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-rw-r--r--src/yuzu/main.cpp105
1 files changed, 81 insertions, 24 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 571eacf9f..b85541619 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -957,6 +957,38 @@ void GMainWindow::InitializeWidgets() {
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
+ volume_popup = new QWidget(this);
+ volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
+ volume_popup->setLayout(new QVBoxLayout());
+ volume_popup->setMinimumWidth(200);
+
+ volume_slider = new QSlider(Qt::Horizontal);
+ volume_slider->setObjectName(QStringLiteral("volume_slider"));
+ volume_slider->setMaximum(200);
+ volume_slider->setPageStep(5);
+ connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
+ Settings::values.audio_muted = false;
+ const auto volume = static_cast<u8>(percentage);
+ Settings::values.volume.SetValue(volume);
+ UpdateVolumeUI();
+ });
+ volume_popup->layout()->addWidget(volume_slider);
+
+ volume_button = new QPushButton();
+ volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ volume_button->setFocusPolicy(Qt::NoFocus);
+ volume_button->setCheckable(true);
+ UpdateVolumeUI();
+ connect(volume_button, &QPushButton::clicked, this, [&] {
+ UpdateVolumeUI();
+ volume_popup->setVisible(!volume_popup->isVisible());
+ QRect rect = volume_button->geometry();
+ QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
+ bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
+ volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
+ });
+ statusBar()->insertPermanentWidget(0, volume_button);
+
// setup AA button
aa_status_button = new QPushButton();
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@@ -1124,30 +1156,9 @@ void GMainWindow::InitializeHotkeys() {
&GMainWindow::OnToggleAdaptingFilter);
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
- connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
- [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
- connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
- const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
- int step = 5;
- if (current_volume <= 30) {
- step = 2;
- }
- if (current_volume <= 6) {
- step = 1;
- }
- Settings::values.volume.SetValue(std::max(current_volume - step, 0));
- });
- connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
- const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
- int step = 5;
- if (current_volume < 30) {
- step = 2;
- }
- if (current_volume < 6) {
- step = 1;
- }
- Settings::values.volume.SetValue(current_volume + step);
- });
+ connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
+ connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
+ connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
@@ -3462,6 +3473,39 @@ void GMainWindow::OnToggleGpuAccuracy() {
UpdateGPUAccuracyButton();
}
+void GMainWindow::OnMute() {
+ Settings::values.audio_muted = !Settings::values.audio_muted;
+ UpdateVolumeUI();
+}
+
+void GMainWindow::OnDecreaseVolume() {
+ Settings::values.audio_muted = false;
+ const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
+ int step = 5;
+ if (current_volume <= 30) {
+ step = 2;
+ }
+ if (current_volume <= 6) {
+ step = 1;
+ }
+ Settings::values.volume.SetValue(std::max(current_volume - step, 0));
+ UpdateVolumeUI();
+}
+
+void GMainWindow::OnIncreaseVolume() {
+ Settings::values.audio_muted = false;
+ const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
+ int step = 5;
+ if (current_volume < 30) {
+ step = 2;
+ }
+ if (current_volume < 6) {
+ step = 1;
+ }
+ Settings::values.volume.SetValue(current_volume + step);
+ UpdateVolumeUI();
+}
+
void GMainWindow::OnToggleAdaptingFilter() {
auto filter = Settings::values.scaling_filter.GetValue();
if (filter == Settings::ScalingFilter::LastFilter) {
@@ -3924,6 +3968,18 @@ void GMainWindow::UpdateAAText() {
}
}
+void GMainWindow::UpdateVolumeUI() {
+ const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
+ volume_slider->setValue(volume_value);
+ if (Settings::values.audio_muted) {
+ volume_button->setChecked(false);
+ volume_button->setText(tr("VOLUME: MUTE", "Volume percentage (e.g. 50%)"));
+ } else {
+ volume_button->setChecked(true);
+ volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
+ }
+}
+
void GMainWindow::UpdateStatusButtons() {
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
@@ -3932,6 +3988,7 @@ void GMainWindow::UpdateStatusButtons() {
UpdateDockedButton();
UpdateFilterText();
UpdateAAText();
+ UpdateVolumeUI();
}
void GMainWindow::UpdateUISettings() {