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-rw-r--r--src/yuzu/game_list_worker.cpp102
1 files changed, 75 insertions, 27 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 077ced12b..69be21027 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -233,10 +233,53 @@ GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
- compatibility_list{compatibility_list_},
- play_time_manager{play_time_manager_}, system{system_} {}
+ compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, system{
+ system_} {
+ // We want the game list to manage our lifetime.
+ setAutoDelete(false);
+}
+
+GameListWorker::~GameListWorker() {
+ this->disconnect();
+ stop_requested.store(true);
+ processing_completed.Wait();
+}
+
+void GameListWorker::ProcessEvents(GameList* game_list) {
+ while (true) {
+ std::function<void(GameList*)> func;
+ {
+ // Lock queue to protect concurrent modification.
+ std::scoped_lock lk(lock);
+
+ // If we can't pop a function, return.
+ if (queued_events.empty()) {
+ return;
+ }
+
+ // Pop a function.
+ func = std::move(queued_events.back());
+ queued_events.pop_back();
+ }
+
+ // Run the function.
+ func(game_list);
+ }
+}
+
+template <typename F>
+void GameListWorker::RecordEvent(F&& func) {
+ {
+ // Lock queue to protect concurrent modification.
+ std::scoped_lock lk(lock);
-GameListWorker::~GameListWorker() = default;
+ // Add the function into the front of the queue.
+ queued_events.emplace_front(std::move(func));
+ }
+
+ // Data now available.
+ emit DataAvailable();
+}
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
using namespace FileSys;
@@ -284,9 +327,9 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
GetMetadataFromControlNCA(patch, *control, icon, name);
}
- emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
- program_id, compatibility_list, play_time_manager, patch),
- parent_dir);
+ auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
+ program_id, compatibility_list, play_time_manager, patch);
+ RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
}
@@ -360,11 +403,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
- emit EntryReady(MakeGameListEntry(physical_name, name,
- Common::FS::GetSize(physical_name), icon,
- *loader, id, compatibility_list,
- play_time_manager, patch),
- parent_dir);
+ auto entry = MakeGameListEntry(
+ physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
+ id, compatibility_list, play_time_manager, patch);
+
+ RecordEvent(
+ [=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
} else {
std::vector<u8> icon;
@@ -376,11 +420,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
- emit EntryReady(MakeGameListEntry(physical_name, name,
- Common::FS::GetSize(physical_name), icon,
- *loader, program_id, compatibility_list,
- play_time_manager, patch),
- parent_dir);
+ auto entry = MakeGameListEntry(
+ physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
+ program_id, compatibility_list, play_time_manager, patch);
+
+ RecordEvent(
+ [=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
}
} else if (is_dir) {
@@ -399,25 +444,34 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
void GameListWorker::run() {
+ watch_list.clear();
provider->ClearAllEntries();
+ const auto DirEntryReady = [&](GameListDir* game_list_dir) {
+ RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
+ };
+
for (UISettings::GameDir& game_dir : game_dirs) {
+ if (stop_requested) {
+ break;
+ }
+
if (game_dir.path == QStringLiteral("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
- emit DirEntryReady(game_list_dir);
+ DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
- emit DirEntryReady(game_list_dir);
+ DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
- emit DirEntryReady(game_list_dir);
+ DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else {
watch_list.append(game_dir.path);
auto* const game_list_dir = new GameListDir(game_dir);
- emit DirEntryReady(game_list_dir);
+ DirEntryReady(game_list_dir);
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
game_dir.deep_scan, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
@@ -425,12 +479,6 @@ void GameListWorker::run() {
}
}
- emit Finished(watch_list);
+ RecordEvent([=](GameList* game_list) { game_list->DonePopulating(watch_list); });
processing_completed.Set();
}
-
-void GameListWorker::Cancel() {
- this->disconnect();
- stop_requested.store(true);
- processing_completed.Wait();
-}