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-rw-r--r--src/video_core/vertex_loader.cpp88
1 files changed, 52 insertions, 36 deletions
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index e40f0f1ee..9dcd9d748 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -41,24 +41,32 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
// TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) {
if (component >= 12) {
- LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
+ LOG_ERROR(HW_GPU,
+ "Overflow in the vertex attribute loader %u trying to load component %u",
+ loader, component);
continue;
}
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
- offset = Common::AlignUp(offset, attribute_config.GetElementSizeInBytes(attribute_index));
+ offset = Common::AlignUp(offset,
+ attribute_config.GetElementSizeInBytes(attribute_index));
vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
- vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
- vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
- vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
+ vertex_attribute_strides[attribute_index] =
+ static_cast<u32>(loader_config.byte_count);
+ vertex_attribute_formats[attribute_index] =
+ attribute_config.GetFormat(attribute_index);
+ vertex_attribute_elements[attribute_index] =
+ attribute_config.GetNumElements(attribute_index);
offset += attribute_config.GetStride(attribute_index);
} else if (attribute_index < 16) {
- // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
+ // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings,
+ // respectively
offset = Common::AlignUp(offset, 4);
offset += (attribute_index - 11) * 4;
} else {
- UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
+ UNREACHABLE(); // This is truly unreachable due to the number of bits for each
+ // component
}
}
}
@@ -66,48 +74,55 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
is_setup = true;
}
-void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
+void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input,
+ DebugUtils::MemoryAccessTracker& memory_accesses) {
ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
for (int i = 0; i < num_total_attributes; ++i) {
if (vertex_attribute_elements[i] != 0) {
// Load per-vertex data from the loader arrays
- u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
+ u32 source_addr =
+ base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
if (g_debug_context && Pica::g_debug_context->recorder) {
- memory_accesses.AddAccess(source_addr, vertex_attribute_elements[i] * (
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
- : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1));
+ memory_accesses.AddAccess(
+ source_addr,
+ vertex_attribute_elements[i] *
+ ((vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT)
+ ? 4
+ : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT)
+ ? 2
+ : 1));
}
switch (vertex_attribute_formats[i]) {
- case Regs::VertexAttributeFormat::BYTE:
- {
- const s8* srcdata = reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
+ case Regs::VertexAttributeFormat::BYTE: {
+ const s8* srcdata =
+ reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
}
break;
}
- case Regs::VertexAttributeFormat::UBYTE:
- {
- const u8* srcdata = reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
+ case Regs::VertexAttributeFormat::UBYTE: {
+ const u8* srcdata =
+ reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
}
break;
}
- case Regs::VertexAttributeFormat::SHORT:
- {
- const s16* srcdata = reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
+ case Regs::VertexAttributeFormat::SHORT: {
+ const s16* srcdata =
+ reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
}
break;
}
- case Regs::VertexAttributeFormat::FLOAT:
- {
- const float* srcdata = reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
+ case Regs::VertexAttributeFormat::FLOAT: {
+ const float* srcdata =
+ reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
}
@@ -119,22 +134,23 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
// is *not* carried over from the default attribute settings even if they're
// enabled for this attribute.
for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
- input.attr[i][comp] = comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
+ input.attr[i][comp] =
+ comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
}
- LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
- vertex_attribute_elements[i], i, vertex, index,
- base_address,
- vertex_attribute_sources[i],
- vertex_attribute_strides[i] * vertex,
- input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
+ LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from "
+ "0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
+ vertex_attribute_elements[i], i, vertex, index, base_address,
+ vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex,
+ input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
+ input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else if (vertex_attribute_is_default[i]) {
// Load the default attribute if we're configured to do so
input.attr[i] = g_state.vs_default_attributes[i];
- LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
- i, vertex, index,
- input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
+ LOG_TRACE(HW_GPU,
+ "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i,
+ vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
+ input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else {
// TODO(yuriks): In this case, no data gets loaded and the vertex
// remains with the last value it had. This isn't currently maintained
@@ -143,4 +159,4 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
}
}
-} // namespace Pica
+} // namespace Pica