diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/texture_cache/util.cpp | 86 |
1 files changed, 33 insertions, 53 deletions
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp index c872517b8..59cf2f561 100644 --- a/src/video_core/texture_cache/util.cpp +++ b/src/video_core/texture_cache/util.cpp @@ -169,23 +169,6 @@ template <u32 GOB_EXTENT> return Common::DivCeil(AdjustMipSize(size, level), block_size); } -[[nodiscard]] constexpr std::pair<int, int> Samples(int num_samples) { - switch (num_samples) { - case 1: - return {1, 1}; - case 2: - return {2, 1}; - case 4: - return {2, 2}; - case 8: - return {4, 2}; - case 16: - return {4, 4}; - } - UNREACHABLE_MSG("Invalid number of samples={}", num_samples); - return {1, 1}; -} - [[nodiscard]] constexpr Extent2D DefaultBlockSize(PixelFormat format) { return {DefaultBlockWidth(format), DefaultBlockHeight(format)}; } @@ -283,14 +266,13 @@ template <u32 GOB_EXTENT> } [[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block, - u32 num_samples, u32 tile_width_spacing) { - const auto [samples_x, samples_y] = Samples(num_samples); + u32 tile_width_spacing) { const u32 bytes_per_block = BytesPerBlock(format); return { .size = { - .width = size.width * samples_x, - .height = size.height * samples_y, + .width = size.width, + .height = size.height, .depth = size.depth, }, .block = block, @@ -301,14 +283,12 @@ template <u32 GOB_EXTENT> } [[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) { - return MakeLevelInfo(info.format, info.size, info.block, info.num_samples, - info.tile_width_spacing); + return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing); } [[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block, - u32 num_samples, u32 tile_width_spacing, - u32 level) { - const LevelInfo info = MakeLevelInfo(format, size, block, num_samples, tile_width_spacing); + u32 tile_width_spacing, u32 level) { + const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing); u32 offset = 0; for (u32 current_level = 0; current_level < level; ++current_level) { offset += CalculateLevelSize(info, current_level); @@ -645,8 +625,8 @@ u32 CalculateLayerStride(const ImageInfo& info) noexcept { u32 CalculateLayerSize(const ImageInfo& info) noexcept { ASSERT(info.type != ImageType::Linear); - return CalculateLevelOffset(info.format, info.size, info.block, info.num_samples, - info.tile_width_spacing, info.resources.levels); + return CalculateLevelOffset(info.format, info.size, info.block, info.tile_width_spacing, + info.resources.levels); } LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept { @@ -1195,37 +1175,37 @@ static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2 0x7f8000); static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000); -static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 1, 0, 7) == +static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) == 0x2afc00); -static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 1, - 0, 12) == 0x50d200); - -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 0) == 0); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 1) == 0x400000); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 2) == 0x500000); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 3) == 0x540000); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 4) == 0x550000); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 5) == 0x554000); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 6) == 0x555000); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 7) == 0x555400); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 8) == 0x555600); -static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0, - 9) == 0x555800); +static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 0, + 12) == 0x50d200); + +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 0) == + 0); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 1) == + 0x400000); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 2) == + 0x500000); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 3) == + 0x540000); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 4) == + 0x550000); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 5) == + 0x554000); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 6) == + 0x555000); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 7) == + 0x555400); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 8) == + 0x555600); +static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 9) == + 0x555800); constexpr u32 ValidateLayerSize(PixelFormat format, u32 width, u32 height, u32 block_height, u32 tile_width_spacing, u32 level) { const Extent3D size{width, height, 1}; const Extent3D block{0, block_height, 0}; - const u32 offset = CalculateLevelOffset(format, size, block, 1, tile_width_spacing, level); + const u32 offset = CalculateLevelOffset(format, size, block, tile_width_spacing, level); return AlignLayerSize(offset, size, block, DefaultBlockHeight(format), tile_width_spacing); } |