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Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 7fce85bca..78ed8c610 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,6 +4,7 @@
#include <memory>
#include <thread>
+#include "common/settings_enums.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
@@ -197,9 +198,14 @@ void ConfigureInput::ApplyConfiguration() {
advanced->ApplyConfiguration();
- const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
- OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
+ const bool pre_docked_mode =
+ Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
+ Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
+ ? Settings::ConsoleMode::Docked
+ : Settings::ConsoleMode::Handheld);
+ OnDockedModeChanged(
+ pre_docked_mode,
+ Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -267,8 +273,10 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
- ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
+ ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
+ Settings::ConsoleMode::Docked);
+ ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
+ Settings::ConsoleMode::Handheld);
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {