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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp194
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h6
-rw-r--r--src/video_core/renderer_vulkan/vk_device.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp34
-rw-r--r--src/video_core/surface.h97
-rw-r--r--src/video_core/texture_cache/surface_base.cpp39
-rw-r--r--src/video_core/texture_cache/surface_base.h15
-rw-r--r--src/video_core/texture_cache/surface_params.cpp28
-rw-r--r--src/video_core/texture_cache/surface_params.h36
-rw-r--r--src/video_core/texture_cache/texture_cache.h6
10 files changed, 176 insertions, 281 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index f424e3000..b64027f31 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -24,7 +24,6 @@ using Tegra::Texture::SwizzleSource;
using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::PixelFormat;
-using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
@@ -37,96 +36,95 @@ namespace {
struct FormatTuple {
GLint internal_format;
- GLenum format;
- GLenum type;
- bool compressed;
+ GLenum format = GL_NONE;
+ GLenum type = GL_NONE;
};
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
- {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, false}, // ABGR8S
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
- {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, false}, // RGBA16S
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
- {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
- {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
- {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
- {GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F
- {GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F
- {GL_R32F, GL_RED, GL_FLOAT, false}, // R32F
- {GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U
- {GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI
- {GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16
- {GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I
- {GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S
- {GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
- {GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
- {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
- {GL_R32I, GL_RED_INTEGER, GL_INT, false}, // R32I
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
- {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
+ {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
+ {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
+ {GL_COMPRESSED_RED_RGTC1}, // DXN1
+ {GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
+ {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
+ {GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
+ {GL_R32F, GL_RED, GL_FLOAT}, // R32F
+ {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
+ {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
+ {GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
+ {GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
+ {GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
+ {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
+ {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
+ {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
+ {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
+ {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
// Compressed sRGB formats
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB
- {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // DXT1_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // DXT23_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // DXT45_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7U_SRGB
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // R4G4B4A4U
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
+ {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9F
// Depth formats
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // Z32F
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // Z16
// DepthStencil formats
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24
- {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // Z24S8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8Z24
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // Z32FS8
}};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
@@ -242,13 +240,14 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
} // Anonymous namespace
-CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
- : VideoCommon::SurfaceBase<View>(gpu_addr, params) {
+CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
+ bool is_astc_supported)
+ : VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) {
const auto& tuple{GetFormatTuple(params.pixel_format)};
internal_format = tuple.internal_format;
format = tuple.format;
type = tuple.type;
- is_compressed = tuple.compressed;
+ is_compressed = !is_converted && params.IsCompressed();
target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format, texture_buffer);
DecorateSurfaceName();
@@ -264,7 +263,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
if (params.IsBuffer()) {
glGetNamedBufferSubData(texture_buffer.handle, 0,
- static_cast<GLsizeiptr>(params.GetHostSizeInBytes()),
+ static_cast<GLsizeiptr>(params.GetHostSizeInBytes(false)),
staging_buffer.data());
return;
}
@@ -272,9 +271,10 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
for (u32 level = 0; level < params.emulated_levels; ++level) {
- glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level, is_converted)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
- const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level, is_converted);
+
u8* const mip_data = staging_buffer.data() + mip_offset;
const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
if (is_compressed) {
@@ -294,14 +294,10 @@ void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
}
void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level, is_converted)));
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
- auto compression_type = params.GetCompressionType();
-
- const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
- ? params.GetConvertedMipmapOffset(level)
- : params.GetHostMipmapLevelOffset(level);
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level, is_converted);
const u8* buffer{staging_buffer.data() + mip_offset};
if (is_compressed) {
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
@@ -482,7 +478,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
VideoCore::RasterizerInterface& rasterizer,
const Device& device, StateTracker& state_tracker)
- : TextureCacheBase{system, rasterizer}, state_tracker{state_tracker} {
+ : TextureCacheBase{system, rasterizer, device.HasASTC()}, state_tracker{state_tracker} {
src_framebuffer.Create();
dst_framebuffer.Create();
}
@@ -490,7 +486,7 @@ TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
- return std::make_shared<CachedSurface>(gpu_addr, params);
+ return std::make_shared<CachedSurface>(gpu_addr, params, is_astc_supported);
}
void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
@@ -596,7 +592,7 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
- if (source_format.compressed) {
+ if (src_surface->IsCompressed()) {
glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
nullptr);
} else {
@@ -610,7 +606,7 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
const GLsizei width = static_cast<GLsizei>(dst_params.width);
const GLsizei height = static_cast<GLsizei>(dst_params.height);
const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
- if (dest_format.compressed) {
+ if (dst_surface->IsCompressed()) {
LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
UNREACHABLE();
} else {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 6658c6ffd..02d9981a1 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -37,7 +37,7 @@ class CachedSurface final : public VideoCommon::SurfaceBase<View> {
friend CachedSurfaceView;
public:
- explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
+ explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params, bool is_astc_supported);
~CachedSurface();
void UploadTexture(const std::vector<u8>& staging_buffer) override;
@@ -51,6 +51,10 @@ public:
return texture.handle;
}
+ bool IsCompressed() const {
+ return is_compressed;
+ }
+
protected:
void DecorateSurfaceName() override;
diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp
index 28d2fbc4f..0f6f68a49 100644
--- a/src/video_core/renderer_vulkan/vk_device.cpp
+++ b/src/video_core/renderer_vulkan/vk_device.cpp
@@ -237,8 +237,6 @@ void VKDevice::ReportLoss() const {
bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
const vk::DispatchLoaderDynamic& dldi) const {
- // Disable for now to avoid converting ASTC twice.
- return false;
static constexpr std::array astc_formats = {
vk::Format::eAstc4x4SrgbBlock, vk::Format::eAstc8x8SrgbBlock,
vk::Format::eAstc8x5SrgbBlock, vk::Format::eAstc5x4SrgbBlock,
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 26175921b..5b9b39670 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -35,7 +35,6 @@ using VideoCore::MortonSwizzleMode;
using Tegra::Texture::SwizzleSource;
using VideoCore::Surface::PixelFormat;
-using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget;
namespace {
@@ -96,9 +95,10 @@ vk::ImageViewType GetImageViewType(SurfaceTarget target) {
return {};
}
-UniqueBuffer CreateBuffer(const VKDevice& device, const SurfaceParams& params) {
+UniqueBuffer CreateBuffer(const VKDevice& device, const SurfaceParams& params,
+ std::size_t host_memory_size) {
// TODO(Rodrigo): Move texture buffer creation to the buffer cache
- const vk::BufferCreateInfo buffer_ci({}, params.GetHostSizeInBytes(),
+ const vk::BufferCreateInfo buffer_ci({}, host_memory_size,
vk::BufferUsageFlagBits::eUniformTexelBuffer |
vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst,
@@ -110,12 +110,13 @@ UniqueBuffer CreateBuffer(const VKDevice& device, const SurfaceParams& params) {
vk::BufferViewCreateInfo GenerateBufferViewCreateInfo(const VKDevice& device,
const SurfaceParams& params,
- vk::Buffer buffer) {
+ vk::Buffer buffer,
+ std::size_t host_memory_size) {
ASSERT(params.IsBuffer());
const auto format =
MaxwellToVK::SurfaceFormat(device, FormatType::Buffer, params.pixel_format).format;
- return vk::BufferViewCreateInfo({}, buffer, format, 0, params.GetHostSizeInBytes());
+ return vk::BufferViewCreateInfo({}, buffer, format, 0, host_memory_size);
}
vk::ImageCreateInfo GenerateImageCreateInfo(const VKDevice& device, const SurfaceParams& params) {
@@ -169,14 +170,15 @@ CachedSurface::CachedSurface(Core::System& system, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool,
GPUVAddr gpu_addr, const SurfaceParams& params)
- : SurfaceBase<View>{gpu_addr, params}, system{system}, device{device},
- resource_manager{resource_manager}, memory_manager{memory_manager}, scheduler{scheduler},
- staging_pool{staging_pool} {
+ : SurfaceBase<View>{gpu_addr, params, device.IsOptimalAstcSupported()}, system{system},
+ device{device}, resource_manager{resource_manager},
+ memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{staging_pool} {
if (params.IsBuffer()) {
- buffer = CreateBuffer(device, params);
+ buffer = CreateBuffer(device, params, host_memory_size);
commit = memory_manager.Commit(*buffer, false);
- const auto buffer_view_ci = GenerateBufferViewCreateInfo(device, params, *buffer);
+ const auto buffer_view_ci =
+ GenerateBufferViewCreateInfo(device, params, *buffer, host_memory_size);
format = buffer_view_ci.format;
const auto dev = device.GetLogical();
@@ -255,7 +257,7 @@ void CachedSurface::UploadBuffer(const std::vector<u8>& staging_buffer) {
std::memcpy(src_buffer.commit->Map(host_memory_size), staging_buffer.data(), host_memory_size);
scheduler.Record([src_buffer = *src_buffer.handle, dst_buffer = *buffer,
- size = params.GetHostSizeInBytes()](auto cmdbuf, auto& dld) {
+ size = host_memory_size](auto cmdbuf, auto& dld) {
const vk::BufferCopy copy(0, 0, size);
cmdbuf.copyBuffer(src_buffer, dst_buffer, {copy}, dld);
@@ -299,10 +301,7 @@ void CachedSurface::UploadImage(const std::vector<u8>& staging_buffer) {
vk::BufferImageCopy CachedSurface::GetBufferImageCopy(u32 level) const {
const u32 vk_depth = params.target == SurfaceTarget::Texture3D ? params.GetMipDepth(level) : 1;
- const auto compression_type = params.GetCompressionType();
- const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
- ? params.GetConvertedMipmapOffset(level)
- : params.GetHostMipmapLevelOffset(level);
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level, is_converted);
return vk::BufferImageCopy(
mip_offset, 0, 0,
