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-rw-r--r--src/yuzu/applets/qt_controller.cpp52
1 files changed, 42 insertions, 10 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index ca0e14fad..515cb7ce6 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -155,18 +155,27 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
UpdateBorderColor(i);
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
- if (checked) {
- // Hide eventual error message about number of controllers
- ui->labelError->setVisible(false);
- for (std::size_t index = 0; index <= i; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
- } else {
- for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
+ // Reconnect current controller if it was the last one checked
+ // (player number was reduced by more than one)
+ const bool reconnect_first = !checked && i < player_groupboxes.size() - 1 &&
+ player_groupboxes[i + 1]->isChecked();
+
+ // Ensures that connecting a controller changes the number of players
+ if (connected_controller_checkboxes[i]->isChecked() != checked) {
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked, reconnect_first);
}
});
+ connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) {
+ // Reconnect current controller if it was the last one checked
+ // (player number was reduced by more than one)
+ const bool reconnect_first = !checked &&
+ i < connected_controller_checkboxes.size() - 1 &&
+ connected_controller_checkboxes[i + 1]->isChecked();
+
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked, reconnect_first);
+ });
connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
[this, i](int) {
@@ -668,6 +677,29 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
}
}
+void QtControllerSelectorDialog::PropagatePlayerNumberChanged(size_t player_index, bool checked,
+ bool reconnect_current) {
+ connected_controller_checkboxes[player_index]->setChecked(checked);
+ // Hide eventual error message about number of controllers
+ ui->labelError->setVisible(false);
+
+ if (checked) {
+ // Check all previous buttons when checked
+ if (player_index > 0) {
+ PropagatePlayerNumberChanged(player_index - 1, checked);
+ }
+ } else {
+ // Unchecked all following buttons when unchecked
+ if (player_index < connected_controller_checkboxes.size() - 1) {
+ PropagatePlayerNumberChanged(player_index + 1, checked);
+ }
+ }
+
+ if (reconnect_current) {
+ connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked);
+ }
+}
+
void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;