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path: root/src/yuzu/configuration/configure_input_player_widget.cpp
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-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index c287220fc..fe1ee2289 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -180,6 +180,10 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
battery_values = controller->GetBatteryValues();
needs_redraw = true;
break;
+ case Core::HID::ControllerTriggerType::Motion:
+ motion_values = controller->GetMotions();
+ needs_redraw = true;
+ break;
default:
break;
}
@@ -313,6 +317,15 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(-140, 90),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
+ }
+
using namespace Settings::NativeButton;
// D-pad constants
@@ -435,6 +448,15 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(140, 90),
+ motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -555,6 +577,17 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(-180, -5),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
+ Draw3dCube(p, center + QPointF(180, -5),
+ motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -647,6 +680,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(0, -115),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -750,6 +792,15 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.button);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(0, -100),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -2871,6 +2922,46 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
DrawPolygon(p, arrow_symbol);
}
+// Draw motion functions
+void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
+ float size) {
+ std::array<Common::Vec3f, 8> cube{
+ Common::Vec3f{-1, -1, -1},
+ {-1, 1, -1},
+ {1, 1, -1},
+ {1, -1, -1},
+ {-1, -1, 1},
+ {-1, 1, 1},
+ {1, 1, 1},
+ {1, -1, 1},
+ };
+
+ for (Common::Vec3f& point : cube) {
+ point.RotateFromOrigin(euler.x, euler.y, euler.z);
+ point *= size;
+ }
+
+ const std::array<QPointF, 4> front_face{
+ center + QPointF{cube[0].x, cube[0].y},
+ center + QPointF{cube[1].x, cube[1].y},
+ center + QPointF{cube[2].x, cube[2].y},
+ center + QPointF{cube[3].x, cube[3].y},
+ };
+ const std::array<QPointF, 4> back_face{
+ center + QPointF{cube[4].x, cube[4].y},
+ center + QPointF{cube[5].x, cube[5].y},
+ center + QPointF{cube[6].x, cube[6].y},
+ center + QPointF{cube[7].x, cube[7].y},
+ };
+
+ DrawPolygon(p, front_face);
+ DrawPolygon(p, back_face);
+ p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y});
+ p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y});
+ p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y});
+ p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y});
+}
+
template <size_t N>
void PlayerControlPreview::DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon) {
p.drawPolygon(polygon.data(), static_cast<int>(polygon.size()));