@@ -390,8 +389,9 @@ VKTextureCache::VKTextureCache(Core::System& system, VideoCore::RasterizerInterf
const VKDevice& device, VKResourceManager& resource_manager,
VKMemoryManager& memory_manager, VKScheduler& scheduler,
VKStagingBufferPool& staging_pool)
- : TextureCache(system, rasterizer), device{device}, resource_manager{resource_manager},
- memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{staging_pool} {}
+ : TextureCache(system, rasterizer, device.IsOptimalAstcSupported()), device{device},
+ resource_manager{resource_manager}, memory_manager{memory_manager}, scheduler{scheduler},
+ staging_pool{staging_pool} {}
VKTextureCache::~VKTextureCache() = default;
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index ae8817465..e0acd44d3 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -504,103 +504,6 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
return GetFormatBpp(pixel_format) / CHAR_BIT;
}
-enum class SurfaceCompression {
- None, // Not compressed
- Compressed, // Texture is compressed
- Converted, // Texture is converted before upload or after download
- Rearranged, // Texture is swizzled before upload or after download
-};
-
-constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
- SurfaceCompression::None, // ABGR8U
- SurfaceCompression::None, // ABGR8S
- SurfaceCompression::None, // ABGR8UI
- SurfaceCompression::None, // B5G6R5U
- SurfaceCompression::None, // A2B10G10R10U
- SurfaceCompression::None, // A1B5G5R5U
- SurfaceCompression::None, // R8U
- SurfaceCompression::None, // R8UI
- SurfaceCompression::None, // RGBA16F
- SurfaceCompression::None, // RGBA16U
- SurfaceCompression::None, // RGBA16S
- SurfaceCompression::None, // RGBA16UI
- SurfaceCompression::None, // R11FG11FB10F
- SurfaceCompression::None, // RGBA32UI
- SurfaceCompression::Compressed, // DXT1
- SurfaceCompression::Compressed, // DXT23
- SurfaceCompression::Compressed, // DXT45
- SurfaceCompression::Compressed, // DXN1
- SurfaceCompression::Compressed, // DXN2UNORM
- SurfaceCompression::Compressed, // DXN2SNORM
- SurfaceCompression::Compressed, // BC7U
- SurfaceCompression::Compressed, // BC6H_UF16
- SurfaceCompression::Compressed, // BC6H_SF16
- SurfaceCompression::Converted, // ASTC_2D_4X4
- SurfaceCompression::None, // BGRA8
- SurfaceCompression::None, // RGBA32F
- SurfaceCompression::None, // RG32F
- SurfaceCompression::None, // R32F
- SurfaceCompression::None, // R16F
- SurfaceCompression::None, // R16U
- SurfaceCompression::None, // R16S
- SurfaceCompression::None, // R16UI
- SurfaceCompression::None, // R16I
- SurfaceCompression::None, // RG16
- SurfaceCompression::None, // RG16F
- SurfaceCompression::None, // RG16UI
- SurfaceCompression::None, // RG16I
- SurfaceCompression::None, // RG16S
- SurfaceCompression::None, // RGB32F
- SurfaceCompression::None, // RGBA8_SRGB
- SurfaceCompression::None, // RG8U
- SurfaceCompression::None, // RG8S
- SurfaceCompression::None, // RG32UI
- SurfaceCompression::None, // RGBX16F
- SurfaceCompression::None, // R32UI
- SurfaceCompression::None, // R32I
- SurfaceCompression::Converted, // ASTC_2D_8X8
- SurfaceCompression::Converted, // ASTC_2D_8X5
- SurfaceCompression::Converted, // ASTC_2D_5X4
- SurfaceCompression::None, // BGRA8_SRGB
- SurfaceCompression::Compressed, // DXT1_SRGB
- SurfaceCompression::Compressed, // DXT23_SRGB
- SurfaceCompression::Compressed, // DXT45_SRGB
- SurfaceCompression::Compressed, // BC7U_SRGB
- SurfaceCompression::None, // R4G4B4A4U
- SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
- SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
- SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
- SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
- SurfaceCompression::Converted, // ASTC_2D_5X5
- SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
- SurfaceCompression::Converted, // ASTC_2D_10X8
- SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
- SurfaceCompression::Converted, // ASTC_2D_6X6
- SurfaceCompression::Converted, // ASTC_2D_6X6_SRGB
