted before upload/ after download),
- /// Rearranged(texture is swizzled before upload/after download).
+ /// Returns how the compression should be handled for this texture.
SurfaceCompression GetCompressionType() const {
return VideoCore::Surface::GetFormatCompressionType(pixel_format);
}
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 9fcf87744..3df3e17dd 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -571,8 +571,7 @@ private:
// Step 1
// Check Level 1 Cache for a fast structural match. If candidate surface
// matches at certain level we are pretty much done.
- auto iter = l1_cache.find(cache_addr);
- if (iter != l1_cache.end()) {
+ if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
TSurface& current_surface = iter->second;
const auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {