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-rw-r--r--src/yuzu/configuration/qt_config.cpp548
1 files changed, 548 insertions, 0 deletions
diff --git a/src/yuzu/configuration/qt_config.cpp b/src/yuzu/configuration/qt_config.cpp
new file mode 100644
index 000000000..82402ec70
--- /dev/null
+++ b/src/yuzu/configuration/qt_config.cpp
@@ -0,0 +1,548 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "input_common/main.h"
+#include "qt_config.h"
+#include "uisettings.h"
+
+const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
+ Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
+ Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
+ Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
+ Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
+ Qt::Key_Q, Qt::Key_E,
+};
+
+const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
+ Qt::Key_7,
+ Qt::Key_8,
+};
+
+const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
+ {
+ Qt::Key_W,
+ Qt::Key_S,
+ Qt::Key_A,
+ Qt::Key_D,
+ },
+ {
+ Qt::Key_I,
+ Qt::Key_K,
+ Qt::Key_J,
+ Qt::Key_L,
+ },
+}};
+
+const std::array<int, 2> QtConfig::default_stick_mod = {
+ Qt::Key_Shift,
+ 0,
+};
+
+const std::array<int, 2> QtConfig::default_ringcon_analogs{{
+ Qt::Key_A,
+ Qt::Key_D,
+}};
+
+QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
+ : Config(config_type) {
+ Initialize(config_name);
+ if (config_type != ConfigType::InputProfile) {
+ ReadQtValues();
+ SaveQtValues();
+ }
+}
+
+QtConfig::~QtConfig() {
+ if (global) {
+ QtConfig::SaveAllValues();
+ }
+}
+
+void QtConfig::ReloadAllValues() {
+ Reload();
+ ReadQtValues();
+ SaveQtValues();
+}
+
+void QtConfig::SaveAllValues() {
+ Save();
+ SaveQtValues();
+}
+
+void QtConfig::ReadQtValues() {
+ if (global) {
+ ReadUIValues();
+ }
+ ReadQtControlValues();
+}
+
+void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& player_buttons = player.buttons[i];
+
+ player_buttons = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
+ if (player_buttons.empty()) {
+ player_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& player_analogs = player.analogs[i];
+
+ player_analogs = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (player_analogs.empty()) {
+ player_analogs = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ auto& player_motions = player.motions[i];
+
+ player_motions = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
+ if (player_motions.empty()) {
+ player_motions = default_param;
+ }
+ }
+}
+
+void QtConfig::ReadHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ auto& ringcon_analogs = Settings::values.ringcon_analogs;
+
+ ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
+ if (ringcon_analogs.empty()) {
+ ringcon_analogs = default_param;
+ }
+}
+
+void QtConfig::ReadDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
+
+ debug_pad_buttons = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
+ if (debug_pad_buttons.empty()) {
+ debug_pad_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
+
+ debug_pad_analogs = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (debug_pad_analogs.empty()) {
+ debug_pad_analogs = default_param;
+ }
+ }
+}
+
+void QtConfig::ReadQtControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadQtPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadDebugControlValues();
+ ReadHidbusValues();
+
+ EndGroup();
+}
+
+void QtConfig::ReadPathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
+ UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
+ UISettings::values.game_dir_deprecated =
+ ReadStringSetting(std::string("gameListRootDir"), std::string("."));
+ UISettings::values.game_dir_deprecated_deepscan =
+ ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
+
+ const int gamedirs_size = BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < gamedirs_size; ++i) {
+ SetArrayIndex(i);
+ UISettings::GameDir game_dir;
+ game_dir.path = ReadStringSetting(std::string("path"));
+ game_dir.deep_scan =
+ ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
+ game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ EndArray();
+
+ // Create NAND and SD card directories if empty, these are not removable through the UI,
+ // also carries over old game list settings if present
+ if (UISettings::values.game_dirs.empty()) {
+ UISettings::GameDir game_dir;
+ game_dir.path = std::string("SDMC");
+ game_dir.expanded = true;
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = std::string("UserNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = std::string("SysNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ if (UISettings::values.game_dir_deprecated != std::string(".")) {
+ game_dir.path = UISettings::values.game_dir_deprecated;
+ game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ }
+ UISettings::values.recent_files =
+ QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
+ .split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
+ UISettings::values.language = ReadStringSetting(std::string("language"), std::string(""));
+
+ EndGroup();
+}
+
+void QtConfig::ReadShortcutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
+
+ for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
+ BeginGroup(group);
+ BeginGroup(name);
+
+ // No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
+ // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
+ // a file dialog in windowed mode
+ UISettings::values.shortcuts.push_back(
+ {name,
+ group,
+ {ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
+ ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
+ shortcut.context,
+ ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
+
+ EndGroup(); // name
+ EndGroup(); // group
+ }
+
+ EndGroup();
+}
+
+void QtConfig::ReadUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ UISettings::values.theme = ReadStringSetting(
+ std::string("theme"),
+ std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
+
+ ReadUIGamelistValues();
+ ReadUILayoutValues();
+ ReadPathValues();
+ ReadScreenshotValues();
+ ReadShortcutValues();
