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-rw-r--r--src/video_core/geometry_pipeline.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/geometry_pipeline.cpp b/src/video_core/geometry_pipeline.cpp
index b146e2ecb..98ff2ccd3 100644
--- a/src/video_core/geometry_pipeline.cpp
+++ b/src/video_core/geometry_pipeline.cpp
@@ -105,7 +105,7 @@ public:
DEBUG_ASSERT(need_index);
// The number of vertex input is put to the uniform register
- float24 vertex_num = float24::FromFloat32(val);
+ float24 vertex_num = float24::FromFloat32(static_cast<float>(val));
setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
// The second uniform register and so on are used for receiving input vertices
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 06a905766..5770ae08f 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -267,9 +267,9 @@ void OpenGLState::Apply() const {
for (size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) {
if (clip_distance[i]) {
- glEnable(GL_CLIP_DISTANCE0 + i);
+ glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
} else {
- glDisable(GL_CLIP_DISTANCE0 + i);
+ glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
}
}
}