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-rw-r--r--src/yuzu/main.cpp52
1 files changed, 31 insertions, 21 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 2aae746f0..be13024c6 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1007,29 +1007,11 @@ void GMainWindow::InitializeWidgets() {
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
- connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
- renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
- });
- renderer_status_button->toggle();
-
+ connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
+ UpdateAPIText();
+ renderer_status_button->setCheckable(true);
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
- connect(renderer_status_button, &QPushButton::clicked, [this] {
- if (emulation_running) {
- return;
- }
- if (renderer_status_button->isChecked()) {
- Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
- } else {
- Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
- UpdateFilterText();
- }
- }
-
- system->ApplySettings();
- });
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
@@ -3248,6 +3230,18 @@ void GMainWindow::OnToggleAdaptingFilter() {
UpdateFilterText();
}
+void GMainWindow::OnToggleGraphicsAPI() {
+ auto api = Settings::values.renderer_backend.GetValue();
+ if (api == Settings::RendererBackend::OpenGL) {
+ api = Settings::RendererBackend::Vulkan;
+ } else {
+ api = Settings::RendererBackend::OpenGL;
+ }
+ Settings::values.renderer_backend.SetValue(api);
+ renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
+ UpdateAPIText();
+}
+
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
@@ -3568,6 +3562,21 @@ void GMainWindow::UpdateDockedButton() {
dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
}
+void GMainWindow::UpdateAPIText() {
+ const auto api = Settings::values.renderer_backend.GetValue();
+ switch (api) {
+ case Settings::RendererBackend::OpenGL:
+ renderer_status_button->setText(tr("OPENGL"));
+ break;
+ case Settings::RendererBackend::Vulkan:
+ renderer_status_button->setText(tr("VULKAN"));
+ break;
+ case Settings::RendererBackend::Null:
+ renderer_status_button->setText(tr("NULL"));
+ break;
+ }
+}
+
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
switch (filter) {
@@ -3613,6 +3622,7 @@ void GMainWindow::UpdateAAText() {
void GMainWindow::UpdateStatusButtons() {
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
+ UpdateAPIText();
UpdateGPUAccuracyButton();
UpdateDockedButton();
UpdateFilterText();