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-rw-r--r--src/video_core/texture_cache/texture_cache.h8
-rw-r--r--src/video_core/textures/astc.cpp4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 0e0fd410f..8ef75fe73 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -442,7 +442,7 @@ void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) {
template <class P>
void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
std::vector<ImageId> images;
- ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) {
+ ForEachImageInRegion(cpu_addr, size, [&images](ImageId image_id, ImageBase& image) {
if (!image.IsSafeDownload()) {
return;
}
@@ -1502,9 +1502,9 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
image.flags &= ~ImageFlagBits::BadOverlap;
lru_cache.Free(image.lru_index);
const auto& clear_page_table =
- [this, image_id](u64 page,
- std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>&
- selected_page_table) {
+ [image_id](u64 page,
+ std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>&
+ selected_page_table) {
const auto page_it = selected_page_table.find(page);
if (page_it == selected_page_table.end()) {
ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index 15b9d4182..69a32819a 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -1661,8 +1661,8 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
for (u32 z = 0; z < depth; ++z) {
const u32 depth_offset = z * height * width * 4;
for (u32 y_index = 0; y_index < rows; ++y_index) {
- auto decompress_stride = [data, width, height, depth, block_width, block_height, output,
- rows, cols, z, depth_offset, y_index] {
+ auto decompress_stride = [data, width, height, block_width, block_height, output, rows,
+ cols, z, depth_offset, y_index] {
const u32 y = y_index * block_height;
for (u32 x_index = 0; x_index < cols; ++x_index) {
const u32 block_index = (z * rows * cols) + (y_index * cols) + x_index;