- SurfaceCompression::Converted, // ASTC_2D_10X10
- SurfaceCompression::Converted, // ASTC_2D_10X10_SRGB
- SurfaceCompression::Converted, // ASTC_2D_12X12
- SurfaceCompression::Converted, // ASTC_2D_12X12_SRGB
- SurfaceCompression::Converted, // ASTC_2D_8X6
- SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
- SurfaceCompression::Converted, // ASTC_2D_6X5
- SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
- SurfaceCompression::None, // E5B9G9R9F
- SurfaceCompression::None, // Z32F
- SurfaceCompression::None, // Z16
- SurfaceCompression::None, // Z24S8
- SurfaceCompression::Rearranged, // S8Z24
- SurfaceCompression::None, // Z32FS8
-}};
-
-constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
- if (format == PixelFormat::Invalid) {
- return SurfaceCompression::None;
- }
- DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
- return compression_type_table[static_cast<std::size_t>(format)];
-}
-
SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
bool SurfaceTargetIsLayered(SurfaceTarget target);
diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp
index 002df414f..6fe815135 100644
--- a/src/video_core/texture_cache/surface_base.cpp
+++ b/src/video_core/texture_cache/surface_base.cpp
@@ -18,15 +18,20 @@ MICROPROFILE_DEFINE(GPU_Flush_Texture, "GPU", "Texture Flush", MP_RGB(128, 192,
using Tegra::Texture::ConvertFromGuestToHost;
using VideoCore::MortonSwizzleMode;
-using VideoCore::Surface::SurfaceCompression;
+using VideoCore::Surface::IsPixelFormatASTC;
+using VideoCore::Surface::PixelFormat;
StagingCache::StagingCache() = default;
StagingCache::~StagingCache() = default;
-SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
- : params{params}, host_memory_size{params.GetHostSizeInBytes()}, gpu_addr{gpu_addr},
- mipmap_sizes(params.num_levels), mipmap_offsets(params.num_levels) {
+SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params,
+ bool is_astc_supported)
+ : params{params}, gpu_addr{gpu_addr}, mipmap_sizes(params.num_levels),
+ mipmap_offsets(params.num_levels) {
+ is_converted = IsPixelFormatASTC(params.pixel_format) && !is_astc_supported;
+ host_memory_size = params.GetHostSizeInBytes(is_converted);
+
std::size_t offset = 0;
for (u32 level = 0; level < params.num_levels; ++level) {
const std::size_t mipmap_size{params.GetGuestMipmapSize(level)};
@@ -164,7 +169,7 @@ void SurfaceBaseImpl::SwizzleFunc(MortonSwizzleMode mode, u8* memory, const Surf
std::size_t guest_offset{mipmap_offsets[level]};
if (params.is_layered) {
- std::size_t host_offset{0};
+ std::size_t host_offset = 0;
const std::size_t guest_stride = layer_size;
const std::size_t host_stride = params.GetHostLayerSize(level);
for (u32 layer = 0; layer < params.depth; ++layer) {
@@ -206,7 +211,7 @@ void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
ASSERT_MSG(params.block_width == 0, "Block width is defined as {} on texture target {}",
params.block_width, static_cast<u32>(params.target));
for (u32 level = 0; level < params.num_levels; ++level) {
- const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
+ const std::size_t host_offset{params.GetHostMipmapLevelOffset(level, false)};
SwizzleFunc(MortonSwizzleMode::MortonToLinear, host_ptr, params,
staging_buffer.data() + host_offset, level);
}
@@ -219,7 +224,7 @@ void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
const u32 height{(params.height + block_height - 1) / block_height};
const u32 copy_size{width * bpp};
if (params.pitch == copy_size) {
- std::memcpy(staging_buffer.data(), host_ptr, params.GetHostSizeInBytes());
+ std::memcpy(staging_buffer.data(), host_ptr, params.GetHostSizeInBytes(false));
} else {
const u8* start{host_ptr};
u8* write_to{staging_buffer.data()};
@@ -231,19 +236,15 @@ void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
}
}
- auto compression_type = params.GetCompressionType();
- if (compression_type == SurfaceCompression::None ||
