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-rw-r--r--src/video_core/textures/convert.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/textures/convert.cpp b/src/video_core/textures/convert.cpp
index 82050bd51..f3efa7eb0 100644
--- a/src/video_core/textures/convert.cpp
+++ b/src/video_core/textures/convert.cpp
@@ -62,19 +62,19 @@ static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) {
SwapS8Z24ToZ24S8<true>(data, width, height);
}
-void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth,
- bool convert_astc, bool convert_s8z24) {
+void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width,
+ u32 height, u32 depth, bool convert_astc, bool convert_s8z24) {
if (convert_astc && IsPixelFormatASTC(pixel_format)) {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
- const std::vector<u8> rgba8_data =
- Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
- std::copy(rgba8_data.begin(), rgba8_data.end(), data);
+ const std::vector<u8> rgba8_data = Tegra::Texture::ASTC::Decompress(
+ in_data, width, height, depth, block_width, block_height);
+ std::copy(rgba8_data.begin(), rgba8_data.end(), out_data);
} else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) {
- Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height);
+ Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height);
}
}
@@ -90,4 +90,4 @@ void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 h
}
}
-} // namespace Tegra::Texture \ No newline at end of file
+} // namespace Tegra::Texture