+ ReadMultiplayerValues();
+
+ ReadCategory(Settings::Category::Ui);
+ ReadCategory(Settings::Category::UiGeneral);
+
+ EndGroup();
+}
+
+void QtConfig::ReadUIGamelistValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ ReadCategory(Settings::Category::UiGameList);
+
+ const int favorites_size = BeginArray("favorites");
+ for (int i = 0; i < favorites_size; i++) {
+ SetArrayIndex(i);
+ UISettings::values.favorited_ids.append(ReadIntegerSetting(std::string("program_id")));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void QtConfig::ReadUILayoutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ ReadCategory(Settings::Category::UiLayout);
+
+ EndGroup();
+}
+
+void QtConfig::ReadMultiplayerValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
+
+ ReadCategory(Settings::Category::Multiplayer);
+
+ // Read ban list back
+ int size = BeginArray(std::string("username_ban_list"));
+ UISettings::values.multiplayer_ban_list.first.resize(size);
+ for (int i = 0; i < size; ++i) {
+ SetArrayIndex(i);
+ UISettings::values.multiplayer_ban_list.first[i] =
+ ReadStringSetting(std::string("username"), std::string(""));
+ }
+ EndArray();
+
+ size = BeginArray(std::string("ip_ban_list"));
+ UISettings::values.multiplayer_ban_list.second.resize(size);
+ for (int i = 0; i < size; ++i) {
+ UISettings::values.multiplayer_ban_list.second[i] =
+ ReadStringSetting("username", std::string(""));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void QtConfig::SaveQtValues() {
+ if (global) {
+ SaveUIValues();
+ }
+ SaveQtControlValues();
+
+ WriteToIni();
+}
+
+void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig() && player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
+ player.buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
+ player.analogs[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
+ player.motions[i], std::make_optional(default_param));
+ }
+}
+
+void QtConfig::SaveDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
+ Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
+ Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
+ }
+}
+
+void QtConfig::SaveHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
+ std::make_optional(default_param));
+}
+
+void QtConfig::SaveQtControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SaveQtPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveDebugControlValues();
+ SaveHidbusValues();
+
+ EndGroup();
+}
+
+void QtConfig::SavePathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
+ WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
+ BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
+ SetArrayIndex(i);
+ const auto& game_dir = UISettings::values.game_dirs[i];
+ WriteSetting(std::string("path"), game_dir.path);
+ WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
+ WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
+ }
+ EndArray();
+
+ WriteSetting(std::string("recentFiles"),
+ UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
+ WriteSetting(std::string("language"), UISettings::values.language);
+
+ EndGroup();
+}
+
+void QtConfig::SaveShortcutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
+
+ // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
+ // However, their ordering must also be the same.
+ for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
+ const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
+ const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
+
+ BeginGroup(group);
+ BeginGroup(name);
+
+ WriteSetting(std::string("KeySeq"), shortcut.keyseq,
+ std::make_optional(default_hotkey.keyseq));
+ WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
+ std::make_optional(default_hotkey.controller_keyseq));
+ WriteSetting(std::string("Context"), shortcut.context,
+ std::make_optional(default_hotkey.context));
+ WriteSetting(std::string("Repeat"), shortcut.repeat,
+ std::make_optional(default_hotkey.repeat));
+
+ EndGroup(); // name
+ EndGroup(); // group
+ }
+
+ EndGroup();
+}
+
+void QtConfig::SaveUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ WriteCategory(Settings::Category::Ui);
+ WriteCategory(Settings::Category::UiGeneral);
+
+ WriteSetting(std::string("theme"), UISettings::values.theme,
+ std::make_optional(std::string(
+ UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
+
+ SaveUIGamelistValues();
+ SaveUILayoutValues();
+ SavePathValues();
+ SaveScreenshotValues();
+ SaveShortcutValues();
+ SaveMultiplayerValues();
+
+ EndGroup();
+}
+
+void QtConfig::SaveUIGamelistValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ WriteCategory(Settings::Category::UiGameList);
+
+ BeginArray(std::string("favorites"));
+ for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
+ SetArrayIndex(i);
+ WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
+ }
+ EndArray(); // favorites
+
+ EndGroup();
+}
+
+void QtConfig::SaveUILayoutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
+
+ WriteCategory(Settings::Category::UiLayout);
+
+ EndGroup();
+}
+
+void QtConfig::SaveMultiplayerValues() {
+ BeginGroup(std::string("Multiplayer"));
+
+ WriteCategory(Settings::Category::Multiplayer);
+
+ // Write ban list
+ BeginArray(std::string("username_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
+ SetArrayIndex(static_cast<int>(i));
+ WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
+ }
+ EndArray(); // username_ban_list
+
+ BeginArray(std::string("ip_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
+ SetArrayIndex(static_cast<int>(i));
+ WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
+ }
+ EndArray(); // ip_ban_list
+
+ EndGroup();
+}
+
+std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return UISettings::values.linkage.by_category[category];
+}
+
+void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ ReadPlayerValues(player_index);
+ ReadQtPlayerValues(player_index);
+
+ EndGroup();
+}
+
+void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ SavePlayerValues(player_index);
+ SaveQtPlayerValues(player_index);
+
+ EndGroup();
+
+ WriteToIni();
+}