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Diffstat (limited to 'src/yuzu/configuration/configure_system.cpp')
-rw-r--r--src/yuzu/configuration/configure_system.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 9ea4c02da..b01ffdbac 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -40,8 +40,6 @@ static bool IsValidLocale(u32 region_index, u32 language_index) {
ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
ui->setupUi(this);
- connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
- &ConfigureSystem::RefreshConsoleID);
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->rng_seed_edit->setEnabled(state == Qt::Checked);
@@ -76,9 +74,6 @@ ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
locale_check);
connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
- ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
- ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
-
SetupPerGameUI();
SetConfiguration();
@@ -202,23 +197,6 @@ void ConfigureSystem::ApplyConfiguration() {
}
}
-void ConfigureSystem::RefreshConsoleID() {
- QMessageBox::StandardButton reply;
- QString warning_text = tr("This will replace your current virtual Switch with a new one. "
- "Your current virtual Switch will not be recoverable. "
- "This might have unexpected effects in games. This might fail, "
- "if you use an outdated config savegame. Continue?");
- reply = QMessageBox::critical(this, tr("Warning"), warning_text,
- QMessageBox::No | QMessageBox::Yes);
- if (reply == QMessageBox::No) {
- return;
- }
-
- u64 console_id{};
- ui->label_console_id->setText(
- tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
-}
-
void ConfigureSystem::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());