diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 7fce85bca..78ed8c610 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -4,6 +4,7 @@ #include <memory> #include <thread> +#include "common/settings_enums.h" #include "core/core.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" @@ -197,9 +198,14 @@ void ConfigureInput::ApplyConfiguration() { advanced->ApplyConfiguration(); - const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); - Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()); - OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system); + const bool pre_docked_mode = + Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked; + Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked() + ? Settings::ConsoleMode::Docked + : Settings::ConsoleMode::Handheld); + OnDockedModeChanged( + pre_docked_mode, + Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); @@ -267,8 +273,10 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) { ui->radioDocked->setEnabled(!is_handheld); ui->radioUndocked->setEnabled(!is_handheld); - ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue()); - ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue()); + ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() == + Settings::ConsoleMode::Docked); + ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() == + Settings::ConsoleMode::Handheld); // Also force into undocked mode if the controller type is handheld. if (is_handheld) { |