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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 2d78e2b60..8d3d7bfdc 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -245,13 +245,13 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code),
std::move(program_code_b)));
- return std::make_shared<CachedShader>(params, program_type, std::move(result));
+ return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
}
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
GLShader::ProgramResult result) {
- return std::make_shared<CachedShader>(params, program_type, std::move(result));
+ return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 964f680bc..01af9b28a 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -52,9 +52,6 @@ struct ShaderParameters {
class CachedShader final : public RasterizerCacheObject {
public:
- explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
- GLShader::ProgramResult result);
-
static Shader CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
ProgramCode&& program_code, ProgramCode&& program_code_b);
@@ -81,6 +78,9 @@ public:
BaseBindings base_bindings);
private:
+ explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
+ GLShader::ProgramResult result);
+
// Geometry programs. These are needed because GLSL needs an input topology but it's not
// declared by the hardware. Workaround this issue by generating a different shader per input
// topology class.