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-rw-r--r--src/yuzu/main.cpp57
1 files changed, 30 insertions, 27 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e103df977..3c1bd19db 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -138,6 +138,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h"
+#ifdef YUZU_DBGHELP
+#include "yuzu/mini_dump.h"
+#endif
+
using namespace Common::Literals;
#ifdef USE_DISCORD_PRESENCE
@@ -269,10 +273,9 @@ bool GMainWindow::CheckDarkMode() {
#endif // __linux__
}
-GMainWindow::GMainWindow(bool has_broken_vulkan)
+GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
- input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
- config{std::make_unique<Config>(*system)},
+ input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __linux__
@@ -860,7 +863,7 @@ void GMainWindow::InitializeWidgets() {
});
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
- ui->action_Show_Room, system->GetRoomNetwork());
+ ui->action_Show_Room, *system);
multiplayer_state->setVisible(false);
// Create status bar
@@ -1637,7 +1640,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
- Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
+ Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
+ system->ApplySettings();
}
// Save configurations
@@ -2981,7 +2985,7 @@ void GMainWindow::OnConfigure() {
Settings::values.disabled_addons.clear();
- config = std::make_unique<Config>(*system);
+ config = std::make_unique<Config>();
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
@@ -3042,6 +3046,7 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
controller_dialog->refreshConfiguration();
+ system->ApplySettings();
}
void GMainWindow::OnConfigureTas() {
@@ -3254,26 +3259,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
return;
}
- QFile nfc_file{filename};
- if (!nfc_file.open(QIODevice::ReadOnly)) {
- QMessageBox::warning(this, tr("Error opening Amiibo data file"),
- tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
- return;
- }
-
- const u64 nfc_file_size = nfc_file.size();
- std::vector<u8> buffer(nfc_file_size);
- const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
- if (nfc_file_size != read_size) {
- QMessageBox::warning(this, tr("Error reading Amiibo data file"),
- tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
- "was only able to read %2 bytes.")
- .arg(nfc_file_size)
- .arg(read_size));
- return;
- }
-
- if (!nfc->LoadAmiibo(buffer)) {
+ if (!nfc->LoadAmiibo(filename.toStdString())) {
QMessageBox::warning(this, tr("Error loading Amiibo data"),
tr("Unable to load Amiibo data."));
}
@@ -4082,7 +4068,24 @@ void GMainWindow::changeEvent(QEvent* event) {
#endif
int main(int argc, char* argv[]) {
+ std::unique_ptr<Config> config = std::make_unique<Config>();
bool has_broken_vulkan = false;
+ bool is_child = false;
+ if (CheckEnvVars(&is_child)) {
+ return 0;
+ }
+
+#ifdef YUZU_DBGHELP
+ PROCESS_INFORMATION pi;
+ if (!is_child && Settings::values.create_crash_dumps.GetValue() &&
+ MiniDump::SpawnDebuggee(argv[0], pi)) {
+ // Delete the config object so that it doesn't save when the program exits
+ config.reset(nullptr);
+ MiniDump::DebugDebuggee(pi);
+ return 0;
+ }
+#endif
+
if (StartupChecks(argv[0], &has_broken_vulkan)) {
return 0;
}
@@ -4135,7 +4138,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
- GMainWindow main_window{has_broken_vulkan};
+ GMainWindow main_window{std::move(config), has_broken_vulkan};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();