- compression_type == SurfaceCompression::Compressed)
+ if (!is_converted && params.pixel_format != PixelFormat::S8Z24) {
return;
+ }
- for (u32 level_up = params.num_levels; level_up > 0; --level_up) {
- const u32 level = level_up - 1;
- const std::size_t in_host_offset{params.GetHostMipmapLevelOffset(level)};
- const std::size_t out_host_offset = compression_type == SurfaceCompression::Rearranged
- ? in_host_offset
- : params.GetConvertedMipmapOffset(level);
- u8* in_buffer = staging_buffer.data() + in_host_offset;
- u8* out_buffer = staging_buffer.data() + out_host_offset;
+ for (u32 level = params.num_levels; level--;) {
+ const std::size_t in_host_offset{params.GetHostMipmapLevelOffset(level, false)};
+ const std::size_t out_host_offset{params.GetHostMipmapLevelOffset(level, is_converted)};
+ u8* const in_buffer = staging_buffer.data() + in_host_offset;
+ u8* const out_buffer = staging_buffer.data() + out_host_offset;
ConvertFromGuestToHost(in_buffer, out_buffer, params.pixel_format,
params.GetMipWidth(level), params.GetMipHeight(level),
params.GetMipDepth(level), true, true);
@@ -273,7 +274,7 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
if (params.is_tiled) {
ASSERT_MSG(params.block_width == 0, "Block width is defined as {}", params.block_width);
for (u32 level = 0; level < params.num_levels; ++level) {
- const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
+ const std::size_t host_offset{params.GetHostMipmapLevelOffset(level, false)};
SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params,
staging_buffer.data() + host_offset, level);
}
diff --git a/src/video_core/texture_cache/surface_base.h b/src/video_core/texture_cache/surface_base.h
index 5f79bb0aa..d7882a031 100644
--- a/src/video_core/texture_cache/surface_base.h
+++ b/src/video_core/texture_cache/surface_base.h
@@ -131,6 +131,10 @@ public:
return !params.is_tiled;
}
+ bool IsConverted() const {
+ return is_converted;
+ }
+
bool MatchFormat(VideoCore::Surface::PixelFormat pixel_format) const {
return params.pixel_format == pixel_format;
}
@@ -160,7 +164,8 @@ public:
}
protected:
- explicit SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params);
+ explicit SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params,
+ bool is_astc_supported);
~SurfaceBaseImpl() = default;
virtual void DecorateSurfaceName() = 0;
@@ -168,12 +173,13 @@ protected:
const SurfaceParams params;
std::size_t layer_size;
std::size_t guest_memory_size;
- const std::size_t host_memory_size;
+ std::size_t host_memory_size;
GPUVAddr gpu_addr{};
CacheAddr cache_addr{};
CacheAddr cache_addr_end{};
VAddr cpu_addr{};
bool is_continuous{};
+ bool is_converted{};
std::vector<std::size_t> mipmap_sizes;
std::vector<std::size_t> mipmap_offsets;
@@ -288,8 +294,9 @@ public:
}
protected:
- explicit SurfaceBase(const GPUVAddr gpu_addr, const SurfaceParams& params)
- : SurfaceBaseImpl(gpu_addr, params) {}
+ explicit SurfaceBase(const GPUVAddr gpu_addr, const SurfaceParams& params,
+ bool is_astc_supported)
+ : SurfaceBaseImpl(gpu_addr, params, is_astc_supported) {}
~SurfaceBase() = default;
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 9931c5ef7..47b2aafbd 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -309,28 +309,26 @@ std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
return offset;
}
-std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
+std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level, bool is_converted) const {
std::size_t offset = 0;
- for (u32 i = 0; i < level; i++) {
- offset += GetInnerMipmapMemorySize(i, true, false) * GetNumLayers();
- }
- return offset;
-}
-
-std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const {
- std::size_t offset = 0;
- for (u32 i = 0; i < level; i++) {
- offset += GetConvertedMipmapSize(i);
+ if (is_converted) {
+ for (u32 i = 0; i < level; ++i) {
+ offset += GetConvertedMipmapSize(i) * GetNumLayers();
+ }
+ } else {
+ for (u32 i = 0; i < level; ++i) {
