summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/engines/shader_bytecode.h30
-rw-r--r--src/video_core/shader/decode/texture.cpp32
-rw-r--r--src/video_core/shader/shader_ir.h4
3 files changed, 55 insertions, 11 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index d3d05a866..8f6bc76eb 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1238,6 +1238,32 @@ union Instruction {
} tld4;
union {
+ BitField<35, 1, u64> ndv_flag;
+ BitField<49, 1, u64> nodep_flag;
+ BitField<50, 1, u64> dc_flag;
+ BitField<33, 2, u64> info;
+ BitField<37, 2, u64> component;
+
+ bool UsesMiscMode(TextureMiscMode mode) const {
+ switch (mode) {
+ case TextureMiscMode::NDV:
+ return ndv_flag != 0;
+ case TextureMiscMode::NODEP:
+ return nodep_flag != 0;
+ case TextureMiscMode::DC:
+ return dc_flag != 0;
+ case TextureMiscMode::AOFFI:
+ return info == 1;
+ case TextureMiscMode::PTP:
+ return info == 2;
+ default:
+ break;
+ }
+ return false;
+ }
+ } tld4_b;
+
+ union {
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
BitField<51, 1, u64> aoffi_flag;
@@ -1590,7 +1616,8 @@ public:
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLD, // Texture Load
TLDS, // Texture Load with scalar/non-vec4 source/destinations
- TLD4, // Texture Load 4
+ TLD4, // Texture Gather 4
+ TLD4_B, // Texture Gather 4 Bindless
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
TMML_B, // Texture Mip Map Level
TMML, // Texture Mip Map Level
@@ -1881,6 +1908,7 @@ private:
INST("11011100--11----", Id::TLD, Type::Texture, "TLD"),
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
+ INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index d61e656b7..0599ef34f 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -96,6 +96,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
break;
}
+ case OpCode::Id::TLD4_B: {
+ is_bindless = true;
+ [[fallthrough]];
+ }
case OpCode::Id::TLD4: {
ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
@@ -108,11 +112,14 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
const auto texture_type = instr.tld4.texture_type.Value();
- const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
+ const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
+ : instr.tld4.UsesMiscMode(TextureMiscMode::DC);
const bool is_array = instr.tld4.array != 0;
- const bool is_aoffi = instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
+ const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI)
+ : instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
WriteTexInstructionFloat(
- bb, instr, GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi));
+ bb, instr,
+ GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless), true);
break;
}
case OpCode::Id::TLD4S: {
@@ -359,10 +366,11 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
return *used_samplers.emplace(entry).first;
}
-void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
+void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components,
+ bool is_tld4) {
u32 dest_elem = 0;
for (u32 elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
+ if (!is_tld4 && !instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
@@ -583,7 +591,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
}
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
- bool is_array, bool is_aoffi) {
+ bool is_array, bool is_aoffi, bool is_bindless) {
const std::size_t coord_count = GetCoordCount(texture_type);
// If enabled arrays index is always stored in the gpr8 field
@@ -597,6 +605,12 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
}
u64 parameter_register = instr.gpr20.Value();
+
+ const auto& sampler =
+ is_bindless
+ ? GetBindlessSampler(parameter_register++, {{texture_type, is_array, depth_compare}})
+ : GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
+
std::vector<Node> aoffi;
if (is_aoffi) {
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
@@ -607,12 +621,14 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
dc = GetRegister(parameter_register++);
}
- const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
+ const Node component = is_bindless ? Immediate(static_cast<u32>(instr.tld4_b.component))
+ : Immediate(static_cast<u32>(instr.tld4.component));
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, element};
+ MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, component,
+ element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 1fd44bde1..7582999a5 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -326,7 +326,7 @@ private:
Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
- const Node4& components);
+ const Node4& components, bool is_tld4 = false);
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components, bool ignore_mask = false);
@@ -343,7 +343,7 @@ private:
bool is_array);
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- bool depth_compare, bool is_array, bool is_aoffi);
+ bool depth_compare, bool is_array, bool is_aoffi, bool is_bindless);
Node4 GetTldCode(Tegra::Shader::Instruction instr);