+ offset += GetInnerMipmapMemorySize(i, true, false) * GetNumLayers();
+ }
}
return offset;
}
std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const {
constexpr std::size_t rgba8_bpp = 4ULL;
- const std::size_t width_t = GetMipWidth(level);
- const std::size_t height_t = GetMipHeight(level);
- const std::size_t depth_t = is_layered ? depth : GetMipDepth(level);
- return width_t * height_t * depth_t * rgba8_bpp;
+ const std::size_t mip_width = GetMipWidth(level);
+ const std::size_t mip_height = GetMipHeight(level);
+ const std::size_t mip_depth = is_layered ? 1 : GetMipDepth(level);
+ return mip_width * mip_height * mip_depth * rgba8_bpp;
}
std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) const {
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index 995cc3818..24957df8d 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -20,8 +20,6 @@ namespace VideoCommon {
class FormatLookupTable;
-using VideoCore::Surface::SurfaceCompression;
-
class SurfaceParams {
public:
/// Creates SurfaceCachedParams from a texture configuration.
@@ -67,16 +65,14 @@ public:
return GetInnerMemorySize(false, false, false);
}
- std::size_t GetHostSizeInBytes() const {
- std::size_t host_size_in_bytes;
- if (GetCompressionType() == SurfaceCompression::Converted) {
- // ASTC is uncompressed in software, in emulated as RGBA8
- host_size_in_bytes = 0;
- for (u32 level = 0; level < num_levels; ++level) {
- host_size_in_bytes += GetConvertedMipmapSize(level);
- }
- } else {
- host_size_in_bytes = GetInnerMemorySize(true, false, false);
+ std::size_t GetHostSizeInBytes(bool is_converted) const {
+ if (!is_converted) {
+ return GetInnerMemorySize(true, false, false);
+ }
+ // ASTC is uncompressed in software, in emulated as RGBA8
+ std::size_t host_size_in_bytes = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ host_size_in_bytes += GetConvertedMipmapSize(level) * GetNumLayers();
}
return host_size_in_bytes;
}
@@ -107,9 +103,8 @@ public:
u32 GetMipBlockDepth(u32 level) const;
/// Returns the best possible row/pitch alignment for the surface.
- u32 GetRowAlignment(u32 level) const {
- const u32 bpp =
- GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
+ u32 GetRowAlignment(u32 level, bool is_converted) const {
+ const u32 bpp = is_converted ? 4 : GetBytesPerPixel();
return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
}
@@ -117,11 +112,7 @@ public:
std::size_t GetGuestMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level.
- std::size_t GetHostMipmapLevelOffset(u32 level) const;
-
- /// Returns the offset in bytes in host memory (linear) of a given mipmap level
- /// for a texture that is converted in host gpu.
- std::size_t GetConvertedMipmapOffset(u32 level) const;
+ std::size_t GetHostMipmapLevelOffset(u32 level, bool is_converted) const;
/// Returns the size in bytes in guest memory of a given mipmap level.
std::size_t GetGuestMipmapSize(u32 level) const {
@@ -196,11 +187,6 @@ public:
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
}
- /// Returns how the compression should be handled for this texture.
- SurfaceCompression GetCompressionType() const {
- return VideoCore::Surface::GetFormatCompressionType(pixel_format);
- }
-
/// Returns is the surface is a TextureBuffer type of surface.
bool IsBuffer() const {
return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 6cdbe63d0..c8f8d659d 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -289,8 +289,9 @@ public:
}
protected:
- TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
- : system{system}, rasterizer{rasterizer} {
+ explicit TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ bool is_astc_supported)
+ : system{system}, is_astc_supported{is_astc_supported}, rasterizer{rasterizer} {
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
SetEmptyColorBuffer(i);
}
@@ -381,6 +382,7 @@ protected:
}
Core::System& system;
+ const bool is_astc_supported;
private:
enum class RecycleStrategy